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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.objects ;
import engine.Enum ;
import engine.InterestManagement.HeightMap ;
import engine.db.archive.DataWarehouse ;
import engine.gameManager.DbManager ;
import engine.gameManager.ZoneManager ;
import engine.math.Bounds ;
import engine.math.Vector2f ;
import engine.math.Vector3fImmutable ;
import engine.net.ByteBufferWriter ;
import engine.server.MBServerStatics ;
import org.pmw.tinylog.Logger ;
import java.sql.ResultSet ;
import java.sql.SQLException ;
import java.util.ArrayList ;
import java.util.Collections ;
import java.util.Set ;
import java.util.concurrent.ConcurrentHashMap ;
public class Zone extends AbstractGameObject {
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public final Set < Building > zoneBuildingSet = Collections . newSetFromMap ( new ConcurrentHashMap < > ( ) ) ;
public final Set < NPC > zoneNPCSet = Collections . newSetFromMap ( new ConcurrentHashMap < > ( ) ) ;
public final Set < Mob > zoneMobSet = Collections . newSetFromMap ( new ConcurrentHashMap < > ( ) ) ;
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public final int playerCityUUID ;
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public final String zoneName ;
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public final float xOffset ;
public final float zOffset ;
public final float yOffset ;
public final int zoneTemplate ;
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public final byte peaceZone ;
public final String Icon1 ;
public final String Icon2 ;
public final String Icon3 ;
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public float absX = 0 . 0f ;
public float absY = 0 . 0f ;
public float absZ = 0 . 0f ;
public int minLvl ;
public int maxLvl ;
public boolean hasBeenHotzone = false ;
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public ArrayList < Zone > nodes = null ;
public int parentZoneID ;
public Zone parent = null ;
public Bounds bounds ;
public boolean isNPCCity = false ;
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public boolean isGuildZone ;
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public String hash ;
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public float worldAltitude = 0 ;
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public float seaLevel = 0f ;
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public static final Set < Mob > respawnQue = Collections . newSetFromMap ( new ConcurrentHashMap < > ( ) ) ;
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public static long lastRespawn = 0 ;
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public Bounds blendBounds ;
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/**
* ResultSet Constructor
*/
public Zone ( ResultSet rs ) throws SQLException {
super ( rs ) ;
this . parentZoneID = rs . getInt ( " parent " ) ;
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this . playerCityUUID = rs . getInt ( " playerCityUUID " ) ;
this . isGuildZone = this . playerCityUUID ! = 0 ;
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this . zoneName = rs . getString ( " Name " ) ;
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this . xOffset = rs . getFloat ( " xOffset " ) ;
this . zOffset = rs . getFloat ( " zOffset " ) ;
this . yOffset = rs . getFloat ( " yOffset " ) ;
this . zoneTemplate = rs . getInt ( " zoneTemplate " ) ;
this . peaceZone = rs . getByte ( " paceZone " ) ;
this . Icon1 = rs . getString ( " icon1 " ) ;
this . Icon2 = rs . getString ( " icon2 " ) ;
this . Icon3 = rs . getString ( " icon3 " ) ;
this . minLvl = rs . getInt ( " min_level " ) ;
this . maxLvl = rs . getInt ( " max_level " ) ;
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this . hash = rs . getString ( " hash " ) ;
//this needs to be here specifically for new zones created after server boot (e.g. player city zones)
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Zone parentZone = ZoneManager . getZoneByUUID ( parentZoneID ) ;
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this . setParent ( parentZone ) ;
if ( this . minLvl = = 0 & & parentZone ! = null ) {
this . minLvl = parentZone . minLvl ;
this . maxLvl = parentZone . maxLvl ;
}
if ( parentZone ! = null )
parentZone . addNode ( this ) ;
// If zone doesn't yet hava a hash then write it back to the zone table
if ( hash = = null )
setHash ( ) ;
}
public static void serializeForClientMsg ( Zone zone , ByteBufferWriter writer ) {
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if ( zone . zoneTemplate = = 0 & & zone . playerCityUUID = = 0 )
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Logger . warn ( " Warning! WorldServerMap with ID " + zone . getObjectUUID ( ) + " has a loadnum of 0 (player city) and no city linked. This will probably crash the client! " ) ;
// Player City Terraform values serialized here.
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if ( zone . playerCityUUID > 0 ) {
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writer . put ( ( byte ) 1 ) ; // Player City - True
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writer . putFloat ( Enum . CityBoundsType . ZONE . halfExtents ) ;
writer . putFloat ( Enum . CityBoundsType . ZONE . halfExtents ) ;
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} else
writer . put ( ( byte ) 0 ) ; // Player City - False
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writer . putFloat ( zone . xOffset ) ;
writer . putFloat ( zone . zOffset ) ;
writer . putFloat ( zone . yOffset ) ;
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writer . putInt ( 0 ) ;
writer . putInt ( 0 ) ;
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writer . putInt ( zone . zoneTemplate ) ;
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if ( zone . playerCityUUID > 0 ) {
City k = City . getCity ( zone . playerCityUUID ) ;
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if ( k ! = null ) {
writer . putInt ( k . getObjectType ( ) . ordinal ( ) ) ;
writer . putInt ( k . getObjectUUID ( ) ) ;
} else
writer . putLong ( 0x0 ) ;
} else {
writer . putInt ( zone . getObjectType ( ) . ordinal ( ) ) ;
writer . putInt ( zone . getObjectUUID ( ) ) ;
}
writer . putInt ( zone . nodes . size ( ) ) ;
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City city = City . getCity ( zone . playerCityUUID ) ;
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if ( city ! = null )
writer . putString ( city . getCityName ( ) ) ;
else
writer . putString ( zone . zoneName ) ;
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writer . put ( zone . peaceZone ) ;
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writer . putString ( zone . Icon1 ) ;
writer . putString ( zone . Icon2 ) ;
writer . putString ( zone . Icon3 ) ;
writer . put ( ( byte ) 0 ) ; // Pad
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for ( Zone child : zone . nodes ) {
Zone . serializeForClientMsg ( child , writer ) ;
}
}
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/* Method sets a default value for player cities
* otherwise using values derived from the loadnum
* field in the obj_zone database table.
*/
public void setBounds ( ) {
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// Set initial bounds object
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this . bounds = Bounds . borrow ( ) ;
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Vector2f zoneSize = ZoneManager . _zone_size_data . get ( this . zoneTemplate ) ;
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// Default to player zone size on error? Maybe log this
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if ( zoneSize ! = null )
this . bounds . setBounds ( new Vector2f ( this . absX , this . absZ ) , zoneSize , 0 . 0f ) ;
else
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bounds . setBounds ( new Vector2f ( this . absX , this . absZ ) , new Vector2f ( Enum . CityBoundsType . ZONE . halfExtents , Enum . CityBoundsType . ZONE . halfExtents ) , 0 . 0f ) ;
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HeightMap heightMap = this . getHeightMap ( ) ;
// Set heightmap blending bounds
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if ( heightMap = = null ) {
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this . blendBounds = bounds ;
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} else {
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this . blendBounds = Bounds . borrow ( ) ;
this . blendBounds . setBounds ( new Vector2f ( this . absX , this . absZ ) , bounds . getHalfExtents ( ) . subtract ( heightMap . zone_minBlend , heightMap . zone_minBlend ) , 0 . 0f ) ;
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}
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}
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public void setParent ( final Zone value ) {
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this . parent = value ;
this . parentZoneID = ( this . parent ! = null ) ? this . parent . getObjectUUID ( ) : 0 ;
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// Seafloor
if ( this . parent = = null ) {
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this . absX = this . xOffset ;
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this . absY = MBServerStatics . SEA_FLOOR_ALTITUDE ;
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this . absZ = this . zOffset ;
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this . seaLevel = 0 ;
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this . setBounds ( ) ;
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return ;
}
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this . absX = this . xOffset + parent . absX ;
this . absY = this . yOffset + parent . absY ;
this . absZ = this . zOffset + parent . absZ ;
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if ( this . minLvl = = 0 | | this . maxLvl = = 0 ) {
this . minLvl = this . parent . minLvl ;
this . maxLvl = this . parent . maxLvl ;
}
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this . setBounds ( ) ;
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this . worldAltitude = ZoneManager . caclulateWorldAltitude ( this ) ;
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if ( this . parent = = null ) {
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this . seaLevel = MBServerStatics . SEA_FLOOR_ALTITUDE ;
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return ;
}
if ( this . getHeightMap ( ) = = null ) {
this . seaLevel = this . parent . seaLevel ;
return ;
}
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if ( this . getHeightMap ( ) . seaLevel ! = 0 )
this . seaLevel = this . worldAltitude + this . getHeightMap ( ) . seaLevel ;
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else
this . seaLevel = this . parent . seaLevel ;
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}
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public boolean isMacroZone ( ) {
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// Macro zones have icons.
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if ( this . isGuildZone = = true )
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return false ;
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if ( this . parent = = null )
return false ;
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return ! Icon1 . equals ( " " ) ;
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}
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public Vector3fImmutable getLoc ( ) {
return new Vector3fImmutable ( this . absX , this . absY , this . absZ ) ;
}
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public int getParentZoneID ( ) {
return this . parentZoneID ;
}
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public ArrayList < Zone > getNodes ( ) {
if ( this . nodes = = null ) {
this . nodes = DbManager . ZoneQueries . GET_MAP_NODES ( super . getObjectUUID ( ) ) ;
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//Add reverse lookup for child->parent
if ( this . nodes ! = null )
for ( Zone zone : this . nodes ) {
zone . setParent ( this ) ;
}
}
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return nodes ;
}
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/*
* Serializing
*/
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public void addNode ( Zone child ) {
this . nodes . add ( child ) ;
}
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@Override
public void updateDatabase ( ) {
// TODO Auto-generated method stub
}
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public boolean isContinent ( ) {
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if ( this . equals ( ZoneManager . getSeaFloor ( ) ) )
return false ;
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if ( this . getNodes ( ) . isEmpty ( ) )
return false ;
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if ( this . getNodes ( ) . get ( 0 ) . isMacroZone ( ) )
return true ;
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return this . parent . equals ( ZoneManager . getSeaFloor ( ) ) ;
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}
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public void setHash ( ) {
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this . hash = DataWarehouse . hasher . encrypt ( this . getObjectUUID ( ) ) ;
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// Write hash to player character table
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DataWarehouse . writeHash ( Enum . DataRecordType . ZONE , this . getObjectUUID ( ) ) ;
}
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// Return heightmap for this Zone.
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public HeightMap getHeightMap ( ) {
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if ( this . isGuildZone )
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return HeightMap . PlayerCityHeightMap ;
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return HeightMap . heightmapByLoadNum . get ( this . zoneTemplate ) ;
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}
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}