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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.objects;
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import engine.Enum.DispatchChannel;
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import engine.gameManager.PowersManager;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.ItemProductionMsg;
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import engine.powers.EffectsBase;
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import org.joda.time.DateTime;
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import org.pmw.tinylog.Logger;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.Date;
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public class ProducedItem {
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private int ID;
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private int npcUID;
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private int templateID;
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private DateTime dateToUpgrade;
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private boolean isRandom;
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private String prefix;
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private String suffix;
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private String name;
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private int amount;
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private int producedItemID = 0;
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private boolean inForge;
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private int value;
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private int playerID;
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/**
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* ResultSet Constructor
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*/
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public ProducedItem(ResultSet rs) throws SQLException {
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this.ID = rs.getInt("ID");
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this.npcUID = rs.getInt("npcUID");
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this.templateID = rs.getInt("itemBaseID");
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Date sqlDateTime = rs.getTimestamp("dateToUpgrade");
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if (sqlDateTime != null)
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this.dateToUpgrade = new DateTime(sqlDateTime);
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else
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dateToUpgrade = null;
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this.isRandom = rs.getBoolean("isRandom");
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this.prefix = rs.getString("prefix");
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this.suffix = rs.getString("suffix");
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this.name = rs.getString("name");
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this.inForge = rs.getBoolean("inForge");
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this.value = rs.getInt("value");
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this.playerID = rs.getInt("playerID");
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}
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public ProducedItem(int ID, int npcUID, int templateID, DateTime dateToUpgrade, boolean isRandom, String prefix, String suffix, String name, int playerID) {
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super();
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this.ID = ID;
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this.npcUID = npcUID;
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this.templateID = templateID;
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this.dateToUpgrade = dateToUpgrade;
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this.isRandom = isRandom;
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this.prefix = prefix;
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this.suffix = suffix;
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this.name = name;
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this.value = 0;
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this.playerID = playerID;
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}
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public int getNpcUID() {
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return npcUID;
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}
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public DateTime getDateToUpgrade() {
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return dateToUpgrade;
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}
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public int getTemplateID() {
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return templateID;
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}
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public void setTemplateID(int templateID) {
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this.templateID = templateID;
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}
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public boolean isRandom() {
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return isRandom;
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}
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public void setRandom(boolean isRandom) {
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this.isRandom = isRandom;
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}
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public String getPrefix() {
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return prefix;
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}
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public void setPrefix(String prefix) {
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this.prefix = prefix;
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}
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public String getSuffix() {
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return suffix;
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}
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public void setSuffix(String suffix) {
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this.suffix = suffix;
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}
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public String getName() {
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return name;
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}
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public void setName(String name) {
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this.name = name;
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}
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public int getID() {
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return ID;
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}
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public void setID(int iD) {
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ID = iD;
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}
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public int getAmount() {
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return amount;
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}
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public void setAmount(int amount) {
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this.amount = amount;
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}
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public int getProducedItemID() {
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return producedItemID;
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}
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public void setProducedItemID(int producedItemID) {
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this.producedItemID = producedItemID;
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}
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public boolean isInForge() {
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return inForge;
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}
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public void setInForge(boolean inForge) {
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this.inForge = inForge;
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}
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public int getValue() {
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return value;
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}
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public void setValue(int value) {
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this.value = value;
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}
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public boolean finishProduction() {
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NPC npc = NPC.getFromCache(this.getNpcUID());
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if (npc == null)
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return false;
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//update the client to ID the item in the window when item finishes rolling.
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//If there is more than 1 item left to roll, complete the item and throw it in inventory
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//and reproduce next item.
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try {
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if (this.getAmount() > 1) {
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this.setAmount(this.getAmount() - 1);
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npc.completeItem(this.getProducedItemID());
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int pToken = 0;
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int sToken = 0;
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if (!this.isRandom()) {
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EffectsBase eb = PowersManager.getEffectByIDString(this.getPrefix());
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if (eb != null)
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pToken = eb.getToken();
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eb = PowersManager.getEffectByIDString(this.getSuffix());
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if (eb != null)
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sToken = eb.getToken();
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}
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Item item = npc.produceItem(0, this.getAmount(), this.isRandom(), pToken, sToken, this.getName(), this.getTemplateID());
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if (item == null)
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return false;
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} else {
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//update item to complete
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MobLoot targetItem = MobLoot.getFromCache(this.getProducedItemID());
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if (targetItem == null)
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return false;
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ItemProductionMsg outMsg = new ItemProductionMsg(npc.getBuilding(), npc, targetItem, 8, true);
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DispatchMessage.dispatchMsgToInterestArea(npc, outMsg, DispatchChannel.SECONDARY, 700, false, false);
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}
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} catch (Exception e) {
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Logger.error(e);
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return false;
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}
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return true;
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}
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public int getPlayerID() {
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return playerID;
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}
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}
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