|
|
|
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
|
|
|
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
|
|
|
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
|
|
|
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
|
|
|
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
|
|
|
// Magicbane Emulator Project © 2013 - 2022
|
|
|
|
// www.magicbane.com
|
|
|
|
|
|
|
|
|
|
|
|
package engine.powers;
|
|
|
|
|
|
|
|
import engine.Enum;
|
|
|
|
|
|
|
|
public class DamageShield {
|
|
|
|
|
|
|
|
private final Enum.SourceType damageType;
|
|
|
|
private final float amount;
|
|
|
|
private final boolean usePercent;
|
|
|
|
|
|
|
|
public DamageShield(Enum.SourceType damageType, float amount, boolean usePercent) {
|
|
|
|
super();
|
|
|
|
this.damageType = damageType;
|
|
|
|
this.amount = amount;
|
|
|
|
this.usePercent = usePercent;
|
|
|
|
}
|
|
|
|
|
|
|
|
public Enum.SourceType getDamageType() {
|
|
|
|
return this.damageType;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getAmount() {
|
|
|
|
return this.amount;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean usePercent() {
|
|
|
|
return this.usePercent;
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public String toString() {
|
|
|
|
return "ds.DamageType: " + this.damageType.name() + ", Amount: " + this.amount + ", UsePercent: " + this.usePercent;
|
|
|
|
}
|
|
|
|
}
|