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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.Enum;
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import engine.Enum.GameObjectType;
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import engine.Enum.ItemType;
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import engine.exception.MsgSendException;
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import engine.gameManager.ChatManager;
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import engine.gameManager.DbManager;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.net.client.msg.ItemProductionMsg;
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import engine.net.client.msg.ManageNPCMsg;
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import engine.objects.*;
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import org.pmw.tinylog.Logger;
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import java.util.HashMap;
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/*
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* @Summary: Processes application protocol message which modifies
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* hireling inventory through rolling, junking or depositing.
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*/
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public class ItemProductionMsgHandler extends AbstractClientMsgHandler {
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private static final int ACTION_PRODUCE = 1;
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private static final int ACTION_JUNK = 2;
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private static final int ACTION_RECYCLE = 3;
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private static final int ACTION_COMPLETE = 4;
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private static final int ACTION_DEPOSIT = 6;
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private static final int ACTION_SETPRICE = 5;
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private static final int ACTION_TAKE = 7;
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private static final int ACTION_CONFIRM_SETPRICE = 9; // Unsure. Sent by client
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private static final int ACTION_CONFIRM_DEPOSIT = 10; // Unsure. Sent by client
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private static final int ACTION_CONFIRM_TAKE = 11; // Unsure. Sent by client
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public ItemProductionMsgHandler() {
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super(ItemProductionMsg.class);
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}
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private static void setItemPrice(int itemType, int itemUUID, int itemPrice, NPC vendor, ClientConnection origin) {
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Item targetItem;
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ItemProductionMsg outMsg;
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Dispatch dispatch;
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PlayerCharacter player = origin.getPlayerCharacter();
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if (player == null)
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return;
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if (itemType == GameObjectType.Item.ordinal())
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targetItem = Item.getFromCache(itemUUID);
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else if (itemType == GameObjectType.MobLoot.ordinal())
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targetItem = MobLoot.getFromCache(itemUUID);
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else
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targetItem = null;
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if (targetItem == null)
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return;
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if (targetItem.getObjectType() == GameObjectType.Item) {
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if (!DbManager.ItemQueries.UPDATE_VALUE(targetItem, itemPrice)) {
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ChatManager.chatInfoError(origin.getPlayerCharacter(), "Failed to set price! Contact CCR For help.");
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return;
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}
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targetItem.setValue(itemPrice);
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outMsg = new ItemProductionMsg(vendor.getBuilding(), vendor, targetItem, ACTION_DEPOSIT, true);
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dispatch = Dispatch.borrow(player, outMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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outMsg = new ItemProductionMsg(vendor.getBuilding(), vendor, targetItem, ACTION_SETPRICE, true);
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dispatch = Dispatch.borrow(player, outMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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} else if (targetItem.getObjectType() == GameObjectType.MobLoot) {
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MobLoot mobLoot = (MobLoot) targetItem;
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if (!DbManager.NPCQueries.UPDATE_ITEM_PRICE(mobLoot.getObjectUUID(), vendor.getObjectUUID(), itemPrice)) {
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ChatManager.chatInfoError(origin.getPlayerCharacter(), "Failed to set price! Contact CCR For help.");
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return;
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}
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targetItem.setValue(itemPrice);
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outMsg = new ItemProductionMsg(vendor.getBuilding(), vendor, targetItem, ACTION_DEPOSIT, true);
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dispatch = Dispatch.borrow(player, outMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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outMsg = new ItemProductionMsg(vendor.getBuilding(), vendor, targetItem, ACTION_SETPRICE, true);
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dispatch = Dispatch.borrow(player, outMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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}
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// Set item's price
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}
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// Method sets the price on an item in the vendor inventory
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private static void depositItem(int itemUUID, NPC vendor, ClientConnection origin) {
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Item targetItem;
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ItemProductionMsg outMsg;
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CharacterItemManager itemMan;
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Dispatch dispatch;
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PlayerCharacter player = origin.getPlayerCharacter();
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if (player == null)
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return;
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if (origin.sellLock.tryLock()) {
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try {
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targetItem = Item.getFromCache(itemUUID);
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if (targetItem == null)
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return;
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if (targetItem.getItemBase().getType() == ItemType.GOLD)
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return;
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if (!vendor.getCharItemManager().hasRoomInventory(targetItem.getItemBase().getWeight())) {
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ErrorPopupMsg.sendErrorPopup(player, 21);
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return;
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}
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itemMan = origin.getPlayerCharacter().getCharItemManager();
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if (itemMan == null)
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return;
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if (vendor.getCharItemManager().getInventoryWeight() > 500) {
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ErrorPopupMsg.sendErrorPopup(player, 21);
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return;
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}
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if (!targetItem.validForInventory(origin, player, itemMan)) {
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ErrorPopupMsg.sendErrorPopup(player, 19);
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return;
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}
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// Transfer item from player to vendor's inventory
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if (!itemMan.sellToNPC(targetItem, vendor)) {
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ErrorPopupMsg.sendErrorPopup(player, 109);
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return;
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}
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outMsg = new ItemProductionMsg(vendor.getBuilding(), vendor, targetItem, ACTION_DEPOSIT, true);
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dispatch = Dispatch.borrow(player, outMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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outMsg = new ItemProductionMsg(vendor.getBuilding(), vendor, targetItem, ACTION_CONFIRM_DEPOSIT, true);
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dispatch = Dispatch.borrow(player, outMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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origin.getPlayerCharacter().getCharItemManager().updateInventory();
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} catch (Exception e) {
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Logger.error(e);
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} finally {
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origin.sellLock.unlock();
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}
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}
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}
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// Method adds an item from the players inventory to the vendor.
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private static void completeItem(int itemUUID, NPC vendor, ClientConnection origin, ItemProductionMsg msg) {
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Item targetItem;
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ManageNPCMsg outMsg;
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Dispatch dispatch;
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PlayerCharacter player = origin.getPlayerCharacter();
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if (player == null)
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return;
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if (origin.buyLock.tryLock()) {
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try {
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targetItem = Item.getFromCache(itemUUID);
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if (targetItem == null)
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return;
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if (!vendor.getCharItemManager().forgeContains(targetItem, vendor))
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return;
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boolean worked = DbManager.ItemQueries.UPDATE_FORGE_TO_INVENTORY(targetItem);
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if (!worked) {
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Guild guild = vendor.getGuild();
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if (guild == null)
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return;
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//ChatManager.chatGuildInfo(guild, "Failed to complete Item " + targetItem.getName());
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return;
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}
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targetItem.containerType = Enum.ItemContainerType.INVENTORY;
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targetItem.setOwner(vendor);
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vendor.getCharItemManager().addItemToInventory(targetItem);
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vendor.removeItemFromForge(targetItem);
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outMsg = new ManageNPCMsg(vendor);
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outMsg.setMessageType(ACTION_PRODUCE);
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dispatch = Dispatch.borrow(player, outMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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} finally {
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origin.buyLock.unlock();
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}
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}
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}
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// Method completes an item that has been previously rolled
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// adding it to the NPC's inventory
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private static void recycleItem(HashMap<Integer, Integer> itemList, NPC vendor, ClientConnection origin) {
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Item targetItem;
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ItemProductionMsg outMsg;
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int totalValue = 0;
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int currentStrongbox;
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Dispatch dispatch;
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if (vendor.getBuilding() == null)
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return;
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PlayerCharacter player = origin.getPlayerCharacter();
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if (player == null)
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return;
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if (itemList == null)
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return;
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if (origin.sellLock.tryLock()) {
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try {
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for (int itemUUID : itemList.keySet()) {
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int itemValue = 0;
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int type = itemList.get(itemUUID);
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if (type == GameObjectType.Item.ordinal())
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targetItem = Item.getFromCache(itemUUID);
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else
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targetItem = MobLoot.getFromCache(itemUUID);
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if (targetItem == null)
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continue;
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if (targetItem.getItemBase().getType() == ItemType.GOLD)
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return;
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if (!vendor.getCharItemManager().doesCharOwnThisItem(targetItem.getObjectUUID()))
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continue;
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if (vendor.getCharItemManager().inventoryContains(targetItem) == false)
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continue;
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itemValue = targetItem.getBaseValue();
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if (vendor.getBuilding().getStrongboxValue() + itemValue > vendor.getBuilding().getMaxGold()) {
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ErrorPopupMsg.sendErrorPopup(player, 201);
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break;
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}
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switch (targetItem.getItemBase().getType()) {
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case CONTRACT:
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case GUILDCHARTER:
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case DEED:
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case REALMCHARTER:
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case SCROLL:
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case TEARS:
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itemValue = 0;
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continue;
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}
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totalValue += itemValue;
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long start = System.currentTimeMillis();
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vendor.getCharItemManager().recycle(targetItem);
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long end = System.currentTimeMillis();
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long timetook = end - start;
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// ChatManager.chatSystemInfo(player, "Took " + timetook + " ms to finish");
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outMsg = new ItemProductionMsg(vendor.getBuilding(), vendor, targetItem, ACTION_TAKE, true);
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dispatch = Dispatch.borrow(origin.getPlayerCharacter(), outMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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}
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// Refund a portion of the gold
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if (!vendor.getBuilding().transferGold(totalValue, false))
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return;
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} catch (Exception e) {
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Logger.error(e);
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} finally {
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origin.sellLock.unlock();
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}
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}
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// Refresh vendor's inventory to client
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}
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// Method handles recycling of an item
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private static void junkItem(int itemUUID, NPC vendor, ClientConnection origin) {
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MobLoot targetItem;
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ManageNPCMsg outMsg;
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Dispatch dispatch;
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if (origin.sellLock.tryLock()) {
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try {
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targetItem = MobLoot.getFromCache(itemUUID);
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PlayerCharacter player = origin.getPlayerCharacter();
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if (player == null)
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return;
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// Can't junk nothing!
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if (targetItem == null)
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return;
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if (!vendor.getCharItemManager().forgeContains(targetItem, vendor))
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return;
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// Cannot junk items without a forge!
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if (vendor.getBuilding() == null)
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return;
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// Delete the item and cancel any pending rolling timer jobs
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targetItem.recycle(vendor);
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vendor.removeItemFromForge(targetItem);
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// Refresh vendor's inventory to client
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outMsg = new ManageNPCMsg(vendor);
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outMsg.setMessageType(1);
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dispatch = Dispatch.borrow(player, outMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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;
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} finally {
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origin.sellLock.unlock();
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}
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}
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}
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// Method junks an item that has been rolled but not completed
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private static void takeItem(HashMap<Integer, Integer> itemList, NPC vendor, ClientConnection origin) {
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Item targetItem;
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PlayerCharacter player = origin.getPlayerCharacter();
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if (player == null)
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return;
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for (int itemUUID : itemList.keySet()) {
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|
|
|
|
int type = itemList.get(itemUUID);
|
|
|
|
if (type == GameObjectType.Item.ordinal()) {
|
|
|
|
targetItem = Item.getFromCache(itemUUID);
|
|
|
|
|
|
|
|
} else {
|
|
|
|
targetItem = MobLoot.getFromCache(itemUUID);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if (targetItem == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
|
|
if (targetItem.getItemBase().getType() == ItemType.GOLD)
|
|
|
|
return;
|
|
|
|
if (vendor.getCharItemManager().inventoryContains(targetItem) == false)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (player.getCharItemManager().hasRoomInventory(targetItem.getItemBase().getWeight()) == false)
|
|
|
|
return;
|
|
|
|
|
|
|
|
player.getCharItemManager().buyFromNPC(targetItem, vendor);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
player.getCharItemManager().updateInventory();
|
|
|
|
|
|
|
|
// Update NPC inventory to client
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// Method removes item from an NPC's inventory and transferes it to a player
|
|
|
|
|
|
|
|
@Override
|
|
|
|
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
|
|
|
|
|
|
|
|
// Member variable declaration
|
|
|
|
|
|
|
|
PlayerCharacter player;
|
|
|
|
NPC vendorNPC;
|
|
|
|
ItemProductionMsg msg;
|
|
|
|
Dispatch dispatch;
|
|
|
|
|
|
|
|
// Member variable assignment
|
|
|
|
|
|
|
|
msg = (ItemProductionMsg) baseMsg;
|
|
|
|
player = origin.getPlayerCharacter();
|
|
|
|
|
|
|
|
if (player == null)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
// Grab reference to vendor we are interacting with
|
|
|
|
|
|
|
|
vendorNPC = (NPC) DbManager.getObject(engine.Enum.GameObjectType.NPC, msg.getNpcUUID());
|
|
|
|
|
|
|
|
// Oops?
|
|
|
|
|
|
|
|
if (vendorNPC == null)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
// Process Request
|
|
|
|
|
|
|
|
switch (msg.getActionType()) {
|
|
|
|
|
|
|
|
case ACTION_PRODUCE:
|
|
|
|
boolean isRandom = false;
|
|
|
|
if (msg.getUnknown03() != 0 && msg.getpToken() == 0 && msg.getsToken() == 0)
|
|
|
|
isRandom = true;
|
|
|
|
//Create Multiple Item Function.. Fill all empty slots
|
|
|
|
if (msg.isMultiple()) {
|
|
|
|
int emptySlots = vendorNPC.getRank() - vendorNPC.getRolling().size();
|
|
|
|
if (emptySlots > 0) {
|
|
|
|
for (int i = 0; i < emptySlots; i++) {
|
|
|
|
vendorNPC.produceItem(player.getObjectUUID(), msg.getTotalProduction(), isRandom, msg.getpToken(), msg.getsToken(), msg.getName(), msg.getItemUUID());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else
|
|
|
|
vendorNPC.produceItem(player.getObjectUUID(), msg.getTotalProduction(), isRandom, msg.getpToken(), msg.getsToken(), msg.getName(), msg.getItemUUID());
|
|
|
|
break;
|
|
|
|
case ACTION_JUNK:
|
|
|
|
junkItem(msg.getItemUUID(), vendorNPC, origin);
|
|
|
|
break;
|
|
|
|
case ACTION_RECYCLE:
|
|
|
|
recycleItem(msg.getItemIDtoTypeMap(), vendorNPC, origin);
|
|
|
|
msg.setActionType(7);
|
|
|
|
dispatch = Dispatch.borrow(player, msg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
|
|
|
break;
|
|
|
|
case ACTION_COMPLETE:
|
|
|
|
|
|
|
|
vendorNPC.completeItem(msg.getItemUUID());
|
|
|
|
|
|
|
|
// ManageNPCMsg outMsg = new ManageNPCMsg(vendorNPC);
|
|
|
|
// outMsg.setMessageType(1);
|
|
|
|
//
|
|
|
|
// dispatch = Dispatch.borrow(player, outMsg);
|
|
|
|
// DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
|
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
case ACTION_DEPOSIT:
|
|
|
|
depositItem(msg.getItemUUID(), vendorNPC, origin);
|
|
|
|
break;
|
|
|
|
case ACTION_SETPRICE:
|
|
|
|
setItemPrice(msg.getItemType(), msg.getItemUUID(), msg.getItemPrice(), vendorNPC, origin);
|
|
|
|
break;
|
|
|
|
case ACTION_TAKE:
|
|
|
|
takeItem(msg.getItemIDtoTypeMap(), vendorNPC, origin);
|
|
|
|
dispatch = Dispatch.borrow(player, msg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Method handles rolling item requests from the client
|
|
|
|
|
|
|
|
}
|