Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.ai.utilities;
import engine.Enum;
import engine.Enum.GameObjectType;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.exception.MsgSendException;
import engine.gameManager.MovementManager;
import engine.math.Vector3fImmutable;
import engine.net.client.msg.MoveToPointMsg;
import engine.objects.*;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.util.concurrent.ThreadLocalRandom;
import static engine.math.FastMath.sqr;
import static engine.math.FastMath.sqrt;
public class MovementUtilities {
public static boolean inRangeOfBindLocation(Mob agent){
if (agent.isPlayerGuard()){
Mob guardCaptain = null;
if (agent.getContract() != null)
guardCaptain = agent;
else
guardCaptain = (Mob) agent.getNpcOwner();
if (guardCaptain != null){
Building barracks = guardCaptain.getBuilding();
if (barracks != null){
City city = barracks.getCity();
if (city != null){
Building tol = city.getTOL();
//Guards recall distance = 814.
if (tol != null){
if (agent.getLoc().distanceSquared2D(tol.getLoc()) > sqr(Enum.CityBoundsType.SIEGE.extents)) {
return false;
}
}
}
}
}
return true;
}
Vector3fImmutable sl = new Vector3fImmutable(agent.getLoc().getX(), 0, agent.getLoc().getZ());
Vector3fImmutable tl = new Vector3fImmutable(agent.getTrueBindLoc().x,0,agent.getTrueBindLoc().z);
float distanceSquaredToTarget = sl.distanceSquared2D(tl); //distance to center of target
float zoneRange = 250;
if (agent.getParentZone() != null){
if (agent.getParentZone().getBounds() != null)
zoneRange = agent.getParentZone().getBounds().getHalfExtents().x * 2;
}
if (zoneRange > 300)
zoneRange = 300;
if (agent.getSpawnRadius() > zoneRange)
zoneRange = agent.getSpawnRadius();
return distanceSquaredToTarget < sqr(MBServerStatics.AI_DROP_AGGRO_RANGE + zoneRange);
}
public static boolean inRangeToAggro(Mob agent,PlayerCharacter target){
Vector3fImmutable sl = agent.getLoc();
Vector3fImmutable tl =target.getLoc();
float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
float range = MBServerStatics.AI_BASE_AGGRO_RANGE;
if (agent.isPlayerGuard())
range = 150;
return distanceSquaredToTarget < sqr(range);
}
public static boolean inRangeDropAggro(Mob agent,PlayerCharacter target){
Vector3fImmutable sl = agent.getLoc();
Vector3fImmutable tl = target.getLoc();
float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
float range = agent.getRange() + 150;
if (range > 200)
range = 200;
return distanceSquaredToTarget < sqr(range);
}
public static Vector3fImmutable GetMoveLocation(Mob aiAgent, AbstractCharacter aggroTarget){
// Player isnt moving and neither is mob. Just return
// the mobile's current location. Ain't goin nowhere!
// *** Refactor: Check to ensure methods calling us
// all don't sent move messages when not moving.
if ((aggroTarget.isMoving() == false))
return aggroTarget.getLoc();
if (aggroTarget.getEndLoc().x != 0){
float aggroTargetDistanceSquared = aggroTarget.getLoc().distanceSquared2D(aggroTarget.getEndLoc());
float aiAgentDistanceSquared = aiAgent.getLoc().distanceSquared2D(aggroTarget.getEndLoc());
if (aiAgentDistanceSquared >= aggroTargetDistanceSquared)
return aggroTarget.getEndLoc();
else{
float distanceToMove = sqrt(aggroTargetDistanceSquared + aiAgentDistanceSquared) *.5f;
return aggroTarget.getFaceDir().scaleAdd(distanceToMove, aggroTarget.getLoc());
}
}
// One of us is moving so let's calculate our destination loc for this
// simulation frame. We will simply project our position onto the
// character's movement vector and return the closest point.
return aiAgent.getLoc().ClosestPointOnLine(aggroTarget.getLoc(), aggroTarget.getEndLoc());
}
public static void moveToLocation(Mob agent,Vector3fImmutable newLocation, float offset){
try {
//don't move farther than 30 units from player.
if (offset > 30)
offset = 30;
Vector3fImmutable newLoc = Vector3fImmutable.getRandomPointInCircle(newLocation, offset);
agent.setFaceDir(newLoc.subtract2D(agent.getLoc()).normalize());
aiMove(agent,newLoc,false);
} catch (Exception e) {
Logger.error( e.toString());
}
}
public static boolean canMove(Mob agent) {
if (agent.getMobBase() != null && Enum.MobFlagType.SENTINEL.elementOf(agent.getMobBase().getFlags()))
return false;
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned,SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None));
}
public static Vector3fImmutable randomPatrolLocation(Mob agent,Vector3fImmutable center, float radius){
//Determing where I want to move.
return new Vector3fImmutable((center.x - radius) + ((ThreadLocalRandom.current().nextFloat()+.1f*2)*radius),
center.y,
(center.z - radius) + ((ThreadLocalRandom.current().nextFloat()+.1f *2)*radius));
}
public static Long estimateMovementTime(Mob agent) {
if(agent.getEndLoc().x == 0 && agent.getEndLoc().y == 0)
return 0L;
return (long) ((agent.getLoc().distance2D(agent.getEndLoc())*1000)/agent.getSpeed());
}
public static void aiMove(Mob agent,Vector3fImmutable vect, boolean isWalking) {
//update our walk/run state.
if (isWalking && !agent.isWalk()){
agent.setWalkMode(true);
MovementManager.sendRWSSMsg(agent);
}else if(!isWalking && agent.isWalk()){
agent.setWalkMode(false);
MovementManager.sendRWSSMsg(agent);
}
MoveToPointMsg msg = new MoveToPointMsg();
// Regions currentRegion = Mob.InsideBuildingRegion(agent);
//
// if (currentRegion != null){
//
//
// if (currentRegion.isGroundLevel()){
// agent.setInBuilding(0);
// agent.setInFloorID(-1);
// }else{
// agent.setInBuilding(currentRegion.getLevel());
// agent.setInFloorID(currentRegion.getRoom());
// }
// }else{
// agent.setInBuilding(-1);
// agent.setInFloorID(-1);
// agent.setInBuildingID(0);
// }
// agent.setLastRegion(currentRegion);
Vector3fImmutable startLoc = null;
Vector3fImmutable endLoc = null;
// if (agent.getLastRegion() != null){
// Building inBuilding = Building.getBuildingFromCache(agent.getInBuildingID());
// if (inBuilding != null){
// startLoc = ZoneManager.convertWorldToLocal(inBuilding, agent.getLoc());
// endLoc = ZoneManager.convertWorldToLocal(inBuilding, vect);
// }
// }else{
// agent.setBuildingID(0);
// agent.setInBuildingID(0);
// startLoc = agent.getLoc();
// endLoc = vect;
// }
startLoc = agent.getLoc();
endLoc = vect;
msg.setSourceType(GameObjectType.Mob.ordinal());
msg.setSourceID(agent.getObjectUUID());
msg.setStartCoord(startLoc);
msg.setEndCoord(endLoc);
msg.setUnknown01(-1);
msg.setInBuilding(-1);
msg.setTargetType(0);
msg.setTargetID(0);
try {
MovementManager.movement(msg, agent);
} catch (MsgSendException e) {
// TODO Figure out how we want to handle the msg send exception
e.printStackTrace();
}
}
public static Vector3fImmutable GetDestinationToCharacter(Mob aiAgent, AbstractCharacter character){
if (!character.isMoving())
return character.getLoc();
float agentDistanceEndLoc = aiAgent.getLoc().distanceSquared2D(character.getEndLoc());
float characterDistanceEndLoc = character.getLoc().distanceSquared2D(character.getEndLoc());
if (agentDistanceEndLoc > characterDistanceEndLoc)
return character.getEndLoc();
return character.getLoc();
}
public static boolean updateMovementToCharacter(Mob aiAgent, AbstractCharacter aggroTarget){
if (aiAgent.destination.equals(Vector3fImmutable.ZERO))
return true;
if (!aiAgent.isMoving())
return true;
if (aggroTarget.isMoving()){
if (!aiAgent.destination.equals(aggroTarget.getEndLoc()) && !aiAgent.destination.equals(aggroTarget.getLoc()))
return true;
}else{
if (aiAgent.destination.equals(aggroTarget.getLoc()))
return false;
}
return false;
}
}