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120 lines
3.5 KiB
120 lines
3.5 KiB
3 years ago
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.jobs;
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import engine.InterestManagement.WorldGrid;
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import engine.job.AbstractScheduleJob;
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import engine.math.Bounds;
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import engine.math.Vector3fImmutable;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.objects.AbstractWorldObject;
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import engine.objects.Building;
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import engine.objects.PlayerCharacter;
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import engine.server.MBServerStatics;
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import java.util.HashSet;
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public class StuckJob extends AbstractScheduleJob {
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private final PlayerCharacter player;
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public StuckJob(PlayerCharacter player) {
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super();
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this.player = player;
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}
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@Override
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protected void doJob() {
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Vector3fImmutable stuckLoc;
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Building stuckBuilding = null;
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if (player == null)
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return;
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if (player.getClientConnection() == null)
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return;
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HashSet<AbstractWorldObject>awoList = WorldGrid.getObjectsInRangePartial(player, 150, MBServerStatics.MASK_BUILDING);
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for (AbstractWorldObject awo:awoList){
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Building toStuckOutOf = (Building)awo;
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if (toStuckOutOf.getStuckLocation() == null)
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continue;
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if (Bounds.collide(player.getLoc(), toStuckOutOf)){
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stuckBuilding = toStuckOutOf;
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break;
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}
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}
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//Could not find closest building get stuck location of nearest building.
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if (stuckBuilding == null){
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ErrorPopupMsg.sendErrorMsg(player, "Unable to find desired location");
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return;
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} else
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stuckLoc = stuckBuilding.getStuckLocation();
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if (stuckLoc == null){
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ErrorPopupMsg.sendErrorMsg(player, "Unable to find desired location");
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return;
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}
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player.teleport(stuckLoc);
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// Needs to be re-written with stuck locations
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// Disabled for now.
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/*
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// Cannot have a null zone or player
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if (this.player == null)
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return;
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if (ZoneManager.findSmallestZone(player.getLoc()) == null)
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return;
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// If player is on a citygrid make sure the stuck direction
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// is facing away from the tree
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if ((ZoneManager.findSmallestZone(player.getLoc()).isNPCCity()) ||
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(ZoneManager.findSmallestZone(player.getLoc()).isPlayerCity())) {
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zoneVector = player.getLoc().subtract(ZoneManager.findSmallestZone(player.getLoc()).getLoc());
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zoneVector = zoneVector.normalize();
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if (zoneVector.dot(player.getFaceDir()) > 0)
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return;
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}
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player.teleport(player.getLoc().add(player.getFaceDir().mult(34)));
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*/
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}
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@Override
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protected void _cancelJob() {
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}
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private void sendTrackArrow(float rotation) {
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}
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}
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