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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.InterestManagement;
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import engine.Enum;
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import engine.gameManager.ConfigManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.ZoneManager;
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import engine.math.Bounds;
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import engine.math.FastMath;
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import engine.math.Vector2f;
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import engine.math.Vector3fImmutable;
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import engine.objects.Zone;
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import org.pmw.tinylog.Logger;
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import javax.imageio.ImageIO;
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import java.awt.*;
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import java.awt.image.BufferedImage;
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import java.io.File;
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import java.io.IOException;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.HashMap;
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import static java.lang.Math.abs;
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public class HeightMap {
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// Class variables
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public static float SCALEVALUE = 1.0f / 256;
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// Heightmap data for all zones.
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public static final HashMap<Integer, HeightMap> heightmapByLoadNum = new HashMap<>();
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// Bootstrap Tracking
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public static int heightMapsCreated = 0;
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public static HeightMap PlayerCityHeightMap;
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// Heightmap data for this heightmap
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public BufferedImage heightmapImage;
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public final int heightMapID;
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public final int maxHeight;
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public final int fullExtentsX;
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public final int fullExtentsY;
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public float bucketWidthX;
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public float bucketWidthY;
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public final int zoneLoadID;
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public float seaLevel = 0;
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public int[][] pixelColorValues;
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public float zone_minBlend;
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public float zone_maxBlend;
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public HeightMap(ResultSet rs) throws SQLException {
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this.heightMapID = rs.getInt("heightMapID");
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this.maxHeight = rs.getInt("maxHeight");
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int halfExtentsX = rs.getInt("xRadius");
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int halfExtentsY = rs.getInt("zRadius");
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this.zoneLoadID = rs.getInt("zoneLoadID");
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this.seaLevel = rs.getFloat("seaLevel");
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this.zone_minBlend = rs.getFloat("outsetZ");
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this.zone_maxBlend = rs.getFloat("outsetX");
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// Cache the full extents to avoid the calculation
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this.fullExtentsX = halfExtentsX * 2;
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this.fullExtentsY = halfExtentsY * 2;
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this.heightmapImage = null;
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File imageFile = new File(ConfigManager.DEFAULT_DATA_DIR + "heightmaps/" + this.heightMapID + ".bmp");
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// early exit if no image file was found. Will log in caller.
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if (!imageFile.exists())
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return;
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// load the heightmap image.
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try {
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this.heightmapImage = ImageIO.read(imageFile);
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} catch (IOException e) {
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Logger.error("***Error loading heightmap data for heightmap " + this.heightMapID + e);
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}
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// Calculate the data we do not load from table
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float numOfBucketsX = this.heightmapImage.getWidth() - 1;
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float calculatedWidthX = this.fullExtentsX / numOfBucketsX;
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this.bucketWidthX = calculatedWidthX;
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float numOfBucketsY = this.heightmapImage.getHeight() - 1;
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float calculatedWidthY = this.fullExtentsY / numOfBucketsY;
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this.bucketWidthY = calculatedWidthY;
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// Generate pixel array from image data
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generatePixelData(this);
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HeightMap.heightmapByLoadNum.put(this.zoneLoadID, this);
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heightMapsCreated++;
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}
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//Created for PlayerCities
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public HeightMap() {
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this.heightMapID = 999999;
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this.maxHeight = 5; // for real...
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int halfExtentsX = (int) Enum.CityBoundsType.ZONE.halfExtents;
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int halfExtentsY = (int) Enum.CityBoundsType.ZONE.halfExtents;
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this.zoneLoadID = 0;
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this.seaLevel = 0;
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// Cache the full extents to avoid the calculation
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this.fullExtentsX = halfExtentsX * 2;
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this.fullExtentsY = halfExtentsY * 2;
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this.heightmapImage = null;
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// Calculate the data we do not load from table
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this.bucketWidthX = halfExtentsX;
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this.bucketWidthY = halfExtentsY;
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this.pixelColorValues = new int[this.fullExtentsX][this.fullExtentsY];
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for (int y = 0; y < this.fullExtentsY; y++) {
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for (int x = 0; x < this.fullExtentsX; x++) {
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pixelColorValues[x][y] = 255;
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}
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}
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}
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public HeightMap(Zone zone) {
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this.heightMapID = 999999;
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this.maxHeight = 0;
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int halfExtentsX = (int) zone.getBounds().getHalfExtents().x;
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int halfExtentsY = (int) zone.getBounds().getHalfExtents().y;
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this.zoneLoadID = 0;
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this.seaLevel = 0;
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// Cache the full extents to avoid the calculation
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this.fullExtentsX = halfExtentsX * 2;
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this.fullExtentsY = halfExtentsY * 2;
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this.heightmapImage = null;
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// Calculate the data we do not load from table
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this.bucketWidthX = halfExtentsX;
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this.bucketWidthY = halfExtentsY;
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this.pixelColorValues = new int[this.fullExtentsX][this.fullExtentsY];
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for (int y = 0; y < this.fullExtentsY; y++) {
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for (int x = 0; x < this.fullExtentsX; x++) {
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pixelColorValues[x][y] = 0;
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}
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}
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}
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public static void GeneratePlayerCityHeightMap() {
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HeightMap.PlayerCityHeightMap = new HeightMap();
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}
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public static void GenerateCustomHeightMap(Zone zone) {
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HeightMap heightMap = new HeightMap(zone);
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HeightMap.heightmapByLoadNum.put(zone.getLoadNum(), heightMap);
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}
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public static Zone getNextZoneWithTerrain(Zone zone) {
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Zone nextZone = zone;
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if (zone.getHeightMap() != null)
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return zone;
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if (zone.equals(ZoneManager.getSeaFloor()))
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return zone;
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while (nextZone.getHeightMap() == null)
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nextZone = nextZone.getParent();
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return nextZone;
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}
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public static float getWorldHeight(Zone currentZone, Vector3fImmutable worldLoc) {
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Zone heightMapZone;
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Zone parentZone;
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float worldHeight;
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float interpolatedParentTerrainHeight;
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// Seafloor is rather flat.
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if (currentZone == ZoneManager.getSeaFloor())
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return currentZone.worldAltitude;
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// Retrieve the next zone with a heightmap attached.
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// Zones without a heightmap use the next zone up the
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// tree to calculate heights from.
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heightMapZone = getNextZoneWithTerrain(currentZone);
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// Transform world loc into zone space coordinate system
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Vector2f zoneLoc = ZoneManager.worldToZoneSpace(worldLoc, heightMapZone);
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// Interpolate height for this position using pixel array.
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float interpolatedTerrainHeight = heightMapZone.getHeightMap().getInterpolatedTerrainHeight(zoneLoc);
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worldHeight = interpolatedTerrainHeight + heightMapZone.worldAltitude;
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// Heightmap blending is based on distance to edge of zone.
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if (Bounds.collide(worldLoc, heightMapZone.maxBlend) == true)
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return worldHeight;
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// We will need the parent height if we got this far into the method
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parentZone = HeightMap.getNextZoneWithTerrain(heightMapZone.getParent());
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interpolatedParentTerrainHeight = HeightMap.getWorldHeight(parentZone, worldLoc);
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// Between maxBlend and minBlend distance from edge of zone we LERP between the two heights
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if (Bounds.collide(worldLoc, heightMapZone.minBlend) == true) {
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Bounds blendBounds = Bounds.borrow();
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zoneLoc.x = abs(zoneLoc.x);
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zoneLoc.y = abs(zoneLoc.x);
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blendBounds.setBounds(new Vector2f(heightMapZone.absX, heightMapZone.absZ), zoneLoc, 0.0f);
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float childArea = (blendBounds.getHalfExtents().x * 2) *
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(blendBounds.getHalfExtents().y * 2);
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float parentArea = (parentZone.minBlend.getHalfExtents().x * 2) *
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(parentZone.minBlend.getHalfExtents().y * 2);
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float areaDelta = childArea / parentArea;
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interpolatedTerrainHeight = FastMath.LERP(areaDelta, interpolatedTerrainHeight, interpolatedParentTerrainHeight);
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return interpolatedTerrainHeight + heightMapZone.worldAltitude;
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}
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// Past min blend we just return the parent height.
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return interpolatedParentTerrainHeight + heightMapZone.worldAltitude;
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}
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public static float getWorldHeight(Vector3fImmutable worldLoc) {
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Zone currentZone = ZoneManager.findSmallestZone(worldLoc);
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if (currentZone == null)
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return 0;
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return getWorldHeight(currentZone, worldLoc);
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}
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public static void loadAlHeightMaps() {
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// Load the heightmaps into staging hashmap keyed by HashMapID
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DbManager.HeightMapQueries.LOAD_ALL_HEIGHTMAPS();
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//generate static player city heightmap.
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HeightMap.GeneratePlayerCityHeightMap();
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// Clear all heightmap image data as it's no longer needed.
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for (HeightMap heightMap : HeightMap.heightmapByLoadNum.values()) {
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heightMap.heightmapImage = null;
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}
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Logger.info(HeightMap.heightmapByLoadNum.size() + " Heightmaps cached.");
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}
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public static boolean isLocUnderwater(Vector3fImmutable currentLoc) {
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float localAltitude = HeightMap.getWorldHeight(currentLoc);
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Zone zone = ZoneManager.findSmallestZone(currentLoc);
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return localAltitude < zone.getSeaLevel();
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}
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private static void generatePixelData(HeightMap heightMap) {
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Color color;
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// Generate altitude lookup table for this heightmap
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heightMap.pixelColorValues = new int[heightMap.heightmapImage.getWidth()][heightMap.heightmapImage.getHeight()];
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for (int y = 0; y < heightMap.heightmapImage.getHeight(); y++) {
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for (int x = 0; x < heightMap.heightmapImage.getWidth(); x++) {
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color = new Color(heightMap.heightmapImage.getRGB(x, y));
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heightMap.pixelColorValues[x][y] = color.getRed();
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}
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}
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}
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public Vector2f getGridSquare(Vector2f zoneLoc) {
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// Clamp values.
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if (zoneLoc.x < 0)
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zoneLoc.setX(0);
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if (zoneLoc.x >= this.fullExtentsX)
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zoneLoc.setX(this.fullExtentsX);
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if (zoneLoc.y < 0)
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zoneLoc.setY(0);
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if (zoneLoc.y > this.fullExtentsY)
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zoneLoc.setY(this.fullExtentsY);
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// Flip Y coordinates
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zoneLoc.setY(this.fullExtentsY - zoneLoc.y);
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float xBucket = (zoneLoc.x / this.bucketWidthX);
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float yBucket = (zoneLoc.y / this.bucketWidthY);
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return new Vector2f(xBucket, yBucket);
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}
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public float getInterpolatedTerrainHeight(Vector2f zoneLoc) {
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Vector2f gridSquare;
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gridSquare = getGridSquare(zoneLoc);
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int gridX = (int) gridSquare.x;
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int gridY = (int) gridSquare.y;
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float offsetX = (gridSquare.x - gridX);
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float offsetY = gridSquare.y - gridY;
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//get height of the 4 vertices.
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float topLeftHeight = 0;
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float topRightHeight = 0;
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float bottomLeftHeight = 0;
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float bottomRightHeight = 0;
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int nextY = gridY + 1;
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int nextX = gridX + 1;
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topLeftHeight = pixelColorValues[gridX][gridY];
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topRightHeight = pixelColorValues[nextX][gridY];
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bottomLeftHeight = pixelColorValues[gridX][nextY];
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bottomRightHeight = pixelColorValues[nextX][nextY];
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float interpolatedHeight;
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interpolatedHeight = topRightHeight * (1 - offsetY) * (offsetX);
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interpolatedHeight += (bottomRightHeight * offsetY * offsetX);
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interpolatedHeight += (bottomLeftHeight * (1 - offsetX) * offsetY);
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interpolatedHeight += (topLeftHeight * (1 - offsetX) * (1 - offsetY));
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interpolatedHeight *= (float) this.maxHeight * SCALEVALUE; // Scale height
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return interpolatedHeight;
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|
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}
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|
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}
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