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60 lines
2.1 KiB
60 lines
2.1 KiB
3 years ago
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.jobs;
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import engine.gameManager.PowersManager;
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import engine.job.AbstractScheduleJob;
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import engine.net.client.msg.PerformActionMsg;
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import engine.objects.PlayerCharacter;
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import engine.powers.PowersBase;
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public class UsePowerJob extends AbstractScheduleJob {
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private final PlayerCharacter pc;
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private final PerformActionMsg msg;
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private final int token;
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private final PowersBase pb;
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private final int casterLiveCounter;
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private final int targetLiveCounter;
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public UsePowerJob(PlayerCharacter pc, PerformActionMsg msg, int token, PowersBase pb, int casterLiveCounter, int targetLiveCounter) {
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super();
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this.pc = pc;
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this.msg = msg;
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this.token = token;
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this.pb = pb;
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this.casterLiveCounter = casterLiveCounter;
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this.targetLiveCounter = targetLiveCounter;
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}
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@Override
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protected void doJob() {
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PowersManager.finishUsePower(this.msg, this.pc, casterLiveCounter, targetLiveCounter);
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}
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@Override
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protected void _cancelJob() {
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//cast stopped early, reset recycle timer
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PowersManager.finishRecycleTime(this.msg, this.pc, true);
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}
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public PowersBase getPowersBase() {
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return this.pb;
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}
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public int getToken() {
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return this.token;
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}
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public PerformActionMsg getMsg() {
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return this.msg;
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}
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}
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