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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.objects;
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import ch.claude_martin.enumbitset.EnumBitSet;
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import engine.Enum;
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import engine.gameManager.DbManager;
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import engine.gameManager.NPCManager;
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import engine.loot.BootySetEntry;
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import engine.server.MBServerStatics;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.ArrayList;
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import java.util.HashMap;
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public class MobBase extends AbstractGameObject {
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private final int loadID;
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private final String firstName;
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private final byte level;
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private final float scale;
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public int bootySet;
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public Enum.MobBehaviourType fsm;
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public EnumBitSet<Enum.MonsterType> notEnemy;
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public EnumBitSet<Enum.MonsterType> enemy;
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private float healthMax;
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private int attackRating;
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private int defenseRating;
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private float damageMin;
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private float damageMax;
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private float hitBoxRadius;
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private EnumBitSet<Enum.MobFlagType> flags;
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private int mask;
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private int goldMod;
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private int seeInvis;
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private int spawnTime = 0;
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private int defense = 0;
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private int atr = 0;
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private float minDmg = 0;
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private float maxDmg = 0;
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private float attackRange;
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private boolean isNecroPet = false;
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private MobBaseStats mobBaseStats;
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private float walk = 0;
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private float run = 0;
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private float walkCombat = 0;
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private float runCombat = 0;
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/**
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* ResultSet Constructor
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*/
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public MobBase(ResultSet rs) throws SQLException {
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super(rs, rs.getInt("ID"));
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this.loadID = rs.getInt("loadID");
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this.firstName = rs.getString("name");
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this.level = rs.getByte("level");
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this.goldMod = rs.getInt("goldMod");
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this.spawnTime = rs.getInt("spawnTime");
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this.healthMax = rs.getInt("health");
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this.damageMin = rs.getFloat("minDmg");
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this.damageMax = rs.getFloat("maxDmg");
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this.attackRating = rs.getInt("atr");
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this.defenseRating = rs.getInt("defense");
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this.attackRange = rs.getFloat("attackRange");
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this.bootySet = rs.getInt("bootySet");
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this.fsm = Enum.MobBehaviourType.valueOf(rs.getString("fsm"));
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this.flags = EnumBitSet.asEnumBitSet(rs.getLong("flags"), Enum.MobFlagType.class);
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this.notEnemy = EnumBitSet.asEnumBitSet(rs.getLong("notEnemy"), Enum.MonsterType.class);
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this.enemy = EnumBitSet.asEnumBitSet(rs.getLong("enemy"), Enum.MonsterType.class);
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this.seeInvis = rs.getInt("seeInvis");
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this.scale = rs.getFloat("scale");
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this.hitBoxRadius = 5f;
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this.mask = 0;
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if (this.getObjectUUID() == 12021 || this.getObjectUUID() == 12022)
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this.isNecroPet = true;
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if (Enum.MobFlagType.HUMANOID.elementOf(this.flags))
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this.mask += MBServerStatics.MASK_HUMANOID;
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if (Enum.MobFlagType.UNDEAD.elementOf(this.flags))
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this.mask += MBServerStatics.MASK_UNDEAD;
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if (Enum.MobFlagType.BEAST.elementOf(this.flags))
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this.mask += MBServerStatics.MASK_BEAST;
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if (Enum.MobFlagType.DRAGON.elementOf(this.flags))
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this.mask += MBServerStatics.MASK_DRAGON;
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if (Enum.MobFlagType.RAT.elementOf(this.flags))
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this.mask += MBServerStatics.MASK_RAT;
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this.mobBaseStats = DbManager.MobBaseQueries.LOAD_STATS(this.loadID);
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DbManager.MobBaseQueries.LOAD_ALL_MOBBASE_SPEEDS(this);
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}
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public static HashMap<Integer, MobEquipment> loadEquipmentSet(int equipmentSetID) {
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ArrayList<BootySetEntry> equipList;
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HashMap<Integer, MobEquipment> equip = new HashMap<>();
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if (equipmentSetID == 0)
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return equip;
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equipList = NPCManager._bootySetMap.get(equipmentSetID);
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if (equipList == null)
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return equip;
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for (BootySetEntry equipmentSetEntry : equipList) {
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MobEquipment mobEquipment = new MobEquipment(equipmentSetEntry.itemBase, equipmentSetEntry.dropChance);
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ItemBase itemBase = mobEquipment.getItemBase();
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if (itemBase != null) {
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if (itemBase.getType().equals(Enum.ItemType.WEAPON))
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if (mobEquipment.getSlot() == 1 && itemBase.getEquipFlag() == 2)
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mobEquipment.setSlot(2);
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equip.put(mobEquipment.getSlot(), mobEquipment);
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}
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}
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return equip;
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}
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public static MobBase getMobBase(int id) {
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return DbManager.MobBaseQueries.GET_MOBBASE(id);
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}
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public static int GetClassType(int mobbaseID) {
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switch (mobbaseID) {
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case 17235:
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case 17233:
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case 17256:
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case 17259:
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case 17260:
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case 17261:
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return 2518;
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case 17258:
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case 17257:
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case 17237:
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case 17234:
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return 2521;
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default:
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return 2518;
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}
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}
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public void updateSpeeds(float walk, float walkCombat, float run, float runCombat) {
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this.walk = walk;
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this.walkCombat = walkCombat;
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this.run = run;
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this.runCombat = runCombat;
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}
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/*
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* Getters
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*/
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public String getFirstName() {
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return this.firstName;
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}
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public int getLoadID() {
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return this.loadID;
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}
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public int getLevel() {
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return this.level;
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}
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public float getHealthMax() {
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return this.healthMax;
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}
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public float getDamageMin() {
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return this.damageMin;
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}
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public float getDamageMax() {
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return this.damageMax;
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}
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public int getAttackRating() {
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return this.attackRating;
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}
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public int getDefenseRating() {
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return this.defenseRating;
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}
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public EnumBitSet<Enum.MobFlagType> getFlags() {
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return this.flags;
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}
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public float getScale() {
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return this.scale;
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}
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public int getTypeMasks() {
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return this.mask;
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}
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public int getSeeInvis() {
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return this.seeInvis;
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}
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public int getSpawnTime() {
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return this.spawnTime;
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}
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@Override
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public void updateDatabase() {
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// TODO Create update logic.
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}
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public float getHitBoxRadius() {
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if (this.hitBoxRadius < 0f) {
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return 0f;
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} else {
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return this.hitBoxRadius;
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}
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}
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public MobBaseStats getMobBaseStats() {
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return mobBaseStats;
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}
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public float getMaxDmg() {
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return maxDmg;
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}
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public float getMinDmg() {
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return minDmg;
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}
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public int getAtr() {
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return atr;
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}
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public void setAtr(int atr) {
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this.atr = atr;
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}
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public int getDefense() {
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return defense;
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}
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public void setDefense(int defense) {
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this.defense = defense;
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}
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public float getAttackRange() {
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return attackRange;
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}
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public boolean isNecroPet() {
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return isNecroPet;
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}
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public float getWalk() {
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return walk;
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}
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public void setWalk(float walk) {
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this.walk = walk;
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}
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public float getRun() {
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return run;
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}
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public void setRun(float run) {
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this.run = run;
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}
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public float getWalkCombat() {
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return walkCombat;
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}
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public float getRunCombat() {
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return runCombat;
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}
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}
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