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1298 lines
34 KiB
1298 lines
34 KiB
3 years ago
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.objects;
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import engine.Enum;
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import engine.Enum.*;
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import engine.db.archive.DataWarehouse;
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import engine.db.archive.GuildRecord;
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import engine.db.handlers.dbGuildHandler;
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import engine.gameManager.*;
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import engine.net.ByteBufferWriter;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.AllianceChangeMsg;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.net.client.msg.UpdateClientAlliancesMsg;
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import engine.net.client.msg.guild.GuildInfoMsg;
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import engine.server.MBServerStatics;
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import org.joda.time.DateTime;
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import org.pmw.tinylog.Logger;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.concurrent.ConcurrentHashMap;
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public class Guild extends AbstractWorldObject {
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private final String name;
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private Guild nation;
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private static Guild g;
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private final GuildTag guildTag;
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// TODO add these to database
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private String motto = "";
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private String motd = "";
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private String icmotd = "";
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private String nmotd = "";
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private int guildLeaderUUID;
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private int realmsOwned;
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private final int charter;
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private int cityUUID = 0;
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private final String leadershipType; // Have to see how this is sent to the client
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private final int repledgeMin;
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private final int repledgeMax;
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private final int repledgeKick;
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private final int teleportMin;
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private final int teleportMax;
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private int mineTime;
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private ArrayList<PlayerCharacter> banishList;
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private ArrayList<PlayerCharacter> characterKOSList;
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private ArrayList<Guild> guildKOSList;
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private ArrayList<Guild> allyList = new ArrayList<>();
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private ArrayList<Guild> enemyList = new ArrayList<>();
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private ArrayList<Guild> recommendList = new ArrayList<>();
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private ArrayList<Guild> subGuildList;
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private int nationUUID = 0;
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private GuildState guildState = GuildState.Errant;
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private ConcurrentHashMap<Integer,Condemned> guildCondemned = new ConcurrentHashMap<>();
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private String hash;
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private boolean ownerIsNPC;
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public HashMap<Integer,GuildAlliances> guildAlliances = new HashMap<>();
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/**
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* No Id Constructor
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*/
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public Guild(String name, Guild nat, int charter,
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String leadershipType, GuildTag gt, String motto) {
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super();
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this.name = name;
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this.nation = nat;
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this.charter = charter;
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this.realmsOwned = 0;
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this.leadershipType = leadershipType;
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this.banishList = new ArrayList<>();
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this.characterKOSList = new ArrayList<>();
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this.guildKOSList = new ArrayList<>();
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this.allyList = new ArrayList<>();
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this.enemyList = new ArrayList<>();
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this.subGuildList = new ArrayList<>();
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this.guildTag = gt;
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//set for player city
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this.repledgeMin = 1;
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this.repledgeMax = 100;
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this.repledgeKick = 100;
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this.teleportMin = 1;
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this.teleportMax = 100;
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this.mineTime = 0;
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this.motto = motto;
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}
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/**
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* Normal Constructor
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*/
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public Guild( String name, Guild nat, int charter,
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String leadershipType, GuildTag gt, int newUUID) {
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super(newUUID);
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this.name = name;
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this.nation = nat;
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this.charter = charter;
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this.realmsOwned = 0;
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this.leadershipType = leadershipType;
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this.banishList = new ArrayList<>();
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this.characterKOSList = new ArrayList<>();
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this.guildKOSList = new ArrayList<>();
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this.allyList = new ArrayList<>();
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this.enemyList = new ArrayList<>();
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this.subGuildList = new ArrayList<>();
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this.guildTag = gt;
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//set for player city
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this.repledgeMin = 1;
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this.repledgeMax = 100;
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this.repledgeKick = 100;
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this.teleportMin = 1;
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this.teleportMax = 100;
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this.mineTime = 0;
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this.hash = "ERRANT";
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}
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/**
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* ResultSet Constructor
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*/
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public Guild(ResultSet rs) throws SQLException {
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super(rs);
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DbObjectType objectType;
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this.name = rs.getString("name");
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this.charter = rs.getInt("charter");
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this.leadershipType = rs.getString("leadershipType");
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this.guildTag = new GuildTag(rs.getInt("backgroundColor01"),
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rs.getInt("backgroundColor02"),
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rs.getInt("symbolColor"),
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rs.getInt("symbol"),
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rs.getInt("backgroundDesign"));
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//Declare Nations and Subguilds
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this.nationUUID = rs.getInt("parent");
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this.cityUUID = rs.getInt("ownedCity");
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this.guildLeaderUUID = rs.getInt("leaderUID");
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this.motto = rs.getString("motto");
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this.motd = rs.getString("motd");
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this.icmotd = rs.getString("icMotd");
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this.nmotd = rs.getString("nationMotd");
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this.repledgeMin = rs.getInt("repledgeMin");
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this.repledgeMax = rs.getInt("repledgeMax");
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this.repledgeKick = rs.getInt("repledgeKick");
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this.teleportMin = rs.getInt("teleportMin");
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this.teleportMax = rs.getInt("teleportMax");
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this.mineTime = rs.getInt("mineTime");
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this.hash = rs.getString("hash");
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}
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public void setNation(Guild nation) {
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if (nation == null)
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this.nation = Guild.getErrantGuild();
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else
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this.nation = nation;
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}
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/*
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* Getters
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*/
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@Override
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public String getName() {
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return name;
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}
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public String getLeadershipType() {
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return leadershipType;
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}
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public Guild getNation() {
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if (this.nation == null)
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return Guild.getErrantGuild();
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return this.nation;
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}
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public boolean isNation() {
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return this.nation != null && this.cityUUID != 0 && this.nation == this;
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}
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public City getOwnedCity() {
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return City.getCity(this.cityUUID);
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}
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public void setCityUUID(int cityUUID) {
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this.cityUUID = cityUUID;
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}
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public ArrayList<PlayerCharacter> getBanishList() {
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if (banishList == null)
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return new ArrayList<>();
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return banishList;
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}
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public ArrayList<PlayerCharacter> getCharacterKOSList() {
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return characterKOSList;
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}
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public ArrayList<Guild> getGuildKOSList() {
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return guildKOSList;
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}
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public ArrayList<Guild> getAllyList() {
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return allyList;
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}
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public ArrayList<Guild> getEnemyList() {
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return enemyList;
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}
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public ArrayList<Guild> getSubGuildList() {
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return subGuildList;
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}
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public GuildTag getGuildTag() {
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return this.guildTag;
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}
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public int getCharter() {
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return charter;
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}
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public int getGuildLeaderUUID() {
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return this.guildLeaderUUID;
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}
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public static AbstractCharacter GetGL(Guild guild) {
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if (guild == null)
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return null;
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if (guild.guildLeaderUUID == 0)
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return null;
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if (guild.ownerIsNPC)
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return NPC.getFromCache(guild.guildLeaderUUID);
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return PlayerCharacter.getFromCache(guild.guildLeaderUUID);
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}
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public String getMOTD() {
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return this.motd;
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}
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public String getICMOTD() {
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return this.icmotd;
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}
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public boolean isNPCGuild() {
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return this.ownerIsNPC;
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}
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public int getRepledgeMin() {
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return this.repledgeMin;
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}
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public int getRepledgeMax() {
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return this.repledgeMax;
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}
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public int getRepledgeKick() {
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return this.repledgeKick;
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}
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public int getTeleportMin() {
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return this.teleportMin;
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}
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public int getTeleportMax() {
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return this.teleportMax;
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}
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public int getMineTime() {
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return this.mineTime;
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}
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/*
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* Setters
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*/
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public void setGuildLeaderUUID(int value) {
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this.guildLeaderUUID = value;
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}
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public boolean setGuildLeader(AbstractCharacter ac) {
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if (ac == null)
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return false;
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// errant guilds cant be guild leader.
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if (this.isErrant())
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return false;
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if (!DbManager.GuildQueries.SET_GUILD_LEADER(ac.getObjectUUID(), this.getObjectUUID())){
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if (ac.getObjectType().equals(GameObjectType.PlayerCharacter))
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ChatManager.chatGuildError((PlayerCharacter)ac, "Failed to change guild leader!");
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return false;
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}
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PlayerCharacter oldGuildLeader = PlayerCharacter.getFromCache(this.guildLeaderUUID);
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//old guildLeader no longer has guildLeadership stauts.
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if (oldGuildLeader != null)
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oldGuildLeader.setGuildLeader(false);
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if (ac.getObjectType().equals(GameObjectType.PlayerCharacter))
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((PlayerCharacter)ac).setGuildLeader(true);
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this.guildLeaderUUID = ac.getObjectUUID();
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return true;
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}
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public boolean setGuildLeaderForCreate(AbstractCharacter ac) {
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if (ac == null)
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return false;
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// errant guilds cant be guild leader.
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if (this.isErrant())
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return false;
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if (ac.getObjectType().equals(GameObjectType.PlayerCharacter))
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((PlayerCharacter)ac).setGuildLeader(true);
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this.guildLeaderUUID = ac.getObjectUUID();
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return true;
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}
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public void setMOTD(String value) {
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this.motd = value;
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}
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public void setICMOTD(String value) {
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this.icmotd = value;
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}
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public int getBgc1() {
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if (this.guildTag != null)
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return this.guildTag.backgroundColor01;
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return 16;
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}
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public int getBgc2() {
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if (this.guildTag != null)
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return this.guildTag.backgroundColor02;
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else
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return 16;
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}
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public int getBgDesign() {
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if (this.guildTag != null)
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return this.guildTag.backgroundDesign;
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return 0;
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}
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public int getSc() {
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if (this.guildTag != null)
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return this.guildTag.symbolColor;
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return 16;
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}
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public int getSymbol() {
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if (this.guildTag != null)
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return this.guildTag.symbol;
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return 0;
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}
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||
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/*
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||
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* Utils
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||
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*/
|
||
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public static Guild getErrantGuild() {
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return g;
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}
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public static void CreateErrantGuild(){
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g = new Guild( "None", Guild.getErrantNation(), 0,
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"Anarchy", GuildTag.ERRANT, 0);
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g.getObjectType();
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||
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}
|
||
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||
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public boolean isErrant() {
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if (this.getObjectUUID() == Guild.g.getObjectUUID())
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return true;
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return this.getObjectUUID() == Guild.errant.getObjectUUID();
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}
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||
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||
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public static boolean sameGuild(Guild a, Guild b) {
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if (a == null || b == null)
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||
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return false;
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||
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return a.getObjectUUID() == b.getObjectUUID();
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||
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}
|
||
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||
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public static boolean sameGuildExcludeErrant(Guild a, Guild b) {
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||
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if (a == null || b == null)
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||
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return false;
|
||
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if (a.isErrant() || b.isErrant())
|
||
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return false;
|
||
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return a.getObjectUUID() == b.getObjectUUID();
|
||
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}
|
||
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|
||
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public static boolean sameGuildIncludeErrant(Guild a, Guild b) {
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||
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if (a == null || b == null)
|
||
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return false;
|
||
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if (a.isErrant() || b.isErrant())
|
||
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return true;
|
||
|
return a.getObjectUUID() == b.getObjectUUID();
|
||
|
}
|
||
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|
||
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public static boolean sameNation(Guild a, Guild b) {
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||
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if (a == null || b == null)
|
||
|
return false;
|
||
|
if (a.getObjectUUID() == b.getObjectUUID())
|
||
|
return true;
|
||
|
if (a.nation == null || b.nation == null)
|
||
|
return false;
|
||
|
return a.nation.getObjectUUID() == b.nation.getObjectUUID();
|
||
|
}
|
||
|
|
||
|
public static boolean sameNationExcludeErrant(Guild a, Guild b) {
|
||
|
if (a == null || b == null)
|
||
|
return false;
|
||
|
if (a.getObjectUUID() == b.getObjectUUID())
|
||
|
return true;
|
||
|
if (a.nation == null || b.nation == null)
|
||
|
return false;
|
||
|
return a.nation.getObjectUUID() == b.nation.getObjectUUID() && !a.nation.isErrant();
|
||
|
}
|
||
|
|
||
|
public boolean isGuildLeader(int uuid) {
|
||
|
|
||
|
return (this.guildLeaderUUID == uuid);
|
||
|
}
|
||
|
|
||
|
public static boolean isTaxCollector(int uuid) {
|
||
|
//TODO add the handling for this later
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Removes a PlayerCharacter from this (non-Errant) Guild.
|
||
|
*
|
||
|
* @param pc PlayerCharacter to be removed
|
||
|
*/
|
||
|
public void removePlayer(PlayerCharacter pc, GuildHistoryType historyType) {
|
||
|
|
||
|
if (this.isErrant()) {
|
||
|
Logger.warn( "Attempted to remove a PlayerCharacter (" + pc.getObjectUUID() + ") from an errant guild.");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//Add to Guild History
|
||
|
if (pc.getGuild() != null){
|
||
|
if (DbManager.GuildQueries.ADD_TO_GUILDHISTORY(pc.getGuildUUID(), pc, DateTime.now(), historyType)){
|
||
|
GuildHistory guildHistory = new GuildHistory(pc.getGuildUUID(), pc.getGuild().name,DateTime.now(), historyType) ;
|
||
|
pc.getGuildHistory().add(guildHistory);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Clear Guild Ranks
|
||
|
pc.resetGuildStatuses();
|
||
|
pc.setGuild(Guild.getErrantGuild());
|
||
|
|
||
|
pc.incVer();
|
||
|
DispatchMessage.sendToAllInRange(pc, new GuildInfoMsg(pc, Guild.getErrantGuild(), 2));
|
||
|
|
||
|
}
|
||
|
|
||
|
public void upgradeGuildState(boolean nation){
|
||
|
if (nation){
|
||
|
this.guildState = GuildState.Nation;
|
||
|
return;
|
||
|
}
|
||
|
switch(this.guildState){
|
||
|
|
||
|
case Errant:
|
||
|
this.guildState = GuildState.Petitioner;
|
||
|
break;
|
||
|
case Sworn:
|
||
|
//Can't upgrade
|
||
|
break;
|
||
|
case Protectorate:
|
||
|
this.guildState = GuildState.Province;
|
||
|
break;
|
||
|
case Petitioner:
|
||
|
this.guildState = GuildState.Sworn;
|
||
|
break;
|
||
|
case Province:
|
||
|
//Can't upgrade
|
||
|
break;
|
||
|
case Nation:
|
||
|
//Can't upgrade
|
||
|
break;
|
||
|
case Sovereign:
|
||
|
this.guildState = GuildState.Protectorate;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
public void downgradeGuildState(){
|
||
|
|
||
|
switch(this.guildState){
|
||
|
case Errant:
|
||
|
break;
|
||
|
case Sworn:
|
||
|
this.guildState = GuildState.Errant;
|
||
|
break;
|
||
|
case Protectorate:
|
||
|
this.guildState = GuildState.Sovereign;
|
||
|
break;
|
||
|
case Petitioner:
|
||
|
this.guildState = GuildState.Errant;
|
||
|
break;
|
||
|
case Province:
|
||
|
this.guildState = GuildState.Sovereign;
|
||
|
break;
|
||
|
case Nation:
|
||
|
this.guildState = GuildState.Sovereign;
|
||
|
break;
|
||
|
case Sovereign:
|
||
|
this.guildState = GuildState.Errant;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
public boolean canSubAGuild(Guild toSub){
|
||
|
|
||
|
boolean canSub;
|
||
|
|
||
|
if (this.equals(toSub))
|
||
|
return false;
|
||
|
|
||
|
switch(this.guildState){
|
||
|
case Nation:
|
||
|
case Sovereign:
|
||
|
canSub = true;
|
||
|
break;
|
||
|
default:
|
||
|
canSub = false;
|
||
|
}
|
||
|
|
||
|
switch(toSub.guildState){
|
||
|
case Errant:
|
||
|
case Sovereign:
|
||
|
canSub = true;
|
||
|
break;
|
||
|
default:
|
||
|
canSub = false;
|
||
|
}
|
||
|
|
||
|
return canSub;
|
||
|
}
|
||
|
|
||
|
public static boolean canSwearIn(Guild toSub){
|
||
|
|
||
|
boolean canSwear = false;
|
||
|
|
||
|
switch(toSub.guildState){
|
||
|
|
||
|
case Protectorate:
|
||
|
case Petitioner:
|
||
|
canSwear = true;
|
||
|
break;
|
||
|
default:
|
||
|
canSwear = false;
|
||
|
}
|
||
|
|
||
|
return canSwear;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* Serialization
|
||
|
*/
|
||
|
|
||
|
public static void _serializeForClientMsg(Guild guild, ByteBufferWriter writer) {
|
||
|
Guild.serializeForClientMsg(guild,writer, null, false);
|
||
|
}
|
||
|
|
||
|
public static void serializeForClientMsg(Guild guild, ByteBufferWriter writer, PlayerCharacter pc, boolean reshowGuild) {
|
||
|
writer.putInt(guild.getObjectType().ordinal());
|
||
|
writer.putInt(guild.getObjectUUID());
|
||
|
writer.putInt(guild.nation.getObjectType().ordinal());
|
||
|
writer.putInt(guild.nation.getObjectUUID());
|
||
|
|
||
|
if (pc == null) {
|
||
|
writer.putInt(0);
|
||
|
writer.putInt(0);
|
||
|
writer.putInt(0); // Defaults
|
||
|
writer.putInt(0); // Defaults
|
||
|
} else {
|
||
|
writer.putString(guild.name);
|
||
|
writer.putString(guild.nation.name);
|
||
|
writer.putInt(GuildStatusController.getTitle(pc.getGuildStatus())); // TODO Double check this is
|
||
|
// title and rank
|
||
|
if (GuildStatusController.isGuildLeader(pc.getGuildStatus()))
|
||
|
writer.putInt(PlayerCharacter.GetPlayerRealmTitle(pc));
|
||
|
else
|
||
|
writer.putInt(GuildStatusController.getRank(pc.getGuildStatus()));
|
||
|
//writer.putInt(GuildStatusController.getRank(pc.getGuildStatus()));
|
||
|
}
|
||
|
|
||
|
City ownedCity = guild.getOwnedCity();
|
||
|
|
||
|
if (ownedCity != null){
|
||
|
Realm realm = guild.getOwnedCity().getRealm();
|
||
|
if (realm != null && realm.getRulingCity() != null){
|
||
|
if (realm.getRulingCity().equals(ownedCity)){
|
||
|
writer.putInt(realm.getCharterType());
|
||
|
}else
|
||
|
writer.putInt(0);
|
||
|
}else{
|
||
|
writer.putInt(0);
|
||
|
}
|
||
|
}else
|
||
|
writer.putInt(0);
|
||
|
|
||
|
writer.putFloat(200);
|
||
|
writer.putFloat(200); // Pad
|
||
|
|
||
|
GuildTag._serializeForDisplay(guild.guildTag,writer);
|
||
|
GuildTag._serializeForDisplay(guild.nation.guildTag,writer);
|
||
|
if (reshowGuild) {
|
||
|
writer.putInt(1);
|
||
|
writer.putInt(guild.getObjectType().ordinal());
|
||
|
writer.putInt(guild.getObjectUUID());
|
||
|
|
||
|
} else
|
||
|
writer.putInt(0); // Pad
|
||
|
}
|
||
|
|
||
|
public static void serializeForTrack(Guild guild,ByteBufferWriter writer) {
|
||
|
Guild.serializeGuildForTrack(guild,writer);
|
||
|
if (guild.nation != null)
|
||
|
Guild.serializeGuildForTrack(guild.nation,writer);
|
||
|
else
|
||
|
Guild.addErrantForTrack(writer);
|
||
|
}
|
||
|
|
||
|
public static void serializeGuildForTrack(Guild guild, ByteBufferWriter writer) {
|
||
|
writer.putInt(guild.getObjectType().ordinal());
|
||
|
writer.putInt(guild.getObjectUUID());
|
||
|
writer.put((byte) 1);
|
||
|
GuildTag._serializeForDisplay(guild.guildTag,writer);
|
||
|
}
|
||
|
|
||
|
public static void serializeErrantForTrack(ByteBufferWriter writer) {
|
||
|
addErrantForTrack(writer); //Guild
|
||
|
addErrantForTrack(writer); //Nation
|
||
|
}
|
||
|
|
||
|
public int getRealmsOwnedFlag(){
|
||
|
int flag = 0;
|
||
|
switch(realmsOwned){
|
||
|
case 0:
|
||
|
flag = 0;
|
||
|
case 1:
|
||
|
case 2:
|
||
|
flag = 1;
|
||
|
break;
|
||
|
case 3:
|
||
|
case 4:
|
||
|
flag = 2;
|
||
|
break;
|
||
|
case 5:
|
||
|
flag = 3;
|
||
|
break;
|
||
|
default:
|
||
|
flag = 3;
|
||
|
break;
|
||
|
}
|
||
|
return flag;
|
||
|
}
|
||
|
|
||
|
private static void addErrantForTrack(ByteBufferWriter writer) {
|
||
|
writer.putInt(0); //type
|
||
|
writer.putInt(0); //ID
|
||
|
writer.put((byte) 1);
|
||
|
writer.putInt(16); //Tags
|
||
|
writer.putInt(16);
|
||
|
writer.putInt(16);
|
||
|
writer.putInt(0);
|
||
|
writer.putInt(0);
|
||
|
}
|
||
|
|
||
|
public void serializeForPlayer(ByteBufferWriter writer) {
|
||
|
writer.putInt(this.getObjectType().ordinal());
|
||
|
writer.putInt(this.getObjectUUID());
|
||
|
writer.putInt(this.nation.getObjectType().ordinal());
|
||
|
writer.putInt(this.nation.getObjectUUID());
|
||
|
|
||
|
}
|
||
|
|
||
|
private static Guild errant;
|
||
|
|
||
|
public static Guild getErrantNation() {
|
||
|
if (Guild.errant == null)
|
||
|
Guild.errant = new Guild("None", null, 10, "Despot Rule", GuildTag.ERRANT, 0);
|
||
|
return Guild.errant;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* Game Object Manager
|
||
|
*/
|
||
|
public static Guild getGuild(final int objectUUID) {
|
||
|
|
||
|
if (objectUUID == 0)
|
||
|
return Guild.getErrantGuild();
|
||
|
Guild guild = (Guild) DbManager.getFromCache(Enum.GameObjectType.Guild, objectUUID);
|
||
|
if (guild != null)
|
||
|
return guild;
|
||
|
|
||
|
Guild dbGuild = DbManager.GuildQueries.GET_GUILD(objectUUID);
|
||
|
|
||
|
if (dbGuild == null)
|
||
|
return Guild.getErrantGuild();
|
||
|
else
|
||
|
return dbGuild;
|
||
|
}
|
||
|
|
||
|
|
||
|
@Override
|
||
|
public void updateDatabase() {
|
||
|
DbManager.GuildQueries.updateDatabase(this);
|
||
|
}
|
||
|
|
||
|
public boolean isRealmRuler() {
|
||
|
|
||
|
City ownedCity;
|
||
|
Building tol;
|
||
|
|
||
|
ownedCity = this.getOwnedCity();
|
||
|
|
||
|
if (ownedCity == null)
|
||
|
return false;
|
||
|
|
||
|
tol = ownedCity.getTOL();
|
||
|
|
||
|
if (tol == null)
|
||
|
return false;
|
||
|
|
||
|
return tol.getRank() == 8;
|
||
|
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
public void runAfterLoad() {
|
||
|
|
||
|
try {
|
||
|
DbObjectType objectType = DbManager.BuildingQueries.GET_UID_ENUM(this.guildLeaderUUID);
|
||
|
this.ownerIsNPC = (objectType == DbObjectType.NPC);
|
||
|
} catch (Exception e) {
|
||
|
this.ownerIsNPC = false;
|
||
|
Logger.error("Failed to find Object Type for owner " + this.guildLeaderUUID);
|
||
|
}
|
||
|
|
||
|
|
||
|
//LOad Owners in Cache so we do not have to continuely look in the db for owner.
|
||
|
if (this.ownerIsNPC){
|
||
|
if (NPC.getNPC(this.guildLeaderUUID) == null)
|
||
|
Logger.info( "Guild UID " + this.getObjectUUID() + " Failed to Load NPC Owner with ID " + this.guildLeaderUUID);
|
||
|
|
||
|
}else if (this.guildLeaderUUID != 0){
|
||
|
if (PlayerCharacter.getPlayerCharacter(this.guildLeaderUUID) == null)
|
||
|
Logger.info( "Guild UID " + this.getObjectUUID() + " Failed to Load Player Owner with ID " + this.guildLeaderUUID);
|
||
|
}
|
||
|
|
||
|
// If loading this guild for the first time write it's character record to disk
|
||
|
|
||
|
if (ConfigManager.serverType.equals(ServerType.WORLDSERVER)
|
||
|
&& (hash == null)) {
|
||
|
|
||
|
this.setHash();
|
||
|
|
||
|
if (DataWarehouse.recordExists(Enum.DataRecordType.GUILD, this.getObjectUUID()) == false) {
|
||
|
GuildRecord guildRecord = GuildRecord.borrow(this, Enum.RecordEventType.CREATE);
|
||
|
DataWarehouse.pushToWarehouse(guildRecord);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if (MBServerStatics.worldUUID == nationUUID && this.cityUUID != 0)
|
||
|
this.nation = this;
|
||
|
else if (nationUUID == 0 || (MBServerStatics.worldUUID == nationUUID && this.cityUUID == 0)) {
|
||
|
this.nation = Guild.getErrantGuild();
|
||
|
this.nmotd = "";
|
||
|
} else
|
||
|
this.nation = Guild.getGuild(nationUUID);
|
||
|
|
||
|
if (this.nation == null)
|
||
|
this.nation = Guild.getErrantGuild();
|
||
|
//Get guild states.
|
||
|
try {
|
||
|
this.subGuildList = DbManager.GuildQueries.GET_SUB_GUILDS(this.getObjectUUID());
|
||
|
}catch(Exception e){
|
||
|
|
||
|
this.subGuildList = new ArrayList<>();
|
||
|
Logger.error( "FAILED TO LOAD SUB GUILDS FOR UUID " + this.getObjectUUID());
|
||
|
}
|
||
|
|
||
|
if (this.nation == this && subGuildList.size() > 0)
|
||
|
this.guildState = GuildState.Nation;
|
||
|
else if (this.nation.equals(this))
|
||
|
this.guildState = GuildState.Sovereign;
|
||
|
else if (!this.nation.isErrant() && this.cityUUID != 0)
|
||
|
this.guildState = GuildState.Province;
|
||
|
else if (!this.nation.isErrant())
|
||
|
this.guildState = GuildState.Sworn;
|
||
|
else
|
||
|
this.guildState = GuildState.Errant;
|
||
|
|
||
|
if (this.cityUUID == 0)
|
||
|
return;
|
||
|
|
||
|
|
||
|
// Calculate number of realms this guild controls
|
||
|
// Only do this on the game server to avoid loading a TOL/City/Zone needlessly
|
||
|
|
||
|
if ((ConfigManager.serverType.equals(ServerType.WORLDSERVER)) &&
|
||
|
(this.isRealmRuler() == true)) {
|
||
|
this.realmsOwned++;
|
||
|
if (!this.nation.equals(this)) {
|
||
|
this.nation.realmsOwned++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (ConfigManager.serverType.equals(ServerType.WORLDSERVER)){
|
||
|
|
||
|
//add alliance list, clear all lists as there seems to be a bug where alliances are doubled, need to find where.
|
||
|
//possible runAfterLoad being called twice?!?!
|
||
|
this.banishList = dbGuildHandler.GET_GUILD_BANISHED(this.getObjectUUID());
|
||
|
this.characterKOSList = DbManager.GuildQueries.GET_GUILD_KOS_CHARACTER(this.getObjectUUID());
|
||
|
this.guildKOSList = DbManager.GuildQueries.GET_GUILD_KOS_GUILD(this.getObjectUUID());
|
||
|
|
||
|
this.allyList.clear();
|
||
|
this.enemyList.clear();
|
||
|
this.recommendList.clear();
|
||
|
|
||
|
try{
|
||
|
DbManager.GuildQueries.LOAD_ALL_ALLIANCES_FOR_GUILD(this);
|
||
|
for (GuildAlliances guildAlliance:this.guildAlliances.values()){
|
||
|
if (guildAlliance.isRecommended()){
|
||
|
Guild recommendedGuild = Guild.getGuild(guildAlliance.getAllianceGuild());
|
||
|
if (recommendedGuild != null)
|
||
|
this.recommendList.add(recommendedGuild);
|
||
|
}else if (guildAlliance.isAlly()){
|
||
|
Guild alliedGuild = Guild.getGuild(guildAlliance.getAllianceGuild());
|
||
|
if (alliedGuild != null)
|
||
|
this.allyList.add(alliedGuild);
|
||
|
}else{
|
||
|
Guild enemyGuild = Guild.getGuild(guildAlliance.getAllianceGuild());
|
||
|
if (enemyGuild != null)
|
||
|
this.enemyList.add(enemyGuild);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}catch(Exception e){
|
||
|
Logger.error(this.getObjectUUID() + e.getMessage());
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @return the motto
|
||
|
*/
|
||
|
public String getMotto() {
|
||
|
return motto;
|
||
|
}
|
||
|
|
||
|
public GuildState getGuildState() {
|
||
|
return guildState;
|
||
|
}
|
||
|
|
||
|
public void setGuildState(GuildState guildState) {
|
||
|
this.guildState = guildState;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @return the realmsOwned
|
||
|
*/
|
||
|
public int getRealmsOwned() {
|
||
|
return realmsOwned;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @param realmsOwned the realmsOwned to set
|
||
|
*/
|
||
|
public void setRealmsOwned(int realmsOwned) {
|
||
|
this.realmsOwned = realmsOwned;
|
||
|
}
|
||
|
|
||
|
public void removeSubGuild(Guild subGuild) {
|
||
|
|
||
|
// Update database
|
||
|
|
||
|
if (!DbManager.GuildQueries.UPDATE_PARENT(subGuild.getObjectUUID(), MBServerStatics.worldUUID))
|
||
|
Logger.debug("Failed to set Nation Guild for Guild with UID " + subGuild.getObjectUUID());
|
||
|
|
||
|
// Guild without any subs is no longer a nation
|
||
|
|
||
|
if (subGuild.getOwnedCity() == null) {
|
||
|
subGuild.nation = null;
|
||
|
}
|
||
|
else {
|
||
|
subGuild.nation = subGuild;
|
||
|
}
|
||
|
|
||
|
// Downgrade guild
|
||
|
|
||
|
subGuild.downgradeGuildState();
|
||
|
|
||
|
// Remove from collection
|
||
|
|
||
|
subGuildList.remove(subGuild);
|
||
|
|
||
|
GuildManager.updateAllGuildTags(subGuild);
|
||
|
GuildManager.updateAllGuildBinds(subGuild, subGuild.getOwnedCity());
|
||
|
|
||
|
}
|
||
|
|
||
|
public void setMineTime(int mineTime) {
|
||
|
this.mineTime = mineTime;
|
||
|
}
|
||
|
|
||
|
public ConcurrentHashMap<Integer,Condemned> getGuildCondemned() {
|
||
|
return guildCondemned;
|
||
|
}
|
||
|
|
||
|
|
||
|
public String getHash() {
|
||
|
return hash;
|
||
|
}
|
||
|
|
||
|
public void setHash() {
|
||
|
this.hash = DataWarehouse.hasher.encrypt(this.getObjectUUID());
|
||
|
|
||
|
DataWarehouse.writeHash(Enum.DataRecordType.GUILD, this.getObjectUUID());
|
||
|
}
|
||
|
|
||
|
public Enum.GuildType getGuildType(){
|
||
|
try{
|
||
|
return Enum.GuildType.values()[this.charter];
|
||
|
}catch(Exception e){
|
||
|
Logger.error(e);
|
||
|
return Enum.GuildType.NONE;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
public ArrayList<Guild> getRecommendList() {
|
||
|
return recommendList;
|
||
|
}
|
||
|
|
||
|
public void setRecommendList(ArrayList<Guild> recommendList) {
|
||
|
this.recommendList = recommendList;
|
||
|
}
|
||
|
|
||
|
public synchronized boolean addGuildToAlliance(AllianceChangeMsg msg, final AllianceType allianceType, Guild toGuild, PlayerCharacter player){
|
||
|
|
||
|
Dispatch dispatch;
|
||
|
|
||
|
// Member variable assignment
|
||
|
|
||
|
|
||
|
if (toGuild == null)
|
||
|
return false;
|
||
|
|
||
|
if (!Guild.sameGuild(player.getGuild(), this)){
|
||
|
msg.setMsgType(AllianceChangeMsg.ERROR_NOT_SAME_GUILD);
|
||
|
dispatch = Dispatch.borrow(player, msg);
|
||
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if (allianceType == AllianceType.Ally || allianceType == AllianceType.Enemy)
|
||
|
if (!GuildStatusController.isInnerCouncil(player.getGuildStatus()) && !GuildStatusController.isGuildLeader(player.getGuildStatus())){
|
||
|
msg.setMsgType(AllianceChangeMsg.ERROR_NOT_AUTHORIZED);
|
||
|
dispatch = Dispatch.borrow(player, msg);
|
||
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if (allianceType == AllianceType.RecommendedAlly || allianceType == AllianceType.RecommendedEnemy){
|
||
|
if (!GuildStatusController.isFullMember(player.getGuildStatus())){
|
||
|
msg.setMsgType(AllianceChangeMsg.ERROR_NOT_AUTHORIZED);
|
||
|
dispatch = Dispatch.borrow(player, msg);
|
||
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// if (this.getGuildType() != toGuild.getGuildType()){
|
||
|
// msg.setMsgType(AllianceChangeMsg.ERROR_NOT_SAME_FACTION);
|
||
|
// dispatch = Dispatch.borrow(player, msg);
|
||
|
// DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||
|
// return false;
|
||
|
// }
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
switch(allianceType){
|
||
|
case RecommendedAlly:
|
||
|
if (recommendList.size() == 10){
|
||
|
msg.setMsgType(AllianceChangeMsg.ERROR_TOO_MANY);
|
||
|
dispatch = Dispatch.borrow(player, msg);
|
||
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if (recommendList.contains(toGuild)){
|
||
|
ErrorPopupMsg.sendErrorMsg(player, "This guild is already recommonded!");
|
||
|
msg.setMsgType((byte)15);
|
||
|
dispatch = Dispatch.borrow(player, msg);
|
||
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if (!DbManager.GuildQueries.ADD_TO_ALLIANCE_LIST(this.getObjectUUID(), toGuild.getObjectUUID(), true, true, player.getFirstName())){
|
||
|
msg.setMsgType((byte)15);
|
||
|
dispatch = Dispatch.borrow(player, msg);
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
GuildAlliances guildAlliance = new GuildAlliances(this.getObjectUUID(), toGuild.getObjectUUID(), true, true, player.getFirstName());
|
||
|
this.guildAlliances.put(toGuild.getObjectUUID(), guildAlliance);
|
||
|
this.removeGuildFromEnemy(toGuild);
|
||
|
this.removeGuildFromAlliance(toGuild);
|
||
|
this.recommendList.add(toGuild);
|
||
|
|
||
|
|
||
|
|
||
|
return true;
|
||
|
|
||
|
case RecommendedEnemy:
|
||
|
if (recommendList.size() == 10){
|
||
|
msg.setMsgType(AllianceChangeMsg.ERROR_TOO_MANY);
|
||
|
dispatch = Dispatch.borrow(player, msg);
|
||
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if (recommendList.contains(toGuild)){
|
||
|
ErrorPopupMsg.sendErrorMsg(player, "This guild is already recommonded!");
|
||
|
msg.setMsgType((byte)15);
|
||
|
dispatch = Dispatch.borrow(player, msg);
|
||
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if (!DbManager.GuildQueries.ADD_TO_ALLIANCE_LIST(this.getObjectUUID(), toGuild.getObjectUUID(), true, false, player.getFirstName())){
|
||
|
msg.setMsgType((byte)15);
|
||
|
dispatch = Dispatch.borrow(player, msg);
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
GuildAlliances enemyAlliance = new GuildAlliances(this.getObjectUUID(), toGuild.getObjectUUID(), true, false, player.getFirstName());
|
||
|
this.guildAlliances.put(toGuild.getObjectUUID(), enemyAlliance);
|
||
|
this.removeGuildFromEnemy(toGuild);
|
||
|
this.removeGuildFromAlliance(toGuild);
|
||
|
this.recommendList.add(toGuild);
|
||
|
|
||
|
return true;
|
||
|
|
||
|
case Ally:
|
||
|
if (allyList.size() == 10){
|
||
|
msg.setMsgType(AllianceChangeMsg.ERROR_TOO_MANY);
|
||
|
dispatch = Dispatch.borrow(player, msg);
|
||
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if (allyList.contains(toGuild)){
|
||
|
ErrorPopupMsg.sendErrorMsg(player, "This guild is already an Ally!");
|
||
|
msg.setMsgType((byte)15);
|
||
|
dispatch = Dispatch.borrow(player, msg);
|
||
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if (!this.guildAlliances.containsKey(toGuild.getObjectUUID())){
|
||
|
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has Occured. Please contact CCR!");
|
||
|
Logger.error(this.getObjectUUID() + " Could not find alliance Guild");
|
||
|
msg.setMsgType((byte)15);
|
||
|
dispatch = Dispatch.borrow(player, msg);
|
||
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
GuildAlliances ally = this.guildAlliances.get(toGuild.getObjectUUID());
|
||
|
if (!ally.UpdateAlliance(AllianceType.Ally, this.recommendList.contains(toGuild))){
|
||
|
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has Occured. Please contact CCR!");
|
||
|
Logger.error( this.getObjectUUID() + " failed to update alliance Database");
|
||
|
msg.setMsgType((byte)15);
|
||
|
dispatch = Dispatch.borrow(player, msg);
|
||
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||
|
return false;
|
||
|
|
||
|
}
|
||
|
|
||
|
this.removeGuildFromEnemy(toGuild);
|
||
|
this.removeGuildFromRecommended(toGuild);
|
||
|
|
||
|
this.allyList.add(toGuild);
|
||
|
Guild.UpdateClientAlliances(this);
|
||
|
|
||
|
|
||
|
break;
|
||
|
case Enemy:
|
||
|
if (enemyList.size() == 10){
|
||
|
msg.setMsgType(AllianceChangeMsg.ERROR_TOO_MANY);
|
||
|
dispatch = Dispatch.borrow(player, msg);
|
||
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if (enemyList.contains(toGuild)){
|
||
|
ErrorPopupMsg.sendErrorMsg(player, "This guild is already an Enemy!");
|
||
|
msg.setMsgType((byte)15);
|
||
|
dispatch = Dispatch.borrow(player, msg);
|
||
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if (!this.guildAlliances.containsKey(toGuild.getObjectUUID())){
|
||
|
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has Occured. Please contact CCR!");
|
||
|
Logger.error( this.getObjectUUID() + " Could not find alliance Guild");
|
||
|
msg.setMsgType((byte)15);
|
||
|
dispatch = Dispatch.borrow(player, msg);
|
||
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
GuildAlliances enemy = this.guildAlliances.get(toGuild.getObjectUUID());
|
||
|
if (!enemy.UpdateAlliance(AllianceType.Enemy, this.recommendList.contains(toGuild))){
|
||
|
ErrorPopupMsg.sendErrorMsg(player, "A Serious error has Occured. Please contact CCR!");
|
||
|
Logger.error(this.getObjectUUID() + " failed to update alliance Database");
|
||
|
msg.setMsgType((byte)15);
|
||
|
dispatch = Dispatch.borrow(player, msg);
|
||
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||
|
return false;
|
||
|
|
||
|
}
|
||
|
|
||
|
//remove from other allied lists.
|
||
|
this.removeGuildFromAlliance(toGuild);
|
||
|
this.removeGuildFromRecommended(toGuild);
|
||
|
|
||
|
this.enemyList.add(toGuild);
|
||
|
|
||
|
Guild.UpdateClientAlliances(this);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// once here everything passed, send successMsg;
|
||
|
msg.setMsgType(AllianceChangeMsg.INFO_SUCCESS);
|
||
|
dispatch = Dispatch.borrow(player, msg);
|
||
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
public synchronized boolean removeGuildFromAlliance(Guild toRemove){
|
||
|
if (this.allyList.contains(toRemove)){
|
||
|
this.allyList.remove(toRemove);
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
public synchronized boolean removeGuildFromEnemy(Guild toRemove){
|
||
|
if (this.enemyList.contains(toRemove)){
|
||
|
this.enemyList.remove(toRemove);
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
public synchronized boolean removeGuildFromRecommended(Guild toRemove){
|
||
|
if (this.recommendList.contains(toRemove)){
|
||
|
this.recommendList.remove(toRemove);
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
public synchronized boolean removeGuildFromAllAlliances(Guild toRemove){
|
||
|
|
||
|
if (!this.guildAlliances.containsKey(toRemove.getObjectUUID())){
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if (!DbManager.GuildQueries.REMOVE_FROM_ALLIANCE_LIST(this.getObjectUUID(), toRemove.getObjectUUID()))
|
||
|
return false;
|
||
|
|
||
|
|
||
|
|
||
|
this.guildAlliances.remove(toRemove.getObjectUUID());
|
||
|
|
||
|
this.removeGuildFromAlliance(toRemove);
|
||
|
this.removeGuildFromEnemy(toRemove);
|
||
|
this.removeGuildFromRecommended(toRemove);
|
||
|
|
||
|
Guild.UpdateClientAlliances(this);
|
||
|
|
||
|
|
||
|
return true;
|
||
|
|
||
|
}
|
||
|
|
||
|
public static void UpdateClientAlliances(Guild toUpdate){
|
||
|
UpdateClientAlliancesMsg ucam = new UpdateClientAlliancesMsg(toUpdate);
|
||
|
|
||
|
|
||
|
|
||
|
for (PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()) {
|
||
|
|
||
|
if (Guild.sameGuild(player.getGuild(), toUpdate)){
|
||
|
Dispatch dispatch = Dispatch.borrow(player, ucam);
|
||
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static void UpdateClientAlliancesForPlayer(PlayerCharacter toUpdate){
|
||
|
UpdateClientAlliancesMsg ucam = new UpdateClientAlliancesMsg(toUpdate.getGuild());
|
||
|
Dispatch dispatch = Dispatch.borrow(toUpdate, ucam);
|
||
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
public static Guild getFromCache(int id) {
|
||
|
return (Guild) DbManager.getFromCache(GameObjectType.Guild, id);
|
||
|
}
|
||
|
|
||
|
public static ArrayList<PlayerCharacter> GuildRoster(Guild guild){
|
||
|
ArrayList<PlayerCharacter> roster = new ArrayList<>();
|
||
|
if (guild == null)
|
||
|
return roster;
|
||
|
|
||
|
if (guild.isErrant())
|
||
|
return roster;
|
||
|
|
||
|
if (DbManager.getList(GameObjectType.PlayerCharacter) == null)
|
||
|
return roster;
|
||
|
for (AbstractGameObject ago : DbManager.getList(GameObjectType.PlayerCharacter)){
|
||
|
PlayerCharacter toAdd = (PlayerCharacter)ago;
|
||
|
|
||
|
if (!toAdd.getGuild().equals(guild))
|
||
|
continue;
|
||
|
|
||
|
if (toAdd.isDeleted())
|
||
|
continue;
|
||
|
|
||
|
roster.add(toAdd);
|
||
|
|
||
|
}
|
||
|
return roster;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
}
|