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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.mobileAI;
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import engine.Enum;
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import engine.Enum.DispatchChannel;
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import engine.InterestManagement.WorldGrid;
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import engine.gameManager.*;
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import engine.math.Vector3f;
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import engine.math.Vector3fImmutable;
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import engine.mobileAI.Threads.MobAIThread;
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import engine.mobileAI.utilities.CombatUtilities;
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import engine.mobileAI.utilities.MovementUtilities;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.PerformActionMsg;
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import engine.net.client.msg.PowerProjectileMsg;
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import engine.objects.*;
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import engine.powers.ActionsBase;
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import engine.powers.PowersBase;
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import engine.powers.RunePowerEntry;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.Map.Entry;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ThreadLocalRandom;
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import static engine.math.FastMath.sqr;
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public class MobAI {
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private static void AttackTarget(Mob mob, AbstractWorldObject target) {
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try {
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if (mob == null)
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return;
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if (target == null || !target.isAlive()) {
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mob.setCombatTarget(null);
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return;
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}
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if (target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) &&
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!mob.canSee((AbstractCharacter) target)) {
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mob.setCombatTarget(null);
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return;
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}
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if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter && canCast(mob)) {
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if (MobCast(mob)) {
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mob.updateLocation();
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return;
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}
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}
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if (!CombatUtilities.inRangeToAttack(mob, target))
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return;
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switch (target.getObjectType()) {
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case PlayerCharacter:
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PlayerCharacter targetPlayer = (PlayerCharacter) target;
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AttackPlayer(mob, targetPlayer);
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break;
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case Building:
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Building targetBuilding = (Building) target;
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AttackBuilding(mob, targetBuilding);
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break;
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case Mob:
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Mob targetMob = (Mob) target;
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AttackMob(mob, targetMob);
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break;
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}
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mob.updateLocation();
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} catch (Exception e) {
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackTarget" + " " + e.getMessage());
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}
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}
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public static void AttackPlayer(Mob mob, PlayerCharacter target) {
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try {
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if (!mob.canSee(target)) {
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mob.setCombatTarget(null);
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return;
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}
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if (mob.behaviourType.callsForHelp)
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MobCallForHelp(mob);
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if (!MovementUtilities.inRangeDropAggro(mob, target)) {
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mob.setCombatTarget(null);
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return;
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}
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if (CombatUtilities.inRange2D(mob, target, mob.getRange())) {
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//no weapons, default mob attack speed 3 seconds.
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if (System.currentTimeMillis() < mob.getLastAttackTime())
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return;
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// ranged mobs cant attack while running. skip until they finally stop.
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if (mob.isMoving() && mob.getRange() > 20)
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return;
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// add timer for last attack.
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ItemBase mainHand = mob.getWeaponItemBase(true);
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ItemBase offHand = mob.getWeaponItemBase(false);
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if (mainHand == null && offHand == null) {
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CombatUtilities.combatCycle(mob, target, true, null);
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int delay = 3000;
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if (mob.isSiege())
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delay = 11000;
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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} else if (mob.getWeaponItemBase(true) != null) {
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int delay = 3000;
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if (mob.isSiege())
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delay = 11000;
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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} else if (mob.getWeaponItemBase(false) != null) {
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int attackDelay = 3000;
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if (mob.isSiege())
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attackDelay = 11000;
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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}
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}
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if (target.getPet() != null)
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if (target.getPet().getCombatTarget() == null && target.getPet().assist == true)
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target.getPet().setCombatTarget(mob);
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} catch (Exception e) {
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackPlayer" + " " + e.getMessage());
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}
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}
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public static void AttackBuilding(Mob mob, Building target) {
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try {
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if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
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mob.setCombatTarget(null);
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return;
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}
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City playercity = ZoneManager.getCityAtLocation(mob.getLoc());
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if (playercity != null)
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for (Mob guard : playercity.getParent().zoneMobSet)
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if (guard.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN))
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if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild()))
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guard.setCombatTarget(mob);
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if (mob.isSiege())
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MovementManager.sendRWSSMsg(mob);
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ItemBase mainHand = mob.getWeaponItemBase(true);
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ItemBase offHand = mob.getWeaponItemBase(false);
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if (mainHand == null && offHand == null) {
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CombatUtilities.combatCycle(mob, target, true, null);
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int delay = 3000;
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if (mob.isSiege())
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delay = 15000;
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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} else if (mob.getWeaponItemBase(true) != null) {
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int attackDelay = 3000;
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if (mob.isSiege())
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attackDelay = 15000;
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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} else if (mob.getWeaponItemBase(false) != null) {
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int attackDelay = 3000;
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if (mob.isSiege())
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attackDelay = 15000;
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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}
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if (mob.isSiege()) {
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PowerProjectileMsg ppm = new PowerProjectileMsg(mob, target);
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ppm.setRange(50);
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DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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}
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} catch (Exception e) {
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackBuilding" + " " + e.getMessage());
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}
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}
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public static void AttackMob(Mob mob, Mob target) {
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try {
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if (mob.getRange() >= 30 && mob.isMoving())
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return;
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//no weapons, default mob attack speed 3 seconds.
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ItemBase mainHand = mob.getWeaponItemBase(true);
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ItemBase offHand = mob.getWeaponItemBase(false);
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if (mainHand == null && offHand == null) {
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CombatUtilities.combatCycle(mob, target, true, null);
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int delay = 3000;
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if (mob.isSiege())
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delay = 11000;
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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} else if (mob.getWeaponItemBase(true) != null) {
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int attackDelay = 3000;
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if (mob.isSiege())
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attackDelay = 11000;
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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} else if (mob.getWeaponItemBase(false) != null) {
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int attackDelay = 3000;
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if (mob.isSiege())
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attackDelay = 11000;
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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if (target.getCombatTarget() == null) {
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target.setCombatTarget(mob);
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}
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}
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} catch (Exception e) {
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackMob" + " " + e.getMessage());
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}
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}
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private static void Patrol(Mob mob) {
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try {
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int patrolDelay = ThreadLocalRandom.current().nextInt((int) (MobAIThread.AI_PATROL_DIVISOR * 0.5f), MobAIThread.AI_PATROL_DIVISOR) + MobAIThread.AI_PATROL_DIVISOR;
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// early exit while waiting to patrol again.
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// Minions are force marched if captain is alive
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boolean forced = mob.agentType.equals(Enum.AIAgentType.GUARDMINION) &&
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mob.guardCaptain.isAlive();
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if (mob.stopPatrolTime + (patrolDelay * 1000) > System.currentTimeMillis())
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if (!forced)
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return;
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//guards inherit barracks patrol points dynamically
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if (mob.patrolPoints == null || mob.patrolPoints.isEmpty())
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if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN) || mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) {
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Building barracks = mob.building;
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if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) {
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mob.patrolPoints = barracks.patrolPoints;
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} else {
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randomGuardPatrolPoint(mob);
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return;
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}
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}
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if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1)
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mob.lastPatrolPointIndex = 0;
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// Minions are given marching orders by the captain if he is alive
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if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) {
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Mob captain = (Mob) mob.guardCaptain;
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mob.destination = captain.destination.add(Formation.getOffset(2, mob.guardCaptain.minions.indexOf(mob.getObjectUUID()) + 3));
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mob.lastPatrolPointIndex = captain.lastPatrolPointIndex;
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} else {
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mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
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mob.lastPatrolPointIndex += 1;
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}
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// Captain orders minions to patrol
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if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN))
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for (Integer minionUUID : mob.minions) {
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Mob minion = Mob.getMob(minionUUID);
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if (minion.isAlive() && minion.combatTarget == null)
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MobAI.Patrol(minion);
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}
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MovementUtilities.aiMove(mob, mob.destination, true);
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} catch (Exception e) {
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackTarget" + " " + e.getMessage());
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}
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}
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public static boolean canCast(Mob mob) {
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int contractID = 0;
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try {
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// Performs validation to determine if a
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// mobile in the proper state to cast.
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if (mob == null)
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return false;
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if (mob.isPlayerGuard() == true) {
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if(mob.agentType.equals(Enum.AIAgentType.GUARDWALLARCHER))
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return false; //wall archers don't cast
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if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION))
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contractID = mob.guardCaptain.contract.getContractID();
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else
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contractID = mob.contract.getContractID();
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// exception allowing werewolf and werebear guard captains to cast
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if (Enum.MinionType.ContractToMinionMap.get(contractID).isMage() == false && contractID != 980103 && contractID != 980104)
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return false;
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}
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// Mobile has no powers defined in mobbase or contract..
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if (PowersManager.getPowersForRune(mob.getMobBaseID()).isEmpty() &&
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PowersManager.getPowersForRune(contractID).isEmpty())
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return false;
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if (mob.nextCastTime == 0)
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mob.nextCastTime = System.currentTimeMillis();
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return mob.nextCastTime <= System.currentTimeMillis();
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} catch (Exception e) {
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: canCast" + " " + e.getMessage());
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}
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return false;
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}
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public static boolean MobCast(Mob mob) {
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|
try {
|
|
|
|
// Method picks a random spell from a mobile's list of powers
|
|
|
|
// and casts it on the current target (or itself). Validation
|
|
|
|
// (including empty lists) is done previously within canCast();
|
|
|
|
|
|
|
|
ArrayList<RunePowerEntry> powerEntries;
|
|
|
|
ArrayList<RunePowerEntry> purgeEntries;
|
|
|
|
AbstractCharacter target = (AbstractCharacter) mob.getCombatTarget();
|
|
|
|
|
|
|
|
if (mob.behaviourType.callsForHelp)
|
|
|
|
MobCallForHelp(mob);
|
|
|
|
|
|
|
|
// Generate a list of tokens from the mob powers for this mobile.
|
|
|
|
|
|
|
|
powerEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.getMobBaseID()));
|
|
|
|
purgeEntries = new ArrayList<>();
|
|
|
|
|
|
|
|
// Additional powers may come from the contract ID. This is to support
|
|
|
|
// powers for player guards irrespective of the mobbase used.
|
|
|
|
|
|
|
|
if (mob.isPlayerGuard()) {
|
|
|
|
|
|
|
|
ArrayList<RunePowerEntry> contractEntries = new ArrayList<>();
|
|
|
|
|
|
|
|
if (mob.contract != null)
|
|
|
|
contractEntries = PowersManager.getPowersForRune(mob.contractUUID);
|
|
|
|
|
|
|
|
if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION))
|
|
|
|
contractEntries = PowersManager.getPowersForRune(mob.guardCaptain.contractUUID);
|
|
|
|
|
|
|
|
powerEntries.addAll(contractEntries);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// If player has this effect on them currently then remove
|
|
|
|
// this token from our list.
|
|
|
|
|
|
|
|
for (RunePowerEntry runePowerEntry : powerEntries) {
|
|
|
|
|
|
|
|
PowersBase powerBase = PowersManager.getPowerByToken(runePowerEntry.token);
|
|
|
|
|
|
|
|
for (ActionsBase actionBase : powerBase.getActions()) {
|
|
|
|
|
|
|
|
String stackType = actionBase.stackType;
|
|
|
|
|
|
|
|
if (target.getEffects() != null && target.getEffects().containsKey(stackType))
|
|
|
|
purgeEntries.add(runePowerEntry);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
powerEntries.removeAll(purgeEntries);
|
|
|
|
|
|
|
|
// Sanity check
|
|
|
|
|
|
|
|
if (powerEntries.isEmpty())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// Pick random spell from our list of powers
|
|
|
|
|
|
|
|
RunePowerEntry runePowerEntry = powerEntries.get(ThreadLocalRandom.current().nextInt(powerEntries.size()));
|
|
|
|
|
|
|
|
PowersBase mobPower = PowersManager.getPowerByToken(runePowerEntry.token);
|
|
|
|
int powerRank = runePowerEntry.rank;
|
|
|
|
|
|
|
|
if (mob.isPlayerGuard())
|
|
|
|
powerRank = getGuardPowerRank(mob);
|
|
|
|
|
|
|
|
//check for hit-roll
|
|
|
|
|
|
|
|
if (mobPower.requiresHitRoll)
|
|
|
|
if (CombatUtilities.triggerDefense(mob, mob.getCombatTarget()))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// Cast the spell
|
|
|
|
|
|
|
|
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) {
|
|
|
|
|
|
|
|
PerformActionMsg msg;
|
|
|
|
|
|
|
|
if (!mobPower.isHarmful() || mobPower.targetSelf) {
|
|
|
|
PowersManager.useMobPower(mob, mob, mobPower, powerRank);
|
|
|
|
msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob);
|
|
|
|
} else {
|
|
|
|
PowersManager.useMobPower(mob, target, mobPower, powerRank);
|
|
|
|
msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target);
|
|
|
|
}
|
|
|
|
|
|
|
|
msg.setUnknown04(2);
|
|
|
|
|
|
|
|
PowersManager.finishUseMobPower(msg, mob, 0, 0);
|
|
|
|
long randomCooldown = (long) ((ThreadLocalRandom.current().nextInt(10, 15) * 1000) * MobAIThread.AI_CAST_FREQUENCY);
|
|
|
|
|
|
|
|
mob.nextCastTime = System.currentTimeMillis() + randomCooldown;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: MobCast" + " " + e.getMessage());
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static int getGuardPowerRank(Mob mob) {
|
|
|
|
int powerRank = 1;
|
|
|
|
|
|
|
|
switch (mob.getRank()) {
|
|
|
|
case 1:
|
|
|
|
powerRank = 10;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
powerRank = 15;
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
powerRank = 20;
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
powerRank = 25;
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
powerRank = 30;
|
|
|
|
break;
|
|
|
|
case 6:
|
|
|
|
powerRank = 35;
|
|
|
|
break;
|
|
|
|
case 7:
|
|
|
|
powerRank = 40;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return powerRank;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void MobCallForHelp(Mob mob) {
|
|
|
|
|
|
|
|
try {
|
|
|
|
|
|
|
|
boolean callGotResponse = false;
|
|
|
|
|
|
|
|
if (mob.nextCallForHelp == 0)
|
|
|
|
mob.nextCallForHelp = System.currentTimeMillis();
|
|
|
|
|
|
|
|
if (mob.nextCallForHelp < System.currentTimeMillis())
|
|
|
|
return;
|
|
|
|
|
|
|
|
//mob sends call for help message
|
|
|
|
|
|
|
|
ChatManager.chatSayInfo(null, mob.getName() + " calls for help!");
|
|
|
|
|
|
|
|
Zone mobCamp = mob.getParentZone();
|
|
|
|
|
|
|
|
for (Mob helper : mobCamp.zoneMobSet) {
|
|
|
|
if (helper.behaviourType.respondsToCallForHelp && helper.behaviourType.BehaviourHelperType.equals(mob.behaviourType)) {
|
|
|
|
helper.setCombatTarget(mob.getCombatTarget());
|
|
|
|
callGotResponse = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//wait 60 seconds to call for help again
|
|
|
|
|
|
|
|
if (callGotResponse)
|
|
|
|
mob.nextCallForHelp = System.currentTimeMillis() + 60000;
|
|
|
|
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: MobCallForHelp" + " " + e.getMessage());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void DetermineAction(Mob mob) {
|
|
|
|
|
|
|
|
try {
|
|
|
|
|
|
|
|
//always check the respawn que, respawn 1 mob max per second to not flood the client
|
|
|
|
|
|
|
|
if (mob == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (mob.getTimestamps().containsKey("lastExecution") == false)
|
|
|
|
mob.getTimestamps().put("lastExecution", System.currentTimeMillis());
|
|
|
|
|
|
|
|
if (System.currentTimeMillis() < mob.getTimeStamp("lastExecution"))
|
|
|
|
return;
|
|
|
|
|
|
|
|
mob.getTimestamps().put("lastExecution", System.currentTimeMillis() + MobAIThread.AI_PULSE_MOB_THRESHOLD);
|
|
|
|
|
|
|
|
//trebuchet spawn handler
|
|
|
|
|
|
|
|
if (mob.despawned && mob.getMobBase().getLoadID() == 13171) {
|
|
|
|
CheckForRespawn(mob);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//override for guards
|
|
|
|
|
|
|
|
if (mob.despawned && mob.isPlayerGuard()) {
|
|
|
|
|
|
|
|
if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) {
|
|
|
|
if (mob.guardCaptain.isAlive() == false || ((Mob) mob.guardCaptain).despawned == true) {
|
|
|
|
|
|
|
|
//minions don't respawn while guard captain is dead
|
|
|
|
|
|
|
|
if (mob.isAlive() == false) {
|
|
|
|
mob.deathTime = System.currentTimeMillis();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CheckForRespawn(mob);
|
|
|
|
|
|
|
|
//check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting
|
|
|
|
|
|
|
|
if (!mob.agentType.equals(Enum.AIAgentType.PET))
|
|
|
|
CheckToSendMobHome(mob);
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//no need to continue if mob is dead, check for respawn and move on
|
|
|
|
|
|
|
|
if (!mob.isAlive()) {
|
|
|
|
CheckForRespawn(mob);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//no players loaded, no need to proceed unless it's a player guard
|
|
|
|
boolean bypassLoadedPlayerCheck = false;
|
|
|
|
if(mob.isPlayerGuard() || mob.isSiege()) {
|
|
|
|
bypassLoadedPlayerCheck = true;
|
|
|
|
if(mob.combatTarget != null && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
|
|
|
|
if(mob.combatTarget.loc.distanceSquared(mob.loc) > 10000)
|
|
|
|
mob.setCombatTarget(null);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mob.playerAgroMap.isEmpty() && !bypassLoadedPlayerCheck) {
|
|
|
|
if (mob.getCombatTarget() != null)
|
|
|
|
mob.setCombatTarget(null);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (mob.agentType.equals(Enum.AIAgentType.PET) == false)
|
|
|
|
CheckToSendMobHome(mob);
|
|
|
|
|
|
|
|
if (mob.getCombatTarget() != null) {
|
|
|
|
|
|
|
|
if (mob.getCombatTarget().isAlive() == false) {
|
|
|
|
mob.setCombatTarget(null);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mob.getCombatTarget().getObjectTypeMask() == MBServerStatics.MASK_PLAYER) {
|
|
|
|
|
|
|
|
PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget();
|
|
|
|
|
|
|
|
if (mob.playerAgroMap.containsKey(target.getObjectUUID()) == false) {
|
|
|
|
mob.setCombatTarget(null);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mob.canSee((PlayerCharacter) mob.getCombatTarget()) == false) {
|
|
|
|
mob.setCombatTarget(null);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (mob.behaviourType) {
|
|
|
|
case GuardCaptain:
|
|
|
|
case GuardMinion:
|
|
|
|
case GuardWallArcher:
|
|
|
|
GuardLogic(mob);
|
|
|
|
break;
|
|
|
|
case Pet1:
|
|
|
|
case SiegeEngine:
|
|
|
|
PetLogic(mob);
|
|
|
|
break;
|
|
|
|
case HamletGuard:
|
|
|
|
HamletGuardLogic(mob);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
DefaultLogic(mob);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DetermineAction" + " " + e.getMessage());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void CheckForAggro(Mob aiAgent) {
|
|
|
|
|
|
|
|
try {
|
|
|
|
|
|
|
|
//looks for and sets mobs combatTarget
|
|
|
|
|
|
|
|
if (!aiAgent.isAlive())
|
|
|
|
return;
|
|
|
|
|
|
|
|
ConcurrentHashMap<Integer, Float> loadedPlayers = aiAgent.playerAgroMap;
|
|
|
|
|
|
|
|
for (Entry playerEntry : loadedPlayers.entrySet()) {
|
|
|
|
|
|
|
|
int playerID = (int) playerEntry.getKey();
|
|
|
|
PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID);
|
|
|
|
|
|
|
|
//Player is null, let's remove them from the list.
|
|
|
|
|
|
|
|
if (loadedPlayer == null) {
|
|
|
|
loadedPlayers.remove(playerID);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
|
|
|
|
|
|
|
|
if (!loadedPlayer.isAlive()) {
|
|
|
|
loadedPlayers.remove(playerID);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
//Can't see target, skip aggro.
|
|
|
|
|
|
|
|
if (!aiAgent.canSee(loadedPlayer))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// No aggro for this race type
|
|
|
|
|
|
|
|
if (aiAgent.notEnemy.size() > 0 && aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()) == true)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
//mob has enemies and this player race is not it
|
|
|
|
|
|
|
|
if (aiAgent.enemy.size() > 0 && aiAgent.enemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()) == false)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) {
|
|
|
|
aiAgent.setCombatTarget(loadedPlayer);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (aiAgent.getCombatTarget() == null) {
|
|
|
|
|
|
|
|
//look for pets to aggro if no players found to aggro
|
|
|
|
|
|
|
|
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(aiAgent, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_PET);
|
|
|
|
|
|
|
|
for (AbstractWorldObject awoMob : awoList) {
|
|
|
|
|
|
|
|
// exclude self.
|
|
|
|
|
|
|
|
if (aiAgent.equals(awoMob))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
Mob aggroMob = (Mob) awoMob;
|
|
|
|
aiAgent.setCombatTarget(aggroMob);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.info(aiAgent.getObjectUUID() + " " + aiAgent.getName() + " Failed At: CheckForAggro" + " " + e.getMessage());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void CheckMobMovement(Mob mob) {
|
|
|
|
|
|
|
|
try {
|
|
|
|
|
|
|
|
if (!MovementUtilities.canMove(mob))
|
|
|
|
return;
|
|
|
|
|
|
|
|
mob.updateLocation();
|
|
|
|
|
|
|
|
switch (mob.behaviourType) {
|
|
|
|
|
|
|
|
case Pet1:
|
|
|
|
|
|
|
|
if (mob.guardCaptain == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
//mob no longer has its owner loaded, translate pet to owner
|
|
|
|
|
|
|
|
if (!mob.playerAgroMap.containsKey(mob.guardCaptain.getObjectUUID())) {
|
|
|
|
MovementManager.translocate(mob, mob.guardCaptain.getLoc(), null);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mob.getCombatTarget() == null) {
|
|
|
|
|
|
|
|
//move back to owner
|
|
|
|
|
|
|
|
if (CombatUtilities.inRange2D(mob, mob.guardCaptain, 6))
|
|
|
|
return;
|
|
|
|
|
|
|
|
mob.destination = mob.guardCaptain.getLoc();
|
|
|
|
MovementUtilities.moveToLocation(mob, mob.destination, 5, false);
|
|
|
|
} else
|
|
|
|
chaseTarget(mob);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
if (mob.getCombatTarget() == null) {
|
|
|
|
|
|
|
|
if (!mob.isMoving()) {
|
|
|
|
|
|
|
|
// Minions only patrol on their own if captain is dead.
|
|
|
|
|
|
|
|
if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION) == false)
|
|
|
|
Patrol(mob);
|
|
|
|
else if (mob.guardCaptain.isAlive() == false)
|
|
|
|
Patrol(mob);
|
|
|
|
} else
|
|
|
|
mob.stopPatrolTime = System.currentTimeMillis();
|
|
|
|
} else {
|
|
|
|
chaseTarget(mob);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckMobMovement" + " " + e.getMessage());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void CheckForRespawn(Mob aiAgent) {
|
|
|
|
|
|
|
|
try {
|
|
|
|
|
|
|
|
if (aiAgent.deathTime == 0) {
|
|
|
|
aiAgent.setDeathTime(System.currentTimeMillis());
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//handles checking for respawn of dead mobs even when no players have mob loaded
|
|
|
|
//Despawn Timer with Loot currently in inventory.
|
|
|
|
|
|
|
|
if (!aiAgent.despawned) {
|
|
|
|
|
|
|
|
if (aiAgent.getCharItemManager().getInventoryCount() > 0) {
|
|
|
|
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) {
|
|
|
|
aiAgent.despawn();
|
|
|
|
aiAgent.deathTime = System.currentTimeMillis();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
//No items in inventory.
|
|
|
|
} else {
|
|
|
|
//Mob's Loot has been looted.
|
|
|
|
if (aiAgent.isHasLoot()) {
|
|
|
|
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) {
|
|
|
|
aiAgent.despawn();
|
|
|
|
aiAgent.deathTime = System.currentTimeMillis();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
//Mob never had Loot.
|
|
|
|
} else {
|
|
|
|
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) {
|
|
|
|
aiAgent.despawn();
|
|
|
|
aiAgent.deathTime = System.currentTimeMillis();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000))) {
|
|
|
|
|
|
|
|
if (Zone.respawnQue.contains(aiAgent) == false) {
|
|
|
|
Zone.respawnQue.add(aiAgent);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.info(aiAgent.getObjectUUID() + " " + aiAgent.getName() + " Failed At: CheckForRespawn" + " " + e.getMessage());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void CheckForAttack(Mob mob) {
|
|
|
|
try {
|
|
|
|
|
|
|
|
//checks if mob can attack based on attack timer and range
|
|
|
|
|
|
|
|
if (mob.isAlive() == false)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (mob.getCombatTarget() == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false &&
|
|
|
|
mob.agentType.equals(Enum.AIAgentType.PET) == false) {
|
|
|
|
|
|
|
|
mob.setCombatTarget(null);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (System.currentTimeMillis() > mob.getLastAttackTime())
|
|
|
|
AttackTarget(mob, mob.getCombatTarget());
|
|
|
|
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckForAttack" + " " + e.getMessage());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void CheckToSendMobHome(Mob mob) {
|
|
|
|
|
|
|
|
try {
|
|
|
|
|
|
|
|
if (mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob, mob.getCombatTarget(), MobAIThread.AI_BASE_AGGRO_RANGE * 0.5f))
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (mob.isPlayerGuard() && !mob.despawned) {
|
|
|
|
|
|
|
|
City current = ZoneManager.getCityAtLocation(mob.getLoc());
|
|
|
|
|
|
|
|
if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false) {
|
|
|
|
|
|
|
|
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
|
|
|
|
PowersManager.useMobPower(mob, mob, recall, 40);
|
|
|
|
mob.setCombatTarget(null);
|
|
|
|
|
|
|
|
if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN) && mob.isAlive()) {
|
|
|
|
|
|
|
|
//guard captain pulls his minions home with him
|
|
|
|
|
|
|
|
for (Integer minionUUID : mob.minions) {
|
|
|
|
Mob minion = Mob.getMob(minionUUID);
|
|
|
|
|
|
|
|
PowersManager.useMobPower(minion, minion, recall, 40);
|
|
|
|
minion.setCombatTarget(null);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if (MovementUtilities.inRangeOfBindLocation(mob) == false) {
|
|
|
|
|
|
|
|
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
|
|
|
|
PowersManager.useMobPower(mob, mob, recall, 40);
|
|
|
|
mob.setCombatTarget(null);
|
|
|
|
|
|
|
|
for (Integer playerEntry : mob.playerAgroMap.keySet())
|
|
|
|
mob.playerAgroMap.put(playerEntry, 0f);
|
|
|
|
}
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckToSendMobHome" + " " + e.getMessage());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void chaseTarget(Mob mob) {
|
|
|
|
|
|
|
|
try {
|
|
|
|
|
|
|
|
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
|
|
|
|
if (mob.getRange() > 15) {
|
|
|
|
mob.destination = mob.getCombatTarget().getLoc();
|
|
|
|
MovementUtilities.moveToLocation(mob, mob.destination, 0, false);
|
|
|
|
} else {
|
|
|
|
|
|
|
|
//check if building
|
|
|
|
|
|
|
|
switch (mob.getCombatTarget().getObjectType()) {
|
|
|
|
case PlayerCharacter:
|
|
|
|
case Mob:
|
|
|
|
mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget());
|
|
|
|
MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange() + 1, false);
|
|
|
|
break;
|
|
|
|
case Building:
|
|
|
|
mob.destination = mob.getCombatTarget().getLoc();
|
|
|
|
MovementUtilities.moveToLocation(mob, mob.getCombatTarget().getLoc(), 0, false);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
mob.updateMovementState();
|
|
|
|
mob.updateLocation();
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: chaseTarget" + " " + e.getMessage());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void SafeGuardAggro(Mob mob) {
|
|
|
|
try {
|
|
|
|
|
|
|
|
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, 100, MBServerStatics.MASK_MOB);
|
|
|
|
|
|
|
|
for (AbstractWorldObject awoMob : awoList) {
|
|
|
|
|
|
|
|
//dont scan self.
|
|
|
|
|
|
|
|
if (mob.equals(awoMob) || (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN)) == true)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
Mob aggroMob = (Mob) awoMob;
|
|
|
|
|
|
|
|
//don't attack other guards
|
|
|
|
|
|
|
|
if ((aggroMob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN)))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (aggroMob.agentType.equals(Enum.AIAgentType.PET))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
mob.setCombatTarget(aggroMob);
|
|
|
|
}
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: SafeGuardAggro" + " " + e.getMessage());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void GuardLogic(Mob mob) {
|
|
|
|
|
|
|
|
try {
|
|
|
|
if (mob.getCombatTarget() == null) {
|
|
|
|
CheckForPlayerGuardAggro(mob);
|
|
|
|
} else {
|
|
|
|
//do not need to look to change target if target is already null
|
|
|
|
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
|
|
|
|
|
|
|
|
if (newTarget != null) {
|
|
|
|
|
|
|
|
if (newTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
|
|
|
|
if (GuardCanAggro(mob, (PlayerCharacter) newTarget))
|
|
|
|
mob.setCombatTarget(newTarget);
|
|
|
|
} else
|
|
|
|
mob.setCombatTarget(newTarget);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(mob.behaviourType.canRoam)
|
|
|
|
CheckMobMovement(mob);//all guards that can move check to move
|
|
|
|
|
|
|
|
if(mob.combatTarget != null)
|
|
|
|
CheckForAttack(mob); //only check to attack if combat target is not null
|
|
|
|
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardLogic" + " " + e.getMessage());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void PetLogic(Mob mob) {
|
|
|
|
|
|
|
|
try {
|
|
|
|
|
|
|
|
if (mob.guardCaptain == null && mob.isNecroPet() == false && mob.isSiege() == false)
|
|
|
|
if (ZoneManager.getSeaFloor().zoneMobSet.contains(mob))
|
|
|
|
mob.killCharacter("no owner");
|
|
|
|
|
|
|
|
if (MovementUtilities.canMove(mob) && mob.behaviourType.canRoam)
|
|
|
|
CheckMobMovement(mob);
|
|
|
|
|
|
|
|
CheckForAttack(mob);
|
|
|
|
|
|
|
|
//recover health
|
|
|
|
|
|
|
|
if (mob.getTimestamps().containsKey("HEALTHRECOVERED") == false)
|
|
|
|
mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis());
|
|
|
|
|
|
|
|
if (mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000)
|
|
|
|
if (mob.getHealth() < mob.getHealthMax()) {
|
|
|
|
|
|
|
|
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.None)) * 0.01f);
|
|
|
|
mob.setHealth(mob.getHealth() + recoveredHealth);
|
|
|
|
mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis());
|
|
|
|
|
|
|
|
if (mob.getHealth() > mob.getHealthMax())
|
|
|
|
mob.setHealth(mob.getHealthMax());
|
|
|
|
}
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: PetLogic" + " " + e.getMessage());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void HamletGuardLogic(Mob mob) {
|
|
|
|
|
|
|
|
try {
|
|
|
|
//safehold guard
|
|
|
|
|
|
|
|
if (mob.getCombatTarget() == null)
|
|
|
|
SafeGuardAggro(mob);
|
|
|
|
else if (mob.getCombatTarget().isAlive() == false)
|
|
|
|
SafeGuardAggro(mob);
|
|
|
|
|
|
|
|
CheckForAttack(mob);
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: HamletGuardLogic" + " " + e.getMessage());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void DefaultLogic(Mob mob) {
|
|
|
|
|
|
|
|
try {
|
|
|
|
|
|
|
|
//check for players that can be aggroed if mob is agressive and has no target
|
|
|
|
|
|
|
|
if (mob.getCombatTarget() != null && mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false)
|
|
|
|
mob.setCombatTarget(null);
|
|
|
|
|
|
|
|
if (mob.behaviourType.isAgressive) {
|
|
|
|
|
|
|
|
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
|
|
|
|
|
|
|
|
if (newTarget != null)
|
|
|
|
mob.setCombatTarget(newTarget);
|
|
|
|
else {
|
|
|
|
if (mob.getCombatTarget() == null) {
|
|
|
|
if (mob.behaviourType == Enum.MobBehaviourType.HamletGuard)
|
|
|
|
SafeGuardAggro(mob); //safehold guard
|
|
|
|
else
|
|
|
|
CheckForAggro(mob); //normal aggro
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//check if mob can move for patrol or moving to target
|
|
|
|
|
|
|
|
if (mob.behaviourType.canRoam)
|
|
|
|
CheckMobMovement(mob);
|
|
|
|
|
|
|
|
//check if mob can attack if it isn't wimpy
|
|
|
|
|
|
|
|
if (!mob.behaviourType.isWimpy && mob.getCombatTarget() != null)
|
|
|
|
CheckForAttack(mob);
|
|
|
|
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DefaultLogic" + " " + e.getMessage());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void CheckForPlayerGuardAggro(Mob mob) {
|
|
|
|
|
|
|
|
try {
|
|
|
|
|
|
|
|
//looks for and sets mobs combatTarget
|
|
|
|
|
|
|
|
if (!mob.isAlive())
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Defer to captain if possible for current target
|
|
|
|
|
|
|
|
if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION) &&
|
|
|
|
mob.guardCaptain.isAlive()
|
|
|
|
&& mob.guardCaptain.combatTarget != null) {
|
|
|
|
mob.setCombatTarget(mob.guardCaptain.combatTarget);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
ConcurrentHashMap<Integer, Float> loadedPlayers = mob.playerAgroMap;
|
|
|
|
|
|
|
|
for (Entry playerEntry : loadedPlayers.entrySet()) {
|
|
|
|
|
|
|
|
int playerID = (int) playerEntry.getKey();
|
|
|
|
PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID);
|
|
|
|
|
|
|
|
//Player is null, let's remove them from the list.
|
|
|
|
|
|
|
|
if (loadedPlayer == null) {
|
|
|
|
loadedPlayers.remove(playerID);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
|
|
|
|
|
|
|
|
if (!loadedPlayer.isAlive()) {
|
|
|
|
loadedPlayers.remove(playerID);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
//Can't see target, skip aggro.
|
|
|
|
|
|
|
|
if (!mob.canSee(loadedPlayer))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// No aggro for this player
|
|
|
|
|
|
|
|
if (GuardCanAggro(mob, loadedPlayer) == false)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (MovementUtilities.inRangeToAggro(mob, loadedPlayer) && mob.getCombatTarget() == null) {
|
|
|
|
mob.setCombatTarget(loadedPlayer);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (mob.getCombatTarget() == null) {
|
|
|
|
|
|
|
|
//look for siege equipment to aggro if no players found to aggro
|
|
|
|
|
|
|
|
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_SIEGE);
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for (AbstractWorldObject awoMob : awoList) {
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Mob aggroMob = (Mob) awoMob;
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if(GuardCanAggro(mob,aggroMob)) {
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mob.setCombatTarget(aggroMob);
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return;
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}
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}
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}
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} catch (Exception e) {
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckForPlayerGuardAggro" + e.getMessage());
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}
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}
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public static Boolean GuardCanAggro(Mob mob, AbstractCharacter target) {
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try {
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if (mob.guardedCity.cityOutlaws.contains(target.getObjectUUID()) == true)
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return true;
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if (mob.getGuild().getNation().equals(target.getGuild().getNation()))
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return false;
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|
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|
//first check condemn list for aggro allowed (allies button is checked)
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|
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if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().reverseKOS) {
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for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) {
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//target is listed individually
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if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive())
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return false;
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|
|
//target's guild is listed
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|
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if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild())
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|
return false;
|
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|
|
//target's nation is listed
|
|
|
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|
|
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation())
|
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|
return false;
|
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|
|
}
|
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|
|
return true;
|
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|
|
} else {
|
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|
|
//allies button is not checked
|
|
|
|
|
|
|
|
for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) {
|
|
|
|
|
|
|
|
//target is listed individually
|
|
|
|
|
|
|
|
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive())
|
|
|
|
return true;
|
|
|
|
|
|
|
|
//target's guild is listed
|
|
|
|
|
|
|
|
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild())
|
|
|
|
return true;
|
|
|
|
|
|
|
|
//target's nation is listed
|
|
|
|
|
|
|
|
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation())
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardCanAggro" + " " + e.getMessage());
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void randomGuardPatrolPoint(Mob mob) {
|
|
|
|
|
|
|
|
try {
|
|
|
|
|
|
|
|
//early exit for a mob who is already moving to a patrol point
|
|
|
|
//while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
|
|
|
|
|
|
|
|
if (mob.isMoving() == true) {
|
|
|
|
mob.stopPatrolTime = System.currentTimeMillis();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//wait between 10 and 15 seconds after reaching patrol point before moving
|
|
|
|
|
|
|
|
int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000;
|
|
|
|
|
|
|
|
//early exit while waiting to patrol again
|
|
|
|
|
|
|
|
if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis())
|
|
|
|
return;
|
|
|
|
|
|
|
|
float xPoint = ThreadLocalRandom.current().nextInt(400) - 200;
|
|
|
|
float zPoint = ThreadLocalRandom.current().nextInt(400) - 200;
|
|
|
|
Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc();
|
|
|
|
mob.destination = new Vector3fImmutable(TreePos.x + xPoint, TreePos.y, TreePos.z + zPoint);
|
|
|
|
|
|
|
|
MovementUtilities.aiMove(mob, mob.destination, true);
|
|
|
|
|
|
|
|
if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN)) {
|
|
|
|
for (Integer minionUUID : mob.minions) {
|
|
|
|
|
|
|
|
Mob minion = Mob.getMob(minionUUID);
|
|
|
|
|
|
|
|
//make sure mob is out of combat stance
|
|
|
|
|
|
|
|
if (minion.despawned == false) {
|
|
|
|
if (MovementUtilities.canMove(minion)) {
|
|
|
|
Vector3f minionOffset = Formation.getOffset(2, mob.minions.indexOf(minionUUID) + 3);
|
|
|
|
minion.updateLocation();
|
|
|
|
Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z);
|
|
|
|
MovementUtilities.aiMove(minion, formationPatrolPoint, true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: randomGuardPatrolPoints" + " " + e.getMessage());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static AbstractWorldObject ChangeTargetFromHateValue(Mob mob) {
|
|
|
|
|
|
|
|
try {
|
|
|
|
|
|
|
|
float CurrentHateValue = 0;
|
|
|
|
|
|
|
|
if (mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
|
|
|
|
CurrentHateValue = mob.playerAgroMap.get(mob.combatTarget.getObjectUUID()).floatValue();
|
|
|
|
|
|
|
|
AbstractWorldObject mostHatedTarget = null;
|
|
|
|
|
|
|
|
for (Entry playerEntry : mob.playerAgroMap.entrySet()) {
|
|
|
|
|
|
|
|
PlayerCharacter potentialTarget = PlayerCharacter.getFromCache((int) playerEntry.getKey());
|
|
|
|
|
|
|
|
if (potentialTarget.equals(mob.getCombatTarget()))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (potentialTarget != null && mob.playerAgroMap.get(potentialTarget.getObjectUUID()).floatValue() > CurrentHateValue && MovementUtilities.inRangeToAggro(mob, potentialTarget)) {
|
|
|
|
CurrentHateValue = mob.playerAgroMap.get(potentialTarget.getObjectUUID()).floatValue();
|
|
|
|
mostHatedTarget = potentialTarget;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
return mostHatedTarget;
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: ChangeTargetFromMostHated" + " " + e.getMessage());
|
|
|
|
}
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|