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								// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
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								// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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								// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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								// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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								// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
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								//      Magicbane Emulator Project © 2013 - 2022
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								//                www.magicbane.com
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								package engine.powers.effectmodifiers;
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								import engine.Enum;
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								import engine.gameManager.SessionManager;
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								import engine.jobs.AbstractEffectJob;
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								import engine.net.client.ClientConnection;
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								import engine.objects.*;
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								import engine.powers.ActionsBase;
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								import engine.powers.PowersBase;
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								import org.pmw.tinylog.Logger;
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								import java.sql.ResultSet;
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								import java.sql.SQLException;
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								public class InvisibleEffectModifier extends AbstractEffectModifier {
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								    public InvisibleEffectModifier(ResultSet rs) throws SQLException {
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								        super(rs);
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								    }
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								    @Override
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								    protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
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								        if (awo.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
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								            PlayerCharacter pc = (PlayerCharacter) awo;
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								            if (effect == null)
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								                return;
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								            PowersBase pb = effect.getPower();
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								            if (pb == null)
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								                return;
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								            ActionsBase ab = effect.getAction();
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								            if (ab == null)
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								                return;
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								            //send invis message to everyone around.
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								            ClientConnection origin = SessionManager.getClientConnection(pc);
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								            if (origin == null)
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								                return;
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								            ab.getDurationInSeconds(trains);
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								            pc.setHidden(trains);
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								            pc.setTimeStampNow("Invis");
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								        } else {
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								            Logger.error("Cannot go invis on a non player.");
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								        }
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								    }
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								    @Override
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								    public void applyBonus(AbstractCharacter ac, int trains) {
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								        if (ac == null)
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								            return;
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								        PlayerBonuses bonus = ac.getBonuses();
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								        if (bonus != null)
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								            bonus.updateIfHigher(this, (float) trains);
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								        //remove pets
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								        if (ac.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
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								            ((PlayerCharacter) ac).dismissPet();
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								    }
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								    @Override
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								    public void applyBonus(Item item, int trains) {
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								    }
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								    @Override
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								    public void applyBonus(Building building, int trains) {
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								    }
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								}
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