Public Repository for the Magicbane Shadowbane Emulator
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

170 lines
4.0 KiB

package engine.objects;
import engine.Enum.RunegateType;
import engine.InterestManagement.WorldGrid;
import engine.gameManager.ConfigManager;
import engine.job.JobScheduler;
import engine.jobs.CloseGateJob;
import engine.math.Vector3fImmutable;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.util.HashSet;
/* A Runegate object holds an array of these
* portals. This class controls their triggers
* and visual effects.
*/
public class Portal {
private boolean active;
private RunegateType sourceGateType;
private RunegateType portalType;
private RunegateType destinationGateType;
private final Vector3fImmutable portalLocation;
private long lastActive = 0;
public Portal(RunegateType gateType, RunegateType portalType, RunegateType destinationGate) {
Building gateBuilding;
this.active = false;
this.sourceGateType = gateType;
this.destinationGateType = destinationGate;
this.portalType = portalType;
gateBuilding = this.sourceGateType.getGateBuilding();
if (gateBuilding == null) {
Logger.error("Gate building " + this.sourceGateType.getGateUUID() + " for " + this.sourceGateType.name() + " missing");
}
this.portalLocation = gateBuilding.getLoc().add(new Vector3fImmutable(portalType.getOffset().x, 6, portalType.getOffset().y));
}
public boolean isActive() {
return this.active;
}
public void deactivate() {
Building sourceBuilding;
// Remove effect bit from the runegate building, which turns off this
// portal type's particle effect
sourceBuilding = this.sourceGateType.getGateBuilding();
sourceBuilding.removeEffectBit(portalType.getEffectFlag());
this.active = false;
sourceBuilding.updateEffects();
}
public void activate(boolean autoClose) {
Building sourceBuilding;
// Apply effect bit to the runegate building, which turns on this
// portal type's particle effect
sourceBuilding = this.sourceGateType.getGateBuilding();
sourceBuilding.addEffectBit(portalType.getEffectFlag());
this.lastActive = System.currentTimeMillis();
this.active = true;
// Do not update effects at bootstrap as it
// tries to send a dispatch.
if (ConfigManager.worldServer.isRunning == true)
sourceBuilding.updateEffects();
if (autoClose == true) {
CloseGateJob cgj = new CloseGateJob(sourceBuilding, portalType);
JobScheduler.getInstance().scheduleJob(cgj, MBServerStatics.RUNEGATE_CLOSE_TIME);
}
}
public void collide() {
HashSet<AbstractWorldObject> playerList;
playerList = WorldGrid.getObjectsInRangePartial(this.portalLocation, 2, MBServerStatics.MASK_PLAYER);
if (playerList.isEmpty())
return;
for (AbstractWorldObject player : playerList) {
onEnter((PlayerCharacter) player);
}
}
public void onEnter(PlayerCharacter player) {
if (player.getTimeStamp("lastMoveGate") < this.lastActive)
return;
Building gateBuilding;
gateBuilding = destinationGateType.getGateBuilding();
if (gateBuilding != null){
player.teleport(gateBuilding.getLoc());
player.setSafeMode();
}
}
/**
* @return the sourceGateType
*/
public RunegateType getSourceGateType() {
return sourceGateType;
}
/**
* @param sourceGateType the sourceGateType to set
*/
public void setSourceGateType(RunegateType sourceGateType) {
this.sourceGateType = sourceGateType;
}
/**
* @return the portalType
*/
public RunegateType getPortalType() {
return portalType;
}
/**
* @param portalType the portalType to set
*/
public void setPortalType(RunegateType portalType) {
this.portalType = portalType;
}
/**
* @return the destinationGateType
*/
public RunegateType getDestinationGateType() {
return destinationGateType;
}
/**
* @param destinationGateType the destinationGateType to set
*/
public void setDestinationGateType(RunegateType destinationGateType) {
this.destinationGateType = destinationGateType;
}
/**
* @return the portalLocation
*/
public Vector3fImmutable getPortalLocation() {
return portalLocation;
}
}