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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.msg;
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import engine.net.AbstractConnection;
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import engine.net.ByteBufferReader;
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import engine.net.ByteBufferWriter;
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import engine.net.client.Protocol;
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import engine.objects.AbstractGameObject;
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import org.pmw.tinylog.Logger;
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import java.util.HashMap;
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public class UnloadObjectsMsg extends ClientNetMsg {
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private HashMap<Integer, Integer> objectList = new HashMap<>();
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/**
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* This is the general purpose constructor.
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*/
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public UnloadObjectsMsg() {
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super(Protocol.FORGETOBJECTS);
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init();
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}
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/**
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* This constructor is used by NetMsgFactory. It attempts to deserialize the
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
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* past the limit) then this constructor Throws that Exception to the
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* caller.
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*/
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public UnloadObjectsMsg(AbstractConnection origin, ByteBufferReader reader) {
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super(Protocol.FORGETOBJECTS, origin, reader);
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}
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private void init() {
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objectList = new HashMap<>();
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}
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/**
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* Serializes the subclass specific items to the supplied NetMsgWriter.
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*/
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@Override
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protected void _serialize(ByteBufferWriter writer) {
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if (this.objectList == null) {
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writer.putInt(0);
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return;
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}
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writer.putInt(this.objectList.size());
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for (int objectUUID : this.objectList.keySet()) {
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writer.putInt(this.objectList.get(objectUUID));
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writer.putInt(objectUUID);
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}
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}
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/**
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* Deserializes the subclass specific items from the supplied NetMsgReader.
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*/
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@Override
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protected void _deserialize(ByteBufferReader reader) {
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init();
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int size = reader.getInt();
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// for (int i = 0; i < size; i++)
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// this.objectList.add(reader.getLong());
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Logger.info("Client telling server to unload objects.. ??");
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}
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public HashMap<Integer, Integer> getObjectList() {
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return this.objectList;
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}
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public void addObject(AbstractGameObject value) {
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this.objectList.put(value.getObjectUUID(), value.getObjectType().ordinal());
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}
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public int size() {
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return this.objectList.size();
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}
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@Override
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protected int getPowerOfTwoBufferSize() {
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return 13;
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}
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}
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