Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.msg;
import engine.exception.SerializationException;
import engine.net.AbstractConnection;
import engine.net.ByteBufferReader;
import engine.net.ByteBufferWriter;
import engine.net.client.Protocol;
import engine.objects.PlayerCharacter;
/**
* Bank window opened
*
* @author Burfo
*/
public class AckBankWindowOpenedMsg extends ClientNetMsg {
private int playerType;
private int playerID;
private long unknown01; // possibly NPC ID?
private long unknown02;
/**
* This is the general purpose constructor.
*/
public AckBankWindowOpenedMsg(PlayerCharacter pc, long unknown01, long unknown02) {
super(Protocol.COSTTOOPENBANK);
this.playerType = pc.getObjectType().ordinal();
this.playerID = pc.getObjectUUID();
this.unknown01 = unknown01;
this.unknown02 = unknown02;
}
/**
* This constructor is used by NetMsgFactory. It attempts to deserialize the
* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
* past the limit) then this constructor Throws that Exception to the
* caller.
*/
public AckBankWindowOpenedMsg(AbstractConnection origin, ByteBufferReader reader) {
super(Protocol.COSTTOOPENBANK, origin, reader);
}
/**
* Deserializes the subclass specific items to the supplied NetMsgWriter.
*/
@Override
protected void _deserialize(ByteBufferReader reader) {
playerType = reader.getInt();
playerID = reader.getInt();
unknown01 = reader.getLong();
unknown02 = reader.getLong();
}
/**
* Serializes the subclass specific items from the supplied NetMsgReader.
*/
@Override
protected void _serialize(ByteBufferWriter writer) throws SerializationException {
writer.putInt(playerType);
writer.putInt(playerID);
writer.putLong(unknown01);
writer.putLong(unknown02);
}
public int getPlayerID() {
return playerID;
}
public void setPlayerID(int playerID) {
this.playerID = playerID;
}
public int getPlayerType() {
return playerType;
}
public void setPlayerType(int playerType) {
this.playerType = playerType;
}
}