Public Repository for the Magicbane Shadowbane Emulator
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.jobs;
import engine.InterestManagement.WorldGrid;
import engine.job.AbstractScheduleJob;
import engine.math.Bounds;
import engine.math.Vector3fImmutable;
import engine.net.client.msg.ErrorPopupMsg;
import engine.objects.AbstractWorldObject;
import engine.objects.Building;
import engine.objects.PlayerCharacter;
import engine.server.MBServerStatics;
import java.util.HashSet;
public class StuckJob extends AbstractScheduleJob {
private final PlayerCharacter player;
public StuckJob(PlayerCharacter player) {
super();
this.player = player;
}
@Override
protected void doJob() {
Vector3fImmutable stuckLoc;
Building stuckBuilding = null;
if (player == null)
return;
if (player.getClientConnection() == null)
return;
HashSet<AbstractWorldObject>awoList = WorldGrid.getObjectsInRangePartial(player, 150, MBServerStatics.MASK_BUILDING);
for (AbstractWorldObject awo:awoList){
Building toStuckOutOf = (Building)awo;
if (toStuckOutOf.getStuckLocation() == null)
continue;
if (Bounds.collide(player.getLoc(), toStuckOutOf)){
stuckBuilding = toStuckOutOf;
break;
}
}
//Could not find closest building get stuck location of nearest building.
if (stuckBuilding == null){
ErrorPopupMsg.sendErrorMsg(player, "Unable to find desired location");
return;
} else
stuckLoc = stuckBuilding.getStuckLocation();
if (stuckLoc == null){
ErrorPopupMsg.sendErrorMsg(player, "Unable to find desired location");
return;
}
player.teleport(stuckLoc);
// Needs to be re-written with stuck locations
// Disabled for now.
/*
// Cannot have a null zone or player
if (this.player == null)
return;
if (ZoneManager.findSmallestZone(player.getLoc()) == null)
return;
// If player is on a citygrid make sure the stuck direction
// is facing away from the tree
if ((ZoneManager.findSmallestZone(player.getLoc()).isNPCCity()) ||
(ZoneManager.findSmallestZone(player.getLoc()).isPlayerCity())) {
zoneVector = player.getLoc().subtract(ZoneManager.findSmallestZone(player.getLoc()).getLoc());
zoneVector = zoneVector.normalize();
if (zoneVector.dot(player.getFaceDir()) > 0)
return;
}
player.teleport(player.getLoc().add(player.getFaceDir().mult(34)));
*/
}
@Override
protected void _cancelJob() {
}
private void sendTrackArrow(float rotation) {
}
}