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111 lines
3.8 KiB
111 lines
3.8 KiB
3 years ago
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.jobs;
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import engine.Enum.GameObjectType;
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import engine.gameManager.PowersManager;
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import engine.math.Vector3fImmutable;
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import engine.net.client.msg.PerformActionMsg;
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import engine.objects.AbstractCharacter;
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import engine.objects.AbstractWorldObject;
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import engine.objects.PlayerCharacter;
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import engine.powers.ActionsBase;
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import engine.powers.EffectsBase;
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import engine.powers.PowersBase;
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import java.util.HashSet;
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public class PersistentAoeJob extends AbstractEffectJob {
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private final AbstractEffectJob aej;
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private int iteration = 0;
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private Vector3fImmutable targetLoc;
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private Vector3fImmutable lastLoc;
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public PersistentAoeJob(AbstractWorldObject source, AbstractWorldObject target, String stackType, int trains, ActionsBase action, PowersBase power, EffectsBase eb, AbstractEffectJob aej, Vector3fImmutable targetLoc) {
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super(source, target, stackType, trains, action, power, eb);
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this.aej = aej;
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if (target != null && this.target.getObjectType() == GameObjectType.PlayerCharacter)
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this.targetLoc = this.target.getLoc();
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else
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this.targetLoc = targetLoc;
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this.lastLoc = targetLoc;
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}
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@Override
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protected void doJob() {
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if (this.aej == null || this.source == null || this.action == null || this.power == null || this.source == null || this.eb == null)
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return;
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if (!this.source.isAlive())
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PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
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else if (this.iteration < this.power.getChantIterations()) {
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this.skipSendEffect = true;
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this.iteration++;
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if (this.target != null){
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this.lastLoc = this.target.getLoc();
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this.targetLoc = this.target.getLoc();
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}
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String stackType = action.getStackType();
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stackType = (stackType.equals("IgnoreStack")) ? Integer.toString(action.getUUID()) : stackType;
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HashSet<AbstractWorldObject> awolist = null;
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if (this.source instanceof PlayerCharacter)
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awolist = PowersManager.getAllTargets(null, this.targetLoc, (PlayerCharacter) this.source, this.power);
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else
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awolist = new HashSet<>();
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PerformActionMsg msg = new PerformActionMsg(power.getToken(), 9999, source
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.getObjectType().ordinal(), source.getObjectUUID(), source.getObjectType().ordinal(),
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source.getObjectUUID(), 0, 0, 0, 2, 0);
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for (AbstractWorldObject awo : awolist) {
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//judge the defense of the target
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if (awo == null
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|| PowersManager.testAttack((PlayerCharacter) this.source, awo, this.power, msg))
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continue;
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PowersManager.finishApplyPowerA((AbstractCharacter) this.source, awo, this.targetLoc, this.power, this.trains, true);
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if (this.target != null && !this.target.isAlive()){
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this.target = null;
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}
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}
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if (AbstractWorldObject.IsAbstractCharacter(source))
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((AbstractCharacter) this.source).addPersistantAoe(stackType, (int) (this.power.getChantDuration() * 1000), this, this.eb, this.trains);
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} else
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PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
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}
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@Override
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protected void _cancelJob() {
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}
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public int getIteration() {
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return this.iteration;
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}
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public int inc() {
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this.iteration++;
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return this.iteration;
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}
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}
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