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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.objects;
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import engine.Enum;
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import engine.Enum.GameObjectType;
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import engine.Enum.ItemType;
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import engine.gameManager.DbManager;
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import org.pmw.tinylog.Logger;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.concurrent.ConcurrentHashMap;
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public class ItemBase {
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public static ItemBase GOLD_ITEM_BASE = null;
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public static int GOLD_BASE_ID = 7;
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public static ArrayList<Integer> AnniversaryGifts = new ArrayList<>();
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public static HashMap<Integer, ItemBase> _itemBaseByUUID = new HashMap<>();
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// Internal cache
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private static final HashMap<Integer, Integer> itemHashIDMap = new HashMap<>();
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private static final HashMap<String, Integer> _IDsByNames = new HashMap<>();
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private static final ArrayList<ItemBase> _resourceList = new ArrayList<>();
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private final int uuid;
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//requirements/restrictions
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private final ItemType type;
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private int vendorType;
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private final int modTable;
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private final int useID;
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private int hashID;
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private final byte useAmount;
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// Armor and weapon related values
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private final String skillRequired;
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private final short percentRequired;
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private final float blockMod;
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private final short defense;
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private final float dexPenalty;
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private final float speed;
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private final float range;
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private final short minDamage;
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private final short maxDamage;
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private final String mastery;
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private final engine.Enum.SourceType damageType;
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private final boolean twoHanded;
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private boolean isConsumable;
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// Item stat modifiers
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private final HashMap<Integer, Integer> bakedInStats = new HashMap<>();
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private final HashMap<Integer, Integer> usedStats = new HashMap<>();
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private final float parryBonus;
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private final boolean isStrBased;
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private ArrayList<Integer> animations = new ArrayList<>();
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private ArrayList<Integer> offHandAnimations = new ArrayList<>();
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/**
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* ResultSet Constructor
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*/
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public ItemBase(ResultSet rs) throws SQLException {
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this.uuid = rs.getInt("ID");
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this.type = ItemType.valueOf(rs.getString("Type"));
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this.useID = rs.getInt("useID");
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this.vendorType = rs.getInt("vendorType");
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this.useAmount = rs.getByte("useAmount");
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this.modTable = rs.getInt("modTable");
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this.hashID = rs.getInt("itemHashID");
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this.isConsumable = false;
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this.skillRequired = rs.getString("skillRequired");
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this.percentRequired = rs.getShort("percentRequired");
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this.blockMod = rs.getFloat("blockMod");
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this.defense = rs.getShort("defense");
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this.dexPenalty = rs.getFloat("dexPenalty");
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this.parryBonus = rs.getFloat("parryBonus");
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this.isStrBased = (rs.getInt("isStrBased") == 1);
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this.speed = rs.getFloat("speed");
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this.range = rs.getFloat("range");
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this.minDamage = rs.getShort("minDamage");
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this.maxDamage = rs.getShort("maxDamage");
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this.mastery = rs.getString("mastery");
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damageType = Enum.SourceType.valueOf(rs.getString("damageType").toUpperCase());
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this.twoHanded = (rs.getInt("twoHanded") == 1);
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switch (this.type) {
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case RUNE:
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case SCROLL:
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case COMMANDROD:
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case POTION:
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case TEARS:
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case GUILDCHARTER:
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case DEED:
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case CONTRACT:
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case WATERBUCKET:
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case REALMCHARTER:
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case GIFT:
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this.isConsumable = true;
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break;
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case OFFERING:
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this.isConsumable = true;
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Boon.HandleBoonListsForItemBase(uuid);
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break;
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}
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try {
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DbManager.ItemBaseQueries.LOAD_ANIMATIONS(this);
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} catch (Exception e) {
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Logger.error(e.getMessage());
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}
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initBakedInStats();
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initializeHashes();
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}
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public static void addToCache(ItemBase itemBase) {
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_itemBaseByUUID.put(itemBase.uuid, itemBase);
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if (itemBase.type.equals(ItemType.RESOURCE))
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_resourceList.add(itemBase);
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ItemTemplate template = ItemTemplate.itemTemplates.get(itemBase.uuid);
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if (template == null)
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Logger.error("Null template for: " + itemBase.uuid);
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else
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_IDsByNames.put(template.item_base_name.toLowerCase().replace(" ", "_"), itemBase.uuid);
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}
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public static HashMap<Integer, Integer> getItemHashIDMap() {
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return itemHashIDMap;
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}
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/*
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* Database
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*/
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public static ItemBase getItemBase(int uuid) {
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return _itemBaseByUUID.get(uuid);
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}
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/**
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* Get the ItemBase instance for Gold.
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*
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* @return ItemBase for Gold
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*/
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public static ItemBase getGoldItemBase() {
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if (ItemBase.GOLD_ITEM_BASE == null)
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ItemBase.GOLD_ITEM_BASE = getItemBase(7);
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return ItemBase.GOLD_ITEM_BASE;
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}
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public static int getIDByName(String name) {
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if (ItemBase._IDsByNames.containsKey(name))
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return ItemBase._IDsByNames.get(name);
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return 0;
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}
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/**
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* @return the _itemBaseByUUID
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*/
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public static HashMap<Integer, ItemBase> getUUIDCache() {
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return _itemBaseByUUID;
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}
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/**
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* @return the _resourceList
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*/
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public static ArrayList<ItemBase> getResourceList() {
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return _resourceList;
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}
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public static void loadAllItemBases() {
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DbManager.ItemBaseQueries.LOAD_ALL_ITEMBASES();
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AnniversaryGifts.add(971000);
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AnniversaryGifts.add(971001);
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AnniversaryGifts.add(971002);
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AnniversaryGifts.add(971003);
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AnniversaryGifts.add(971004);
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AnniversaryGifts.add(971005);
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AnniversaryGifts.add(971006);
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AnniversaryGifts.add(971007);
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AnniversaryGifts.add(971008);
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AnniversaryGifts.add(971009);
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AnniversaryGifts.add(971010);
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AnniversaryGifts.add(5101000);
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AnniversaryGifts.add(5101020);
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AnniversaryGifts.add(5101100);
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AnniversaryGifts.add(5101120);
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AnniversaryGifts.add(5101040);
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AnniversaryGifts.add(5101140);
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AnniversaryGifts.add(5101060);
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AnniversaryGifts.add(5101080);
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}
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private void initBakedInStats() {
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DbManager.ItemBaseQueries.LOAD_BAKEDINSTATS(this);
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}
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public boolean isConsumable() {
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return this.isConsumable;
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}
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public boolean isRune() {
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int ID = uuid;
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if (ID > 2499 && ID < 3050) //class, discipline runes
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return true;
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else
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return ID > 249999 && ID < 252137;
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}
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public boolean isDiscRune() {
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int ID = uuid;
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//class, discipline runes
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return ID > 2499 && ID < 3050;
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}
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public boolean isGlass() {
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int ID = uuid;
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return ID > 7000099 && ID < 7000281;
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}
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//returns powers tokens baked in to item
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public HashMap<Integer, Integer> getBakedInStats() {
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return this.bakedInStats;
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}
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//returns power tokens granted when using item, such as scrolls and potions
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public HashMap<Integer, Integer> getUsedStats() {
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return this.usedStats;
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}
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public final void initializeHashes() {
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itemHashIDMap.put(this.hashID, uuid);
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}
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public ItemType getType() {
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return this.type;
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}
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public int getUseID() {
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return this.useID;
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}
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public byte getUseAmount() {
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return this.useAmount;
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}
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public int getModTable() {
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return modTable;
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}
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public int getHashID() {
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return hashID;
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}
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public boolean canEquip(Enum.EquipSlotType slot, CharacterItemManager itemManager, AbstractCharacter abstractCharacter, Item item) {
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if (itemManager == null || abstractCharacter == null)
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return false;
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if (abstractCharacter.getObjectType().equals(GameObjectType.PlayerCharacter)) {
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if (!validForSlot(slot, itemManager.getEquipped(), item))
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return false;
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if (!ItemTemplate.validForSkills(item, abstractCharacter.getSkills()))
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return false;
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if (ItemTemplate.canCharacterEquip(item, abstractCharacter) == false)
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return false;
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return item.template.item_value != 0 || Kit.IsNoobGear(item.getItemBase().uuid);
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//players can't wear 0 value items.
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}
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return true; //Mobiles and NPC's don't need to check equip
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}
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public static boolean validForSlot(Enum.EquipSlotType slot, ConcurrentHashMap<Enum.EquipSlotType, Item> equipped, Item item) {
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boolean validSlot = false;
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if (equipped == null)
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return false;
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// Slot is taken
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if (equipped.get(slot) != null && equipped.get(slot).equals(item) == false)
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return false;
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// Two handed weapons take up two slots
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if ((ItemTemplate.isTwoHanded(item)) &&
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((slot == Enum.EquipSlotType.LHELD && equipped.get(Enum.EquipSlotType.RHELD) != null) ||
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(slot == Enum.EquipSlotType.RHELD && equipped.get(Enum.EquipSlotType.LHELD) != null)))
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return false;
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if (item.template.item_type.equals(ItemType.WEAPON))
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if (equipped.get(slot) != null && equipped.get(slot).equals(item) == false)
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return false;
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return true;
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}
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/**
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* @return the uuid
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*/
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public final int getUUID() {
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return uuid;
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}
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public boolean isTwoHanded() {
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return this.twoHanded;
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}
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/**
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* @return the skillRequired
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*/
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public String getSkillRequired() {
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return skillRequired;
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}
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/**
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* @return the mastery
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*/
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public String getMastery() {
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return mastery;
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}
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/**
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* @return the defense
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*/
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public short getDefense() {
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return defense;
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}
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/**
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* @return the dexPenalty
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*/
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public float getDexPenalty() {
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return dexPenalty;
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}
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/**
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* @return the speed
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*/
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public float getSpeed() {
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return speed;
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}
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/**
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* @return the range
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*/
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public float getRange() {
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return range;
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}
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/**
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* @return the isStrBased
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*/
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public boolean isStrBased() {
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return isStrBased;
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}
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/**
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* @return the maxDamage
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*/
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public short getMaxDamage() {
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return maxDamage;
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}
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/**
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* @return the minDamage
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*/
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public short getMinDamage() {
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return minDamage;
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}
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/**
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* @return the damageType
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*/
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public Enum.SourceType getDamageType() {
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return damageType;
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}
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public short getPercentRequired() {
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return percentRequired;
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}
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public ArrayList<Integer> getAnimations() {
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return animations;
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}
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public void setAnimations(ArrayList<Integer> animations) {
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this.animations = animations;
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}
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public ArrayList<Integer> getOffHandAnimations() {
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return offHandAnimations;
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}
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public void setOffHandAnimations(ArrayList<Integer> offHandAnimations) {
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|
this.offHandAnimations = offHandAnimations;
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}
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}
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