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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.msg ;
import engine.exception.SerializationException ;
import engine.net.AbstractConnection ;
import engine.net.ByteBufferReader ;
import engine.net.ByteBufferWriter ;
import engine.net.client.Protocol ;
/**
* Reject trade request
*
* @author Eighty
*/
public class RejectTradeRequestMsg extends ClientNetMsg {
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private int unknown01 ; //pad?
private long playerCompID ;
private long targetCompID ;
/**
* This is the general purpose constructor
*/
public RejectTradeRequestMsg ( int unknown01 , long playerCompID , long targetCompID ) {
super ( Protocol . REQUESTTRADECANCEL ) ;
this . unknown01 = unknown01 ;
this . playerCompID = playerCompID ;
this . targetCompID = targetCompID ;
}
/**
* This constructor is used by NetMsgFactory. It attempts to deserialize the ByteBuffer into a message. If a BufferUnderflow occurs (based on reading past the limit) then this constructor Throws that Exception to the caller.
*/
public RejectTradeRequestMsg ( AbstractConnection origin , ByteBufferReader reader ) {
super ( Protocol . REQUESTTRADECANCEL , origin , reader ) ;
}
/**
* Deserializes the subclass specific items to the supplied NetMsgWriter.
*/
@Override
protected void _deserialize ( ByteBufferReader reader ) {
unknown01 = reader . getInt ( ) ;
playerCompID = reader . getLong ( ) ;
targetCompID = reader . getLong ( ) ;
}
/**
* Serializes the subclass specific items from the supplied NetMsgReader.
*/
@Override
protected void _serialize ( ByteBufferWriter writer )
throws SerializationException {
writer . putInt ( unknown01 ) ;
writer . putLong ( playerCompID ) ;
writer . putLong ( targetCompID ) ;
}
/**
* @return the unknown01
*/
public int getUnknown01 ( ) {
return unknown01 ;
}
/**
* @param unknown01 the unknown01 to set
*/
public void setUnknown01 ( int unknown01 ) {
this . unknown01 = unknown01 ;
}
/**
* @return the playerCompID
*/
public long getPlayerCompID ( ) {
return playerCompID ;
}
/**
* @param playerCompID the playerCompID to set
*/
public void setPlayerCompID ( long playerCompID ) {
this . playerCompID = playerCompID ;
}
/**
* @return the targetCompID
*/
public long getTargetCompID ( ) {
return targetCompID ;
}
/**
* @param targetCompID the targetCompID to set
*/
public void setTargetCompID ( long targetCompID ) {
this . targetCompID = targetCompID ;
}
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}