Public Repository for the Magicbane Shadowbane Emulator
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.objects;
import engine.Enum;
import engine.Enum.ItemContainerType;
import engine.Enum.ItemType;
import engine.Enum.OwnerType;
import engine.gameManager.*;
import engine.loot.ModTableEntry;
import engine.loot.ModTypeTableEntry;
import engine.net.ItemProductionManager;
import engine.net.ItemQueue;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ErrorPopupMsg;
import engine.powers.EffectsBase;
import engine.server.MBServerStatics;
import org.joda.time.DateTime;
import org.pmw.tinylog.Logger;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom;
public class ItemFactory {
public static void fillInventory(PlayerCharacter pc, int templateID, int count) {
if (pc == null)
return;
int max = 20;
CharacterItemManager itemManager = pc.charItemManager;
ItemTemplate template = ItemTemplate.templates.get(templateID);
if (count > max)
count = max;
ClientConnection cc = pc.getClientConnection();
if (itemManager == null || template == null || cc == null)
return;
boolean worked;
for (int i = 0; i < count; i++) {
worked = false;
if (!itemManager.hasRoomInventory(template.item_wt)) {
if (pc != null)
ChatManager.chatSystemInfo(pc, "You can not carry any more of that item.");
break;
}
Item item = new Item(templateID);
item.ownerID = pc.getObjectUUID();
item.ownerType = OwnerType.PlayerCharacter;
item.containerType = ItemContainerType.INVENTORY;
try {
item = DbManager.ItemQueries.PERSIST(item);
worked = true;
} catch (Exception e) {
Logger.error(e);
}
if (worked) {
itemManager.addItemToInventory(item);
}
}
itemManager.updateInventory();
}
public static Item fillForge(NPC npc, PlayerCharacter pc, int itemsToRoll, int templateID, int pToken, int sToken, String customName) {
String prefixString = "";
String suffixString = "";
if (npc == null)
return null;
boolean useWarehouse = false;
ItemTemplate template = ItemTemplate.templates.get(templateID);
if (template == null)
return null;
Building forge = npc.getBuilding();
if (forge == null)
return null;
if (!npc.charItemManager.hasRoomInventory(template.item_wt)) {
if (pc != null)
ErrorPopupMsg.sendErrorPopup(pc, 21);
return null;
}
Zone zone = npc.getBuilding().getParentZone();
if (zone == null)
return null;
City city = City.getCity(zone.playerCityUUID);
if (city == null)
return null;
MobLoot ml = null;
city.transactionLock.writeLock().lock();
try {
Warehouse cityWarehouse = city.warehouse;
if (cityWarehouse != null && forge.assetIsProtected())
useWarehouse = true;
// ROLL BANE SCROLL.
if (templateID > 910010 && templateID < 910019) {
ConcurrentHashMap<Enum.ResourceType, Integer> resources = cityWarehouse.resources;
int buildingWithdraw = BuildingManager.GetWithdrawAmountForRolling(forge, template.item_value);
int overdraft = BuildingManager.GetOverdraft(forge, template.item_value);
if (overdraft > 0 && !useWarehouse) {
if (pc != null)
ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + " " + template.item_base_name);
return null;
}
if (overdraft > 0 && Warehouse.isResourceLocked(cityWarehouse, Enum.ResourceType.GOLD)) {
if (pc != null)
ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + " " + template.item_base_name);
return null;
}
if (overdraft > resources.get(Enum.ResourceType.GOLD)) {
if (pc != null)
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + " " + template.item_base_name);
return null;
}
if (!forge.transferGold(-buildingWithdraw, false)) {
overdraft += buildingWithdraw;
if (!useWarehouse) {
ErrorPopupMsg.sendErrorMsg(pc, "Building does not have enough gold to produce this item." + template.item_base_name);
return null;
} else {
if (overdraft > resources.get(Enum.ResourceType.GOLD)) {
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse to produce this item." + template.item_base_name);
return null;
}
}
}
if (overdraft > 0)
if (!Warehouse.withdraw(cityWarehouse, npc, Enum.ResourceType.GOLD, overdraft, true)) {
Logger.error("Warehouse for city " + cityWarehouse.city.getName() + " Failed to Create Item." + template.item_base_name);
return null;
}
ml = new MobLoot(npc, template, false);
ml.containerType = Enum.ItemContainerType.FORGE;
ml.setValue(0);
ml.loadEnchantments();
float time;
float rank = npc.getBuilding().getRank() - 1;
float rate = (float) (2.5 * rank);
time = (20 - rate);
time *= MBServerStatics.ONE_MINUTE;
if (ml.templateID > 910010 && ml.templateID < 910019) {
rank = ml.getTemplateID() - 910010;
time = rank * 60 * 60 * 3 * 1000;
}
// No job is submitted, as object's upgradetime field
// is used to determin whether or not an object has
// compelted rolling. The game object exists previously
// to this, not when 'compelte' is pressed.
long upgradeTime = System.currentTimeMillis() + (long) (time * Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue()));
DateTime dateTime = new DateTime();
dateTime = dateTime.withMillis(upgradeTime);
ml.setDateToUpgrade(upgradeTime);
npc.addItemToForge(ml);
int playerID = 0;
if (pc != null)
playerID = pc.getObjectUUID();
DbManager.NPCQueries.ADD_TO_PRODUCTION_LIST(ml.getObjectUUID(), npc.getObjectUUID(), ml.getTemplateID(), dateTime, "", "", "", false, playerID);
ProducedItem pi = new ProducedItem(ml.getObjectUUID(), npc.getObjectUUID(), ml.getTemplateID(), dateTime, false, "", "", "", playerID);
pi.setProducedItemID(ml.getObjectUUID());
pi.setAmount(itemsToRoll);
pi.setRandom(false);
ItemQueue produced = ItemQueue.borrow(pi, (long) (time * Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue())));
ItemProductionManager.send(produced);
return ml;
}
int galvorAmount = 0;
int wormwoodAmount = 0;
int prefixCost = 0;
int suffixCost = 0;
if (template.item_type.equals(ItemType.WEAPON) && template.item_skill_required.isEmpty() == false &&
template.item_skill_required.values().iterator().next() == 110) {
switch (template.item_skill_used) {
case "Bow":
case "Crossbow":
case "Spear":
case "Pole Arm":
case "Staff":
wormwoodAmount = 20;
break;
case "Axe":
case "Dagger":
case "Sword":
case "Hammer":
case "Unarmed Combat":
if (ItemTemplate.isTwoHanded(template))
galvorAmount = 20;
else
galvorAmount = 10;
break;
}
}
if (galvorAmount > 0 || wormwoodAmount > 0)
if (!useWarehouse) {
if (pc != null)
ErrorPopupMsg.sendErrorMsg(pc, "This item requires resources to roll! Please make sure the forge is protected to access the warehouse." + template.item_base_name);
return null;
}
if (galvorAmount > 0) {
if (Warehouse.isResourceLocked(cityWarehouse, Enum.ResourceType.GALVOR)) {
if (pc != null)
ErrorPopupMsg.sendErrorMsg(pc, "Galvor is locked." + template.item_base_name);
return null;
}
if (cityWarehouse.resources.get(Enum.ResourceType.GALVOR) < galvorAmount) {
if (pc != null)
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Galvor in warehouse to roll this item." + template.item_base_name);
return null;
}
}
if (wormwoodAmount > 0) {
if (Warehouse.isResourceLocked(cityWarehouse, Enum.ResourceType.WORMWOOD)) {
if (pc != null)
ErrorPopupMsg.sendErrorMsg(pc, "Wormwood is locked." + template.item_base_name);
return null;
}
if (cityWarehouse.resources.get(Enum.ResourceType.WORMWOOD) < wormwoodAmount) {
if (pc != null)
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Wormwood in warehouse to roll this item." + template.item_base_name);
return null;
}
}
ConcurrentHashMap<Enum.ResourceType, Integer> suffixResourceCosts = null;
ConcurrentHashMap<Enum.ResourceType, Integer> prefixResourceCosts = null;
EffectsBase prefix = null;
if (pToken != 0) {
if (!useWarehouse) {
if (pc != null)
ErrorPopupMsg.sendErrorMsg(pc, "Forge cannot access warehouse! Check to make sure forge is protected." + template.item_base_name);
return null;
}
prefix = PowersManager.getEffectByToken(pToken);
if (prefix == null)
return null;
EffectsBase prefixValue = PowersManager.getEffectByIDString(prefix.getIDString() + 'A');
if (prefixValue == null)
return null;
int baseCost = template.item_value;
int effectCost = (int) prefixValue.getValue();
int total = baseCost * 10 + effectCost;
prefixCost = effectCost;
int overdraft = BuildingManager.GetOverdraft(forge, total);
if (overdraft > 0 && !useWarehouse) {
if (pc != null)
ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + template.item_base_name);
return null;
}
if (overdraft > 0 && Warehouse.isResourceLocked(cityWarehouse, Enum.ResourceType.GOLD)) {
if (pc != null)
ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + template.item_base_name);
return null;
}
if (overdraft > cityWarehouse.resources.get(Enum.ResourceType.GOLD)) {
if (pc != null)
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + template.item_base_name);
return null;
}
prefixResourceCosts = prefix.getResourcesForEffect();
for (Enum.ResourceType ibResources : prefixResourceCosts.keySet()) {
10 months ago
int warehouseAmount = cityWarehouse.resources.get(ibResources);
int creationAmount = prefixResourceCosts.get(ibResources);
if (warehouseAmount < creationAmount)
return null;
}
}
EffectsBase suffix = null;
if (sToken != 0) {
if (!useWarehouse) {
if (pc != null)
ErrorPopupMsg.sendErrorMsg(pc, "Forge cannot access warehouse! Check to make sure forge is protected." + template.item_base_name);
return null;
}
suffix = PowersManager.getEffectByToken(sToken);
if (suffix == null)
return null;
EffectsBase suffixValue = PowersManager.getEffectByIDString(suffix.getIDString() + 'A');
if (suffixValue == null)
return null;
suffixResourceCosts = suffix.getResourcesForEffect();
int baseCost = template.item_value;
int effectCost = (int) suffixValue.getValue();
suffixCost = effectCost;
int total = baseCost * 10 + effectCost;
// int buildingWithdraw = Building.GetWithdrawAmountForRolling(forge, total);
int overdraft = BuildingManager.GetOverdraft(forge, total);
if (overdraft > 0 && !useWarehouse) {
if (pc != null)
ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + template.item_base_name);
return null;
}
if (overdraft > 0 && Warehouse.isResourceLocked(cityWarehouse, Enum.ResourceType.GOLD)) {
if (pc != null)
ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + template.item_base_name);
return null;
}
if (overdraft > cityWarehouse.resources.get(Enum.ResourceType.GOLD)) {
if (pc != null)
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + template.item_base_name);
return null;
}
for (Enum.ResourceType ibResources : suffixResourceCosts.keySet()) {
10 months ago
int warehouseAmount = cityWarehouse.resources.get(ibResources);
int creationAmount = suffixResourceCosts.get(ibResources);
if (warehouseAmount < creationAmount)
return null;
}
}
//Check if Total suffix and prefix costs + itemCost can be withdrawn.
int costToCreate = suffixCost + prefixCost + template.item_value;
int buildingWithdraw = BuildingManager.GetWithdrawAmountForRolling(forge, costToCreate);
int overdraft = BuildingManager.GetOverdraft(forge, costToCreate);
if (overdraft > 0 && !useWarehouse) {
if (pc != null)
ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + template.item_base_name);
return null;
}
if (overdraft > 0 && useWarehouse && Warehouse.isResourceLocked(cityWarehouse, Enum.ResourceType.GOLD)) {
if (pc != null)
ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + template.item_base_name);
return null;
}
if (useWarehouse && overdraft > cityWarehouse.resources.get(Enum.ResourceType.GOLD)) {
if (pc != null)
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + template.item_base_name);
return null;
}
// if (pc != null){
// ChatManager.chatGuildInfo(pc.getGuild(), "Building withdraw = " + buildingWithdraw);
// ChatManager.chatGuildInfo(pc.getGuild(), "Warehouse overdraft withdraw = " + overdraft);
//
// ChatManager.chatGuildInfo(pc.getGuild(), "total withdraw = " + (overdraft + buildingWithdraw));
// }
if (!forge.transferGold(-buildingWithdraw, false)) {
overdraft += buildingWithdraw;
if (!useWarehouse) {
ErrorPopupMsg.sendErrorMsg(pc, "Building does not have enough gold to produce this item." + template.item_base_name);
return null;
} else {
if (overdraft > cityWarehouse.resources.get(Enum.ResourceType.GOLD)) {
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse to produce this item." + template.item_base_name);
return null;
}
}
}
if (overdraft > 0 && useWarehouse)
if (!Warehouse.withdraw(cityWarehouse, npc, Enum.ResourceType.GOLD, overdraft, true)) {
Logger.error("Warehouse for city " + cityWarehouse.city.getName() + " Failed to Create Item." + template.item_base_name);
return null;
}
if (prefix != null) {
if (!useWarehouse) {
ErrorPopupMsg.sendErrorMsg(pc, "Cannot Resource Roll without access to the warehouse! Make sure the forge is currently protected." + template.item_base_name);
return null;
}
for (Enum.ResourceType ibResources : prefixResourceCosts.keySet()) {
int creationAmount = prefixResourceCosts.get(ibResources);
10 months ago
if (Warehouse.isResourceLocked(cityWarehouse, ibResources) == true)
return null;
10 months ago
int oldAmount = cityWarehouse.resources.get(ibResources);
int amount = creationAmount;
if (oldAmount < amount)
amount = oldAmount;
10 months ago
if (!Warehouse.withdraw(cityWarehouse, npc, ibResources, amount, true)) {
//ChatManager.chatGuildError(pc, "Failed to create Item");
Logger.error("Warehouse for city " + cityWarehouse.city.getName() + " Failed to Create Item." + template.item_base_name);
return null;
}
}
}
if (suffix != null) {
for (Enum.ResourceType ibResources : suffixResourceCosts.keySet()) {
int creationAmount = suffixResourceCosts.get(ibResources);
10 months ago
if (Warehouse.isResourceLocked(cityWarehouse, ibResources) == true) {
ChatManager.chatSystemError(pc, "Resource is locked!" + template.item_base_name);
return null;
}
10 months ago
int oldAmount = cityWarehouse.resources.get(ibResources);
int amount = creationAmount;
if (oldAmount < amount)
amount = oldAmount;
10 months ago
if (!Warehouse.withdraw(cityWarehouse, npc, ibResources, amount, true)) {
//ChatManager.chatGuildError(pc, "Failed to create Item");
Logger.error("Warehouse for city " + cityWarehouse.city.getName() + " Failed to Create Item." + template.item_base_name);
return null;
}
}
}
if (prefix == null && suffix == null) {
int baseCost = template.item_value;
int total = (int) (baseCost + baseCost * (float) .10);
buildingWithdraw = BuildingManager.GetWithdrawAmountForRolling(forge, total);
overdraft = BuildingManager.GetOverdraft(forge, total);
if (overdraft > 0 && !useWarehouse) {
if (pc != null)
ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + template.item_base_name);
return null;
}
if (overdraft > 0 && Warehouse.isResourceLocked(cityWarehouse, Enum.ResourceType.GOLD)) {
if (pc != null)
ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + template.item_base_name);
return null;
}
if (useWarehouse && overdraft > cityWarehouse.resources.get(Enum.ResourceType.GOLD)) {
if (pc != null)
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + template.item_base_name);
return null;
}
}
if (!forge.transferGold(-buildingWithdraw, false)) {
overdraft += buildingWithdraw;
if (!useWarehouse) {
ErrorPopupMsg.sendErrorMsg(pc, "Building does not have enough gold to produce this item." + template.item_base_name);
return null;
} else {
if (overdraft > cityWarehouse.resources.get(Enum.ResourceType.GOLD)) {
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse to produce this item." + template.item_base_name);
return null;
}
}
}
if (overdraft > 0)
if (!Warehouse.withdraw(cityWarehouse, npc, Enum.ResourceType.GOLD, overdraft, true)) {
//ChatManager.chatGuildError(pc, "Failed to create Item");
Logger.error("Warehouse for city " + cityWarehouse.city.getName() + " Failed to Create Item." + template.item_base_name);
return null;
}
// ChatManager.chatGuildInfo(pc, "Gold Cost = " + total);
if (galvorAmount > 0) {
if (!Warehouse.withdraw(cityWarehouse, npc, Enum.ResourceType.GALVOR, galvorAmount, true)) {
ErrorPopupMsg.sendErrorMsg(pc, "Failed to withdraw Galvor from warehouse!" + template.item_base_name);
Logger.error("Warehouse for city " + cityWarehouse.city.getName() + "Failed to Withdrawl ");
return null;
}
}
if (wormwoodAmount > 0) {
if (!Warehouse.withdraw(cityWarehouse, npc, Enum.ResourceType.WORMWOOD, wormwoodAmount, true)) {
ErrorPopupMsg.sendErrorMsg(pc, "Failed to withdraw Wormwood from warehouse!" + template.item_base_name);
Logger.error("Warehouse for city " + cityWarehouse.city.getName() + "Failed to Withdrawl ");
return null;
}
}
ml = new MobLoot(npc, template, false);
ml.containerType = Enum.ItemContainerType.FORGE;
if (customName.isEmpty() == false)
ml.name = customName;
if (prefix != null) {
ml.addPermanentEnchantment(prefix.getIDString(), 0, 0, true);
ml.setPrefix(prefix.getIDString());
prefixString = prefix.getIDString();
}
if (suffix != null) {
ml.addPermanentEnchantment(suffix.getIDString(), 0, 0, false);
ml.setSuffix(suffix.getIDString());
suffixString = suffix.getIDString();
}
ml.loadEnchantments();
//set value to 0 so magicvalue can be recalculated in getValue.
ml.setValue(0);
float time;
float rank = npc.getBuilding().getRank() - 1;
float rate = (float) (2.5 * rank);
time = (20 - rate);
time *= MBServerStatics.ONE_MINUTE;
if (ml.templateID > 910010 && ml.templateID < 910019) {
rank = ml.getTemplateID() - 910010;
time = rank * 60 * 60 * 3 * 1000;
}
// No job is submitted, as object's upgradetime field
// is used to determin whether or not an object has
// compelted rolling. The game object exists previously
// to this, not when 'compelte' is pressed.
long upgradeTime = System.currentTimeMillis() + (long) (time * Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue()));
DateTime dateTime = new DateTime();
dateTime = dateTime.withMillis(upgradeTime);
ml.setDateToUpgrade(upgradeTime);
npc.addItemToForge(ml);
int playerID = 0;
if (pc != null)
playerID = pc.getObjectUUID();
DbManager.NPCQueries.ADD_TO_PRODUCTION_LIST(ml.getObjectUUID(), npc.getObjectUUID(), ml.getTemplateID(), dateTime, prefixString, suffixString, ml.name, false, playerID);
ProducedItem pi = new ProducedItem(npc.getRolling().size(), npc.getObjectUUID(), ml.getTemplateID(), dateTime, false, prefixString, suffixString, ml.name, playerID);
pi.setProducedItemID(ml.getObjectUUID());
pi.setAmount(itemsToRoll);
ItemQueue produced = ItemQueue.borrow(pi, (long) (time * Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue())));
ItemProductionManager.send(produced);
} catch (Exception e) {
Logger.error(e);
} finally {
city.transactionLock.writeLock().unlock();
}
// npc.addItemToForge(item);
return ml;
}
public static Item randomRoll(NPC vendor, PlayerCharacter playerCharacter, int itemsToRoll, int templateID) {
byte itemModTable;
int prefixMod = 0;
int suffixMod = 0;
String prefix = "";
String suffix = "";
ModTableEntry prefixEntry = null;
ModTableEntry suffixEntry = null;
ItemBase ib = ItemBase.getItemBase(templateID);
ItemTemplate template = ItemTemplate.templates.get(templateID);
if (template == null)
return null;
if (!vendor.charItemManager.hasRoomInventory(template.item_wt)) {
if (playerCharacter != null)
ChatManager.chatSystemInfo(playerCharacter, vendor.getName() + " " + vendor.getContract().getName() + " Inventory is full.");
return null;
}
itemModTable = (byte) ib.getModTable();
if (!vendor.getItemModTable().contains(itemModTable)) {
if (playerCharacter != null)
ErrorPopupMsg.sendErrorPopup(playerCharacter, 59);
return null;
}
for (byte temp : vendor.getItemModTable()) {
if (itemModTable != temp)
continue;
prefixMod = vendor.getModTypeTable().get(vendor.getItemModTable().indexOf(temp));
suffixMod = vendor.getModSuffixTable().get(vendor.getItemModTable().indexOf(temp));
}
if (prefixMod == 0 && suffixMod == 0) {
Logger.info("Failed to find modTables for item " + template.item_base_name);
return null;
}
// Roll on the tables for this vendor
ModTypeTableEntry prefixTypeTable = ModTypeTableEntry.rollTable(prefixMod, ThreadLocalRandom.current().nextInt(1, 100 + 1));
ModTypeTableEntry suffixTypeTable = ModTypeTableEntry.rollTable(suffixMod, ThreadLocalRandom.current().nextInt(1, 100 + 1));
// Sanity check.
if (prefixTypeTable == null || suffixTypeTable == null)
return null;
int rollPrefix = ThreadLocalRandom.current().nextInt(1, 100 + 1);
if (rollPrefix < 80) {
int randomPrefix = LootManager.TableRoll(vendor.getLevel(), false);
prefixEntry = ModTableEntry.rollTable(prefixTypeTable.modTableID, randomPrefix);
if (prefixEntry != null)
prefix = prefixEntry.action;
}
int rollSuffix = ThreadLocalRandom.current().nextInt(1, 100 + 1);
// Always have at least one mod on a magic rolled item.
// Suffix will be our backup plan.
if (rollSuffix < 80 || prefixEntry == null) {
int randomSuffix = LootManager.TableRoll(vendor.getLevel(), false);
suffixEntry = ModTableEntry.rollTable(suffixTypeTable.modTableID, randomSuffix);
if (suffixEntry != null)
suffix = suffixEntry.action;
}
MobLoot toRoll = ItemFactory.produceRandomRoll(vendor, playerCharacter, prefix, suffix, templateID);
if (toRoll == null)
return null;
toRoll.setValue(0);
float time;
float rank = vendor.getBuilding().getRank() - 1;
float rate = (float) (2.5 * rank);
time = (20 - rate);
time *= MBServerStatics.ONE_MINUTE;
// Bane circles
if (toRoll.templateID > 910010 && toRoll.templateID < 910019) {
rank = toRoll.templateID - 910010;
time = rank * 60 * 60 * 3 * 1000;
}
// No job is submitted, as object's upgradetime field
// is used to determine whether an object has
// completed rolling. The game object exists previously
// to this, not when 'complete' is pressed.
long upgradeTime = System.currentTimeMillis() + (long) (time * Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue()));
DateTime dateTime = new DateTime();
dateTime = dateTime.withMillis(upgradeTime);
toRoll.setDateToUpgrade(upgradeTime);
int playerID = 0;
if (playerCharacter != null)
playerID = playerCharacter.getObjectUUID();
DbManager.NPCQueries.ADD_TO_PRODUCTION_LIST(toRoll.getObjectUUID(), vendor.getObjectUUID(), toRoll.getTemplateID(), dateTime, prefix, suffix, toRoll.name, true, playerID);
ProducedItem pi = new ProducedItem(toRoll.getObjectUUID(), vendor.getObjectUUID(), toRoll.getTemplateID(), dateTime, true, prefix, suffix, toRoll.name, playerID);
pi.setProducedItemID(toRoll.getObjectUUID());
pi.setAmount(itemsToRoll);
ItemQueue produced = ItemQueue.borrow(pi, (long) (time * Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue())));
ItemProductionManager.send(produced);
return toRoll;
}
public static MobLoot produceRandomRoll(NPC npc, PlayerCharacter pc, String prefixString, String suffixString, int templateID) {
boolean useWarehouse = false;
if (npc == null)
return null;
ItemTemplate template = ItemTemplate.templates.get(templateID);
Building forge = npc.getBuilding();
if (forge == null)
return null;
Zone zone = npc.getBuilding().getParentZone();
if (zone == null)
return null;
City city = City.getCity(zone.playerCityUUID);
if (city == null)
return null;
MobLoot ml = null;
city.transactionLock.writeLock().lock();
try {
Warehouse cityWarehouse = city.warehouse;
if (cityWarehouse != null && forge.assetIsProtected())
useWarehouse = true;
ConcurrentHashMap<Enum.ResourceType, Integer> resources = null;
if (useWarehouse)
10 months ago
resources = cityWarehouse.resources;
int galvorAmount = 0;
int wormwoodAmount = 0;
if (template.item_type.equals(ItemType.WEAPON) && template.item_skill_required.isEmpty() == false &&
template.item_skill_required.values().iterator().next() == 110) {
switch (template.item_skill_used) {
case "Bow":
case "Crossbow":
case "Spear":
case "Pole Arm":
case "Staff":
wormwoodAmount = 22;
break;
case "Axe":
case "Dagger":
case "Sword":
case "Hammer":
case "Unarmed Combat":
if (ItemTemplate.isTwoHanded(template))
galvorAmount = 22;
else
galvorAmount = 11;
break;
}
}
//Cant roll 110% weapons that require resources if not allowed to use warehouse.
if (galvorAmount > 0 || wormwoodAmount > 0)
if (!useWarehouse)
return null;
if (galvorAmount > 0) {
if (Warehouse.isResourceLocked(cityWarehouse, Enum.ResourceType.GALVOR)) {
ErrorPopupMsg.sendErrorMsg(pc, "Galvor is locked." + template.item_base_name);
return null;
}
if (cityWarehouse.resources.get(Enum.ResourceType.GALVOR) < galvorAmount) {
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Galvor in warehouse to roll this item." + template.item_base_name);
return null;
}
}
if (wormwoodAmount > 0) {
if (Warehouse.isResourceLocked(cityWarehouse, Enum.ResourceType.WORMWOOD)) {
ErrorPopupMsg.sendErrorMsg(pc, "Galvor is locked." + template.item_base_name);
return null;
}
if (cityWarehouse.resources.get(Enum.ResourceType.WORMWOOD) < wormwoodAmount) {
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Galvor in warehouse to roll this item." + template.item_base_name);
return null;
}
}
EffectsBase prefix = null;
if (!prefixString.isEmpty()) {
prefix = PowersManager.getEffectByIDString(prefixString);
if (prefix == null)
return null;
}
int baseCost = template.item_value;
int total = (int) (baseCost + baseCost * .10);
EffectsBase suffix = null;
if (!suffixString.isEmpty()) {
suffix = PowersManager.getEffectByIDString(suffixString);
if (suffix == null)
return null;
}
//calculate gold costs and remove from the warehouse
if (prefix != null || suffix != null) {
int costToCreate = (int) (template.item_value + template.item_value * .10f);
int buildingWithdraw = BuildingManager.GetWithdrawAmountForRolling(forge, costToCreate);
int overdraft = BuildingManager.GetOverdraft(forge, costToCreate);
if (overdraft > 0 && !useWarehouse) {
ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + template.item_base_name);
return null;
}
if (useWarehouse && overdraft > 0 && Warehouse.isResourceLocked(cityWarehouse, Enum.ResourceType.GOLD)) {
if (pc != null)
ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + template.item_base_name);
return null;
}
if (useWarehouse && overdraft > resources.get(Enum.ResourceType.GOLD)) {
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + template.item_base_name);
return null;
}
if (!forge.transferGold(-buildingWithdraw, false)) {
overdraft += buildingWithdraw;
if (!useWarehouse) {
ErrorPopupMsg.sendErrorMsg(pc, "Building does not have enough gold to produce this item." + template.item_base_name);
return null;
} else {
if (overdraft > resources.get(Enum.ResourceType.GOLD)) {
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse to produce this item." + template.item_base_name);
return null;
}
}
}
// there was an overdraft, withdraw the rest from warehouse.
if (overdraft > 0) {
if (pc != null) {
if (!Warehouse.withdraw(cityWarehouse, pc, Enum.ResourceType.GOLD, overdraft, false, true)) {
Logger.error("Warehouse for city " + cityWarehouse.city.getName() + "Failed to Withdrawl ");
return null;
}
} else {
if (!Warehouse.withdraw(cityWarehouse, npc, Enum.ResourceType.GOLD, overdraft, true)) {
Logger.error("Warehouse for city " + cityWarehouse.city.getName() + "Failed to Withdrawl ");
return null;
}
}
}
}
if (prefix == null && suffix == null) {
int buildingWithdraw = BuildingManager.GetWithdrawAmountForRolling(forge, total);
int overdraft = BuildingManager.GetOverdraft(forge, total);
if (overdraft > 0 && !useWarehouse) {
ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + template.item_base_name);
return null;
}
if (useWarehouse && overdraft > 0 && Warehouse.isResourceLocked(cityWarehouse, Enum.ResourceType.GOLD)) {
if (pc != null)
ErrorPopupMsg.sendErrorMsg(pc, "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + template.item_base_name);
return null;
}
if (useWarehouse && overdraft > resources.get(Enum.ResourceType.GOLD)) {
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + template.item_base_name);
return null;
}
if (!forge.transferGold(-buildingWithdraw, false)) {
overdraft += buildingWithdraw;
if (!useWarehouse) {
ErrorPopupMsg.sendErrorMsg(pc, "Building does not have enough gold to produce this item." + template.item_base_name);
return null;
} else {
if (overdraft > resources.get(Enum.ResourceType.GOLD)) {
ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse to produce this item." + template.item_base_name);
return null;
}
}
}
if (overdraft > 0 && useWarehouse) {
if (pc != null) {
if (!Warehouse.withdraw(cityWarehouse, pc, Enum.ResourceType.GOLD, overdraft, false, true)) {
Logger.error("Warehouse for city " + cityWarehouse.city.getName() + "Failed to Withdrawl ");
return null;
}
} else {
if (!Warehouse.withdraw(cityWarehouse, npc, Enum.ResourceType.GOLD, overdraft, true)) {
Logger.error("Warehouse for city " + cityWarehouse.city.getName() + "Failed to Withdrawl ");
return null;
}
}
}
}
if (galvorAmount > 0 && useWarehouse) {
//ChatManager.chatGuildInfo(pc, "Withdrawing " + galvorAmount + " galvor from warehouse");
if (!Warehouse.withdraw(cityWarehouse, npc, Enum.ResourceType.GALVOR, galvorAmount, true)) {
ErrorPopupMsg.sendErrorMsg(pc, "Failed to withdraw Galvor from warehouse!" + template.item_base_name);
Logger.error("Warehouse for city " + cityWarehouse.city.getName() + "Failed to Withdrawl ");
return null;
}
}
if (wormwoodAmount > 0 && useWarehouse) {
//ChatManager.chatGuildInfo(pc, "Withdrawing " + wormwoodAmount + " wormwood from warehouse");
if (!Warehouse.withdraw(cityWarehouse, npc, Enum.ResourceType.WORMWOOD, wormwoodAmount, true)) {
ErrorPopupMsg.sendErrorMsg(pc, "Failed to withdraw Wormwood from warehouse for " + template.item_base_name);
Logger.error("Warehouse for city " + cityWarehouse.city.getName() + "Failed to Withdrawl ");
return null;
}
}
ml = new MobLoot(npc, template, false);
ml.containerType = Enum.ItemContainerType.FORGE;
if (prefix != null) {
ml.addPermanentEnchantment(prefix.getIDString(), 0, 0, true);
ml.setPrefix(prefix.getIDString());
}
if (suffix != null) {
ml.addPermanentEnchantment(suffix.getIDString(), 0, 0, false);
ml.setSuffix(suffix.getIDString());
}
ml.loadEnchantments();
ml.setValue(0);
ml.setRandom(true);
npc.addItemToForge(ml);
} catch (Exception e) {
Logger.error(e);
} finally {
city.transactionLock.writeLock().unlock();
}
return ml;
}
}