Public Repository for the Magicbane Shadowbane Emulator
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/*
* Copyright MagicBane 2013
*/
package engine.util;
import engine.InterestManagement.RealmMap;
import engine.gameManager.ConfigManager;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import javax.imageio.ImageIO;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
public enum MapLoader {
MAPLOADER;
public static int[][] loadMap() {
BufferedImage image;
int[][] realmMap;
long timeToLoad = System.currentTimeMillis();
long bytesRead = 0;
long realmsWritten = 0;
int realmUUID;
String mapPath = null;
// Load image from disk
try {
mapPath = ConfigManager.DEFAULT_DATA_DIR + "realmmaps/" + ConfigManager.MB_WORLD_REALMMAP.getValue() + ".png";
image = ImageIO.read(new File(mapPath));
// Array size determined by image size
MBServerStatics.SPATIAL_HASH_BUCKETSX = image.getWidth();
MBServerStatics.SPATIAL_HASH_BUCKETSY = image.getHeight();
realmMap = new int[MBServerStatics.SPATIAL_HASH_BUCKETSX][MBServerStatics.SPATIAL_HASH_BUCKETSY];
} catch (IOException e) {
Logger.error("Error loading realm map: " + mapPath);
return null;
}
// Flip image on the y axis
image = flipImage(image);
// Load spatial imageMap with color data from file
for (int i = 0; i < MBServerStatics.SPATIAL_HASH_BUCKETSY; i++) {
for (int j = 0; j < MBServerStatics.SPATIAL_HASH_BUCKETSX; j++) {
Color pixelColor = new Color(image.getRGB(j, i));
realmUUID = RealmMap.getRealmIDByColor(pixelColor);
realmMap[j][i] = realmUUID;
bytesRead++;
if (realmUUID != 0)
realmsWritten++;
}
}
timeToLoad = System.currentTimeMillis() - timeToLoad;
Logger.info(bytesRead + " pixels processed in " + timeToLoad + " milis");
Logger.info(realmsWritten + " realm pixels written ");
return realmMap;
}
public static BufferedImage flipImage(BufferedImage img) {
int w = img.getWidth();
int h = img.getHeight();
BufferedImage dimg = new BufferedImage(w, h, img.getColorModel()
.getTransparency());
Graphics2D g = dimg.createGraphics();
g.drawImage(img, 0, 0, w, h, 0, h, w, 0, null);
g.dispose();
return dimg;
}
}