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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.mbEnums.DispatchChannel;
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import engine.exception.MsgSendException;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.FurnitureMsg;
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import engine.objects.PlayerCharacter;
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public class FurnitureHandler extends AbstractClientMsgHandler {
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public FurnitureHandler() {
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super(FurnitureMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg,
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ClientConnection origin) throws MsgSendException {
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FurnitureMsg msg = (FurnitureMsg) baseMsg;
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PlayerCharacter pc = origin.getPlayerCharacter();
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if (pc == null) {
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return false;
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}
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if (msg.getType() == 1)
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msg.setType(2);
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if (msg.getType() == 3)
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msg.setType(2);
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Dispatch dispatch = Dispatch.borrow(pc, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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return true;
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}
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}
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