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								// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
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								// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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								// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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								// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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								// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
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								//      Magicbane Emulator Project © 2013 - 2022
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								//                www.magicbane.com
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								package engine.net.client.msg;
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								import engine.Enum.GameObjectType;
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								import engine.net.AbstractConnection;
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								import engine.net.ByteBufferReader;
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								import engine.net.ByteBufferWriter;
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								import engine.net.client.Protocol;
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								import engine.objects.AbstractWorldObject;
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								public class TeleportToPointMsg extends ClientNetMsg {
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								    private int sourceType;
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								    private int sourceUUID;
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								    private float endLat;
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								    private float endLon;
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								    private float endAlt;
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								    private int targetType;
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								    private int targetUUID;
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								    private int unknown01;
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								    private int unknown02;
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								    /**
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								     * This is the general purpose constructor.
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								     */
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								    public TeleportToPointMsg(AbstractWorldObject ago, float endLat, float endAlt, float endLon, long targetID, int unknown01, int unknown02) {
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								        super(Protocol.TELEPORT);
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								        this.sourceType = ago.getObjectType().ordinal();
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								        this.sourceUUID = ago.getObjectUUID();
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								        this.endLat = endLat;
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								        this.endAlt = endAlt;
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								        this.endLon = endLon;
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								        if (targetID != 0) {
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								            this.targetType = GameObjectType.Building.ordinal();
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								            this.targetUUID = (int) targetID;
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								        } else {
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								            this.targetType = 0;
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								            this.targetUUID = 0;
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								        }
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								        this.unknown01 = unknown01;
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								        this.unknown02 = unknown02;
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								        if (ago.region != null) {
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								            this.targetType = GameObjectType.Building.ordinal();
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								            this.targetUUID = ago.region.parentBuildingID;
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								            this.unknown01 = ago.region.level;
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								            this.unknown02 = ago.region.room;
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								        }
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								    }
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								    /**
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								     * This is the general purpose constructor.
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								     */
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								    public TeleportToPointMsg() {
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								        super(Protocol.TELEPORT);
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								    }
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								    /**
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								     * This constructor is used by NetMsgFactory. It attempts to deserialize the
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								     * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
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								     * past the limit) then this constructor Throws that Exception to the
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								     * caller.
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								     */
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								    public TeleportToPointMsg(AbstractConnection origin, ByteBufferReader reader) {
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								        super(Protocol.TELEPORT, origin, reader);
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								    }
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								    /**
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								     * Serializes the subclass specific items to the supplied NetMsgWriter.
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								     */
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								    @Override
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								    protected void _serialize(ByteBufferWriter writer) {
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								        writer.putInt(this.sourceType);
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								        writer.putInt(this.sourceUUID);
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								        writer.putFloat(this.endLat);
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								        writer.putFloat(this.endAlt);
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								        writer.putFloat(this.endLon);
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								        writer.putInt(this.targetType);
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								        writer.putInt(this.targetUUID);
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								        writer.putInt(this.unknown01);
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								        writer.putInt(this.unknown02);
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								    }
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								    /**
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								     * Deserializes the subclass specific items from the supplied NetMsgReader.
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								     */
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								    @Override
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								    protected void _deserialize(ByteBufferReader reader) {
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								        this.sourceType = reader.getInt();
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								        this.sourceUUID = reader.getInt();
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								        this.endLat = reader.getInt();
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								        this.endAlt = reader.getInt();
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								        this.endLon = reader.getInt();
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								        this.targetType = reader.getInt();
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								        this.targetUUID = reader.getInt();
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								        this.unknown01 = reader.getInt();
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								        this.unknown02 = reader.getInt();
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								    }
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								    /**
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								     * @return the endLat
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								     */
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								    public float getEndLat() {
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								        return endLat;
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								    }
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								    /**
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								     * @param endLat the endLat to set
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								     */
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								    public void setEndLat(float endLat) {
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								        this.endLat = endLat;
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								    }
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								    /**
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								     * @return the endLon
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								     */
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								    public float getEndLon() {
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								        return endLon;
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								    }
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								    /**
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								     * @param endLon the endLon to set
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								     */
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								    public void setEndLon(float endLon) {
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								        this.endLon = endLon;
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								    }
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								    /**
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								     * @return the endAlt
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								     */
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								    public float getEndAlt() {
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								        return endAlt;
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								    }
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								    /**
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								     * @param endAlt the endAlt to set
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								     */
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								    public void setEndAlt(float endAlt) {
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								        this.endAlt = endAlt;
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								    }
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								    /**
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								     * @return the unknown01
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								     */
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								    public int getUnknown01() {
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								        return unknown01;
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								    }
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								    /**
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								     * @param unknown01 the unknown01 to set
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								     */
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								    public void setUnknown01(int unknown01) {
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								        this.unknown01 = unknown01;
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								    }
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								    /**
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								     * @return the unknown02
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								     */
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								    public int getUnknown02() {
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								        return unknown02;
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								    }
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								    /**
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								     * @param unknown02 the unknown02 to set
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								     */
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								    public void setUnknown02(int unknown02) {
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								        this.unknown02 = unknown02;
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								    }
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								    public int getSourceType() {
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								        return sourceType;
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								    }
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								    public void setSourceType(int sourceType) {
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								        this.sourceType = sourceType;
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								    }
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								    public int getSourceUUID() {
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								        return sourceUUID;
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								    }
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								    public void setSourceUUID(int sourceUUID) {
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							 | 
							
								
							 | 
							
							
								        this.sourceUUID = sourceUUID;
							 | 
						
					
						
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							 | 
							
							
								    }
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								    public int getTargetType() {
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return targetType;
							 | 
						
					
						
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							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public void setTargetType(int targetType) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.targetType = targetType;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
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							 | 
							
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public int getTargetUUID() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return targetUUID;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public void setTargetUUID(int targetUUID) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.targetUUID = targetUUID;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |