|
|
|
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
|
|
|
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
|
|
|
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
|
|
|
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
|
|
|
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
|
|
|
// Magicbane Emulator Project © 2013 - 2022
|
|
|
|
// www.magicbane.com
|
|
|
|
|
|
|
|
package engine.gameManager;
|
|
|
|
|
|
|
|
// Defines static methods which comprise the magicbane
|
|
|
|
// building maintenance system.
|
|
|
|
|
|
|
|
import engine.Enum;
|
|
|
|
import engine.objects.Building;
|
|
|
|
import engine.objects.City;
|
|
|
|
import engine.objects.Warehouse;
|
|
|
|
import org.pmw.tinylog.Logger;
|
|
|
|
|
|
|
|
import java.time.LocalDateTime;
|
|
|
|
import java.util.ArrayList;
|
|
|
|
import java.util.HashMap;
|
|
|
|
|
|
|
|
public enum MaintenanceManager {
|
|
|
|
|
|
|
|
MAINTENANCEMANAGER;
|
|
|
|
|
|
|
|
public static void setMaintDateTime(Building building, LocalDateTime maintDate) {
|
|
|
|
|
|
|
|
building.maintDateTime = maintDate;
|
|
|
|
DbManager.BuildingQueries.updateMaintDate(building);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void processBuildingMaintenance() {
|
|
|
|
|
|
|
|
ArrayList<Building> buildingList;
|
|
|
|
ArrayList<Building> maintList;
|
|
|
|
ArrayList<Building> tolList;
|
|
|
|
ArrayList<Building> structureDerank = new ArrayList<>();
|
|
|
|
ArrayList<Building> tolDerank = new ArrayList<>();
|
|
|
|
|
|
|
|
Logger.info("Starting Maintenance on Player Buildings");
|
|
|
|
|
|
|
|
// Build list of buildings to apply maintenance on.
|
|
|
|
|
|
|
|
buildingList = new ArrayList(DbManager.getList(Enum.GameObjectType.Building));
|
|
|
|
HashMap<String, ArrayList<Building>> maintMap = new HashMap<>();
|
|
|
|
|
|
|
|
maintMap = buildMaintList(buildingList);
|
|
|
|
|
|
|
|
maintList = maintMap.get("maint");
|
|
|
|
tolList = maintMap.get("tol");
|
|
|
|
|
|
|
|
// Deduct upkeep and build list of buildings
|
|
|
|
// which did not have funds available
|
|
|
|
|
|
|
|
try {
|
|
|
|
for (Building building : maintList)
|
|
|
|
if (chargeUpkeep(building) == false)
|
|
|
|
structureDerank.add(building);
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Reset maintenance dates for these buildings
|
|
|
|
|
|
|
|
for (Building building : maintList)
|
|
|
|
setMaintDateTime(building, LocalDateTime.now().plusDays(7));
|
|
|
|
|
|
|
|
// Derak or destroy buildings that did not
|
|
|
|
// have funds available.
|
|
|
|
|
|
|
|
try {
|
|
|
|
for (Building building : structureDerank)
|
|
|
|
building.destroyOrDerank(null);
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Process TOL maintenance
|
|
|
|
|
|
|
|
try {
|
|
|
|
for (Building building : tolList)
|
|
|
|
if (chargeUpkeep(building) == false)
|
|
|
|
tolDerank.add(building);
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Reset maintenance dates for these buildings
|
|
|
|
|
|
|
|
for (Building building : tolList)
|
|
|
|
setMaintDateTime(building, LocalDateTime.now().plusDays(7));
|
|
|
|
|
|
|
|
// Derak or destroy buildings that did not
|
|
|
|
// have funds available.
|
|
|
|
|
|
|
|
try {
|
|
|
|
for (Building building : tolDerank)
|
|
|
|
building.destroyOrDerank(null);
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e);
|
|
|
|
}
|
|
|
|
|
|
|
|
Logger.info("Structures: " + structureDerank.size() + "/" + maintList.size() + " TOLS: " + tolDerank.size() + "/" + tolList.size());
|
|
|
|
}
|
|
|
|
|
|
|
|
// Iterate over all buildings in game and apply exclusion rules
|
|
|
|
// returning a list of building for which maintenance is due.
|
|
|
|
|
|
|
|
private static HashMap<String, ArrayList<Building>> buildMaintList(ArrayList<Building> buildingList) {
|
|
|
|
|
|
|
|
HashMap<String, ArrayList<Building>> outMap = new HashMap<>();
|
|
|
|
ArrayList<Building> maintList = new ArrayList<>();
|
|
|
|
ArrayList<Building> tolList = new ArrayList<>();
|
|
|
|
|
|
|
|
for (Building building : buildingList) {
|
|
|
|
|
|
|
|
// No maintenance on NPC owned buildings (Cache loaded)
|
|
|
|
|
|
|
|
if (building.getProtectionState() == Enum.ProtectionState.NPC)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// No maintenance on constructing meshes
|
|
|
|
|
|
|
|
if (building.getRank() < 1)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// No Maintenance on furniture
|
|
|
|
|
|
|
|
if (building.parentBuildingID != 0)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// No Blueprint?
|
|
|
|
|
|
|
|
if (building.getBlueprint() == null) {
|
|
|
|
Logger.error("Blueprint missing for uuid: " + building.getObjectUUID());
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// No maintenance on banestones omfg
|
|
|
|
|
|
|
|
if (building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.BANESTONE))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// no maintenance on Mines omfg
|
|
|
|
|
|
|
|
if (building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.MINE))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// Null Maintenance date?
|
|
|
|
|
|
|
|
if (building.maintDateTime == null) {
|
|
|
|
Logger.error("Null maint date for building UUID: " + building.getObjectUUID());
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Maintenance date is in the future
|
|
|
|
|
|
|
|
if (building.maintDateTime.isAfter(LocalDateTime.now()))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
|
|
//no maintenance if day of week doesn't match
|
|
|
|
|
|
|
|
if (LocalDateTime.now().getDayOfWeek() != building.maintDateTime.getDayOfWeek())
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// Add building to maintenance queue
|
|
|
|
|
|
|
|
if (building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.TOL))
|
|
|
|
tolList.add(building);
|
|
|
|
else
|
|
|
|
maintList.add(building);
|
|
|
|
}
|
|
|
|
|
|
|
|
outMap.put("maint", maintList);
|
|
|
|
outMap.put("tol", tolList);
|
|
|
|
|
|
|
|
return outMap;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Method removes the appropriate amount of gold/resources from
|
|
|
|
// a building according to it's maintenance schedule. True/False
|
|
|
|
// is returned indicating if the building had enough funds to cover.
|
|
|
|
|
|
|
|
public static boolean chargeUpkeep(Building building) {
|
|
|
|
|
|
|
|
City city = null;
|
|
|
|
Warehouse warehouse = null;
|
|
|
|
int maintCost = 0;
|
|
|
|
int overDraft = 0;
|
|
|
|
boolean hasFunds = false;
|
|
|
|
boolean hasResources = false;
|
|
|
|
int resourceValue = 0;
|
|
|
|
|
|
|
|
city = building.getCity();
|
|
|
|
|
|
|
|
if (city != null)
|
|
|
|
warehouse = city.warehouse;
|
|
|
|
|
|
|
|
// Cache maintenance cost value
|
|
|
|
|
|
|
|
maintCost = building.getMaintCost();
|
|
|
|
|
|
|
|
// Something went wrong. Missing buildinggroup from switch?
|
|
|
|
|
|
|
|
if (maintCost == 0) {
|
|
|
|
Logger.error("chargeUpkeep", "Error retrieving rankcost for " + building.getName() + " uuid:" + building.getObjectUUID() + "buildinggroup:" + building.getBlueprint().getBuildingGroup().name());
|
|
|
|
// check if there is enough gold on the building
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (building.getStrongboxValue() >= maintCost)
|
|
|
|
hasFunds = true;
|
|
|
|
|
|
|
|
// If we cannot cover with just the strongbox
|
|
|
|
// see if there is a warehouse that will cover
|
|
|
|
// the overdraft for us.
|
|
|
|
|
|
|
|
|
|
|
|
if (hasFunds == false && (building.assetIsProtected() || building.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.WAREHOUSE)) {
|
|
|
|
overDraft = maintCost - building.getStrongboxValue();
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((overDraft > 0))
|
|
|
|
if ((building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.SHRINE) == false) &&
|
|
|
|
(warehouse != null) && building.assetIsProtected() == true &&
|
|
|
|
(warehouse.resources.get(Enum.ResourceType.GOLD)) >= overDraft) {
|
|
|
|
hasFunds = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// If this is an R8 tree, validate that we can
|
|
|
|
// cover the resources required
|
|
|
|
|
|
|
|
if (building.getRank() == 8) {
|
|
|
|
|
|
|
|
hasResources = true;
|
|
|
|
|
|
|
|
if (warehouse == null)
|
|
|
|
hasResources = false;
|
|
|
|
else {
|
|
|
|
|
|
|
|
resourceValue = warehouse.resources.get(Enum.ResourceType.STONE);
|
|
|
|
|
|
|
|
if (resourceValue < 1500)
|
|
|
|
hasResources = false;
|
|
|
|
|
|
|
|
resourceValue = warehouse.resources.get(Enum.ResourceType.LUMBER);
|
|
|
|
|
|
|
|
if (resourceValue < 1500)
|
|
|
|
hasResources = false;
|
|
|
|
|
|
|
|
resourceValue = warehouse.resources.get(Enum.ResourceType.GALVOR);
|
|
|
|
|
|
|
|
if (resourceValue < 5)
|
|
|
|
hasResources = false;
|
|
|
|
|
|
|
|
resourceValue = warehouse.resources.get(Enum.ResourceType.WORMWOOD);
|
|
|
|
|
|
|
|
if (resourceValue < 5)
|
|
|
|
hasResources = false;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Validation completed but has failed. We can derank
|
|
|
|
// the target building and early exit
|
|
|
|
|
|
|
|
if ((hasFunds == false) ||
|
|
|
|
((building.getRank() == 8) && !hasResources)) {
|
|
|
|
|
|
|
|
// Add cash back to strongbox for lost rank if the building isn't being destroyed
|
|
|
|
// and it's not an R8 deranking
|
|
|
|
|
|
|
|
if ((building.getRank() > 1) && (building.getRank() < 8)) {
|
|
|
|
building.setStrongboxValue(building.getStrongboxValue() + building.getBlueprint().getRankCost(Math.min(building.getRank(), 7)));
|
|
|
|
}
|
|
|
|
|
|
|
|
return false; // Early exit for having failed to meet maintenance
|
|
|
|
}
|
|
|
|
|
|
|
|
// Remove cash and resources
|
|
|
|
|
|
|
|
// withdraw what we can from the building
|
|
|
|
|
|
|
|
building.setStrongboxValue(building.getStrongboxValue() - (maintCost - overDraft));
|
|
|
|
|
|
|
|
// withdraw overdraft from the whorehouse
|
|
|
|
|
|
|
|
if (overDraft > 0) {
|
|
|
|
|
|
|
|
resourceValue = warehouse.resources.get(Enum.ResourceType.GOLD);
|
|
|
|
warehouse.resources.put(Enum.ResourceType.GOLD, resourceValue - overDraft);
|
|
|
|
|
|
|
|
if (!DbManager.WarehouseQueries.UPDATE_WAREHOUSE(warehouse)) {
|
|
|
|
warehouse.resources.put(Enum.ResourceType.GOLD, resourceValue);
|
|
|
|
Logger.error("gold update failed for warehouse of city:" + warehouse.city.getName());
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
Warehouse.AddTransactionToWarehouse(warehouse, Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Enum.ResourceType.GOLD, overDraft);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Early exit as we're done if we're not an R8 tree
|
|
|
|
|
|
|
|
if (building.getRank() < 8)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
// Now for the resources if it's an R8 tree
|
|
|
|
|
|
|
|
// Withdraw Stone
|
|
|
|
|
|
|
|
resourceValue = warehouse.resources.get(Enum.ResourceType.STONE);
|
|
|
|
warehouse.resources.put(Enum.ResourceType.STONE, resourceValue - 1500);
|
|
|
|
|
|
|
|
if (!DbManager.WarehouseQueries.UPDATE_WAREHOUSE(warehouse)) {
|
|
|
|
warehouse.resources.put(Enum.ResourceType.STONE, resourceValue);
|
|
|
|
Logger.error("stone update failed for warehouse of city:" + warehouse.city.getName());
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
Warehouse.AddTransactionToWarehouse(warehouse, Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Enum.ResourceType.STONE, 1500);
|
|
|
|
|
|
|
|
// Withdraw Lumber
|
|
|
|
|
|
|
|
resourceValue = warehouse.resources.get(Enum.ResourceType.LUMBER);
|
|
|
|
warehouse.resources.put(Enum.ResourceType.LUMBER, resourceValue - 1500);
|
|
|
|
|
|
|
|
if (!DbManager.WarehouseQueries.UPDATE_WAREHOUSE(warehouse)) {
|
|
|
|
warehouse.resources.put(Enum.ResourceType.STONE, resourceValue);
|
|
|
|
Logger.error("lumber update failed for warehouse of city:" + warehouse.city.getName());
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
Warehouse.AddTransactionToWarehouse(warehouse, Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Enum.ResourceType.LUMBER, 1500);
|
|
|
|
|
|
|
|
// Withdraw Galvor
|
|
|
|
|
|
|
|
resourceValue = warehouse.resources.get(Enum.ResourceType.GALVOR);
|
|
|
|
warehouse.resources.put(Enum.ResourceType.GALVOR, resourceValue - 5);
|
|
|
|
|
|
|
|
if (!DbManager.WarehouseQueries.UPDATE_WAREHOUSE(warehouse)) {
|
|
|
|
warehouse.resources.put(Enum.ResourceType.GALVOR, resourceValue);
|
|
|
|
Logger.error("GALVOR update failed for warehouse of city:" + warehouse.city.getName());
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
Warehouse.AddTransactionToWarehouse(warehouse, Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Enum.ResourceType.GALVOR, 5);
|
|
|
|
|
|
|
|
// Withdraw GWORMWOOD
|
|
|
|
|
|
|
|
resourceValue = warehouse.resources.get(Enum.ResourceType.WORMWOOD);
|
|
|
|
warehouse.resources.put(Enum.ResourceType.WORMWOOD, resourceValue - 5);
|
|
|
|
|
|
|
|
if (!DbManager.WarehouseQueries.UPDATE_WAREHOUSE(warehouse)) {
|
|
|
|
warehouse.resources.put(Enum.ResourceType.GALVOR, resourceValue);
|
|
|
|
Logger.error("wyrmwood update failed for warehouse of city:" + warehouse.city.getName());
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
Warehouse.AddTransactionToWarehouse(warehouse, Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Enum.ResourceType.WORMWOOD, 5);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void dailyMaintenance() {
|
|
|
|
|
|
|
|
Logger.info("Maintenance has started");
|
|
|
|
|
|
|
|
// Run maintenance on player buildings
|
|
|
|
|
|
|
|
if (ConfigManager.MB_WORLD_MAINTENANCE.getValue().equalsIgnoreCase("true"))
|
|
|
|
processBuildingMaintenance();
|
|
|
|
else
|
|
|
|
Logger.info("Maintenance Costings: DISABLED");
|
|
|
|
|
|
|
|
Logger.info("Maintenance has completed!");
|
|
|
|
}
|
|
|
|
}
|