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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.objects;
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import engine.Enum;
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import engine.gameManager.ChatManager;
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import engine.gameManager.DbManager;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.*;
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import engine.server.MBServerStatics;
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import org.joda.time.DateTime;
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import org.json.simple.JSONArray;
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import org.json.simple.JSONObject;
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import org.pmw.tinylog.Logger;
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import java.sql.SQLException;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.HashMap;
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import java.util.concurrent.ConcurrentHashMap;
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public class Warehouse {
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public EnumSet<Enum.ResourceType> locked = EnumSet.noneOf(Enum.ResourceType.class);
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public Building building;
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public City city;
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public ArrayList<Transaction> transactions = new ArrayList<>();
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public ConcurrentHashMap<Enum.ResourceType, Integer> resources = new ConcurrentHashMap<>();
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public Warehouse(Building building) {
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this.building = building;
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this.city = building.getCity();
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// New empty warehouse
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for (Enum.ResourceType resourceType : EnumSet.allOf(Enum.ResourceType.class))
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this.resources.put(resourceType, 0);
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// With no locks
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this.locked = EnumSet.noneOf(Enum.ResourceType.class);
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}
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public Warehouse(JSONObject warehouse) throws SQLException {
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JSONObject resources = (JSONObject) warehouse.get("resources");
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for (Object key : resources.keySet()) {
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Enum.ResourceType resourceType = Enum.ResourceType.valueOf((String) key);
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int value = ((Long) resources.get(key)).intValue();
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this.resources.put(resourceType, value);
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}
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JSONArray lockedResources = (JSONArray) warehouse.get("locked");
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if (lockedResources.isEmpty() == false)
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for (Object o : lockedResources)
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this.locked.add(Enum.ResourceType.valueOf((String) o));
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}
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public static HashMap<Enum.ResourceType, Integer>
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calculateWarehouseOverdraft(Warehouse warehouse, HashMap<Enum.ResourceType, Integer> costMap) {
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HashMap<Enum.ResourceType, Integer> overdraft = new HashMap<>();
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for (Enum.ResourceType resourceType : costMap.keySet()) {
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int cost = costMap.get(resourceType);
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if (cost > warehouse.resources.get(resourceType))
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overdraft.put(resourceType, cost - warehouse.resources.get(resourceType));
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}
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return overdraft;
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}
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public static void warehouseDeposit(MerchantMsg msg, PlayerCharacter player, NPC npc) {
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Building warehouseBuilding;
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Warehouse warehouse;
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int depositAmount;
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Dispatch dispatch;
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Item resource = Item.getFromCache(msg.getItemID());
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if (resource == null)
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return;
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depositAmount = msg.getAmount();
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CharacterItemManager itemMan = player.charItemManager;
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if (!itemMan.doesCharOwnThisItem(resource.getObjectUUID()))
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return;
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warehouseBuilding = npc.getBuilding();
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if (warehouseBuilding == null)
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return;
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warehouse = warehouseBuilding.getCity().warehouse;
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if (warehouse == null)
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return;
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if (!deposit(player, resource, depositAmount, true, true, warehouse)) {
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return;
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}
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ViewResourcesMessage vrm = new ViewResourcesMessage(player);
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vrm.setGuild(player.getGuild());
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vrm.setWarehouseBuilding(warehouseBuilding);
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vrm.configure();
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dispatch = Dispatch.borrow(player, vrm);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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}
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public static void warehouseWithdraw(MerchantMsg msg, PlayerCharacter player, NPC npc) {
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int withdrawAmount;
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Building warehouseBuilding;
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Warehouse warehouse;
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Dispatch dispatch;
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withdrawAmount = msg.getAmount();
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warehouseBuilding = npc.getBuilding();
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if (warehouseBuilding == null)
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return;
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if (player.getGuild() != warehouseBuilding.getGuild() || !GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return;
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City city = warehouseBuilding.getCity();
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if (city == null)
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return;
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warehouse = city.warehouse;
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if (warehouse == null)
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return;
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Enum.ResourceType resourceType = Enum.ResourceType.hashLookup.get(msg.getHashID());
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if (isResourceLocked(warehouse, resourceType)) {
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ChatManager.chatSystemInfo(player, "You cannot withdrawl a locked resource.");
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return;
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}
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if (!withdraw(warehouse, player, resourceType, withdrawAmount, true, true)) {
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ChatManager.chatGuildError(player, "Failed to withdrawl " + resourceType.name() + '.');
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Logger.debug(player.getName() + " Failed to withdrawl =" + resourceType.name() + " from Warehouse With ID = " + warehouseBuilding.getObjectUUID());
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return;
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}
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ViewResourcesMessage vrm = new ViewResourcesMessage(player);
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vrm.setGuild(player.getGuild());
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vrm.setWarehouseBuilding(warehouseBuilding);
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vrm.configure();
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dispatch = Dispatch.borrow(player, vrm);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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}
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public static void warehouseLock(MerchantMsg msg, PlayerCharacter player, NPC npc) {
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Building warehouseBuilding;
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Warehouse warehouse;
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int hashID;
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Dispatch dispatch;
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hashID = msg.getHashID();
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warehouseBuilding = npc.getBuilding();
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if (warehouseBuilding == null)
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return;
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if (player.getGuild() != warehouseBuilding.getGuild() || !GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return;
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City city = warehouseBuilding.getCity();
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if (city == null)
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return;
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warehouse = city.warehouse;
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Enum.ResourceType resourceType = Enum.ResourceType.hashLookup.get(hashID);
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// toggle lock
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if (warehouse.locked.contains(resourceType)) {
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boolean worked;
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warehouse.locked.remove(resourceType);
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worked = DbManager.WarehouseQueries.UPDATE_WAREHOUSE(warehouse);
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if (worked) {
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ViewResourcesMessage vrm = new ViewResourcesMessage(player);
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vrm.setGuild(player.getGuild());
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vrm.setWarehouseBuilding(warehouseBuilding);
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vrm.configure();
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dispatch = Dispatch.borrow(player, vrm);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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} else
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warehouse.locked.add(resourceType);
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return;
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}
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boolean worked;
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warehouse.locked.add(resourceType);
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worked = DbManager.WarehouseQueries.UPDATE_WAREHOUSE(warehouse);
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if (worked) {
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ViewResourcesMessage vrm = new ViewResourcesMessage(player);
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vrm.setGuild(player.getGuild());
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vrm.setWarehouseBuilding(warehouseBuilding);
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vrm.configure();
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dispatch = Dispatch.borrow(player, vrm);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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} else
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warehouse.locked.remove(resourceType);
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}
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public static synchronized boolean deposit(PlayerCharacter pc, Item resource, int amount, boolean removeFromInventory, boolean transaction, Warehouse warehouse) {
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ClientConnection origin = pc.getClientConnection();
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if (origin == null)
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return false;
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if (amount < 0) {
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Logger.info(pc.getFirstName() + " Attempting to Dupe!!!!!!");
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return false;
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}
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Enum.ResourceType resourceType = Enum.ResourceType.resourceLookup.get(resource.templateID);
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if (warehouse.resources.get(resourceType) == null)
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return false;
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CharacterItemManager itemMan = pc.charItemManager;
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if (itemMan == null)
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return false;
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if (itemMan.getGoldTrading() > 0) {
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ErrorPopupMsg.sendErrorPopup(pc, 195);
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return false;
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}
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if (!itemMan.doesCharOwnThisItem(resource.getObjectUUID()))
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return false;
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if (!resource.validForInventory(origin, pc, itemMan))
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return false;
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if (resource.getNumOfItems() < amount)
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return false;
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int oldAmount = warehouse.resources.get(resourceType);
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int newAmount = oldAmount + amount;
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if (newAmount > Enum.ResourceType.resourceLookup.get(resource.templateID).deposit_limit)
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return false;
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if (removeFromInventory) {
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if (resourceType.equals(Enum.ResourceType.GOLD)) {
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if (itemMan.getGoldInventory().getNumOfItems() - amount < 0)
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return false;
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if (itemMan.getGoldInventory().getNumOfItems() - amount > MBServerStatics.PLAYER_GOLD_LIMIT)
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return false;
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if (!itemMan.modifyInventoryGold(-amount))
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return false;
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UpdateGoldMsg ugm = new UpdateGoldMsg(pc);
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ugm.configure();
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Dispatch dispatch = Dispatch.borrow(pc, ugm);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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itemMan.updateInventory();
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} else {
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itemMan.delete(resource);
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itemMan.updateInventory();
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}
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}
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itemMan.updateInventory();
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if (newAmount > resourceType.deposit_limit)
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return false;
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warehouse.resources.put(resourceType, newAmount);
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if (!DbManager.WarehouseQueries.UPDATE_WAREHOUSE(warehouse)) {
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warehouse.resources.put(resourceType, oldAmount);
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return false;
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}
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if (resource.template.item_type.equals(Enum.ItemType.GOLD))
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resourceType = Enum.ResourceType.GOLD;
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else
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resourceType = Enum.ResourceType.valueOf(ItemTemplate.templates.get(resource.getTemplateID()).item_base_name.toUpperCase());
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if (transaction)
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AddTransactionToWarehouse(warehouse, pc.getObjectType(), pc.getObjectUUID(), Enum.TransactionType.DEPOSIT, resourceType, amount);
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return true;
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}
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public static synchronized boolean depositFromMine(Mine mine, Enum.ResourceType resourceType, int amount, Warehouse warehouse) {
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int oldAmount = warehouse.resources.get(resourceType);
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int newAmount = oldAmount + amount;
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if (newAmount > resourceType.deposit_limit)
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return false;
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warehouse.resources.put(resourceType, newAmount);
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if (!DbManager.WarehouseQueries.UPDATE_WAREHOUSE(warehouse)) {
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warehouse.resources.put(resourceType, oldAmount);
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return false;
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}
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if (mine != null)
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AddTransactionToWarehouse(warehouse, Enum.GameObjectType.Building, mine.getBuildingID(), Enum.TransactionType.MINE, resourceType, amount);
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return true;
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}
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public static synchronized void depositRealmTaxes(PlayerCharacter taxer, Enum.ResourceType resourceType, int amount, Warehouse warehouse) {
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int oldAmount = warehouse.resources.get(resourceType);
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int newAmount = oldAmount + amount;
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warehouse.resources.put(resourceType, newAmount);
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if (!DbManager.WarehouseQueries.UPDATE_WAREHOUSE(warehouse)) {
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warehouse.resources.put(resourceType, oldAmount);
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return;
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}
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AddTransactionToWarehouse(warehouse, taxer.getObjectType(), taxer.getObjectUUID(), Enum.TransactionType.TAXRESOURCEDEPOSIT, resourceType, amount);
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}
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public static synchronized void depositProfitTax(Enum.ResourceType resourceType, int amount, Building building, Warehouse warehouse) {
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if (warehouse.resources.get(resourceType) == null)
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return;
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int oldAmount = warehouse.resources.get(resourceType);
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int newAmount = oldAmount + amount;
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if (newAmount > resourceType.deposit_limit)
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return;
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warehouse.resources.put(resourceType, newAmount);
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if (!DbManager.WarehouseQueries.UPDATE_WAREHOUSE(warehouse)) {
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warehouse.resources.put(resourceType, oldAmount);
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return;
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}
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if (building != null)
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AddTransactionToWarehouse(warehouse, Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.DEPOSIT, resourceType, amount);
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|
|
}
|
|
|
|
|
|
|
|
public static synchronized boolean withdraw(Warehouse warehouse, NPC npc, Enum.ResourceType resourceType, int amount, boolean transaction) {
|
|
|
|
|
|
|
|
int oldAmount = warehouse.resources.get(resourceType);
|
|
|
|
|
|
|
|
int newAmount = oldAmount - amount;
|
|
|
|
|
|
|
|
if (warehouse.resources.get(resourceType) == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (amount <= 0)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (oldAmount < amount)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
warehouse.resources.put(resourceType, newAmount);
|
|
|
|
|
|
|
|
if (!DbManager.WarehouseQueries.UPDATE_WAREHOUSE(warehouse)) {
|
|
|
|
warehouse.resources.put(resourceType, oldAmount);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (transaction)
|
|
|
|
AddTransactionToWarehouse(warehouse, npc.getObjectType(), npc.getObjectUUID(), Enum.TransactionType.WITHDRAWL, resourceType, amount);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static synchronized void transferResources(Warehouse warehouse, PlayerCharacter taxer, TaxResourcesMsg msg, ArrayList<Enum.ResourceType> realmResources, float taxPercent) {
|
|
|
|
|
|
|
|
for (Enum.ResourceType resourceType : realmResources) {
|
|
|
|
|
|
|
|
if (warehouse.resources.get(resourceType) == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
int amount = (int) (warehouse.resources.get(resourceType) * taxPercent);
|
|
|
|
|
|
|
|
if (amount <= 0) {
|
|
|
|
msg.getResources().put(resourceType.hash, 0);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
int oldAmount = warehouse.resources.get(resourceType);
|
|
|
|
|
|
|
|
if (oldAmount < amount)
|
|
|
|
amount = oldAmount;
|
|
|
|
|
|
|
|
int newAmount = oldAmount - amount;
|
|
|
|
|
|
|
|
if (newAmount < amount)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
msg.getResources().put(resourceType.hash, amount);
|
|
|
|
|
|
|
|
if (!DbManager.WarehouseQueries.UPDATE_WAREHOUSE(warehouse)) {
|
|
|
|
msg.getResources().put(resourceType.hash, 0);
|
|
|
|
warehouse.resources.put(resourceType, oldAmount);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
warehouse.resources.put(resourceType, newAmount);
|
|
|
|
depositRealmTaxes(taxer, resourceType, amount, warehouse);
|
|
|
|
Enum.ResourceType resource;
|
|
|
|
|
|
|
|
AddTransactionToWarehouse(warehouse, taxer.getObjectType(), taxer.getObjectUUID(), Enum.TransactionType.TAXRESOURCE, resourceType, amount);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static synchronized boolean withdraw(Warehouse warehouse, PlayerCharacter pc, Enum.ResourceType resourceType, int amount, boolean addToInventory, boolean transaction) {
|
|
|
|
|
|
|
|
if (pc == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
ItemTemplate template = ItemTemplate.templates.get(resourceType.templateID);
|
|
|
|
|
|
|
|
if (warehouse.resources.get(resourceType) == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (amount <= 0)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
CharacterItemManager itemMan = pc.charItemManager;
|
|
|
|
|
|
|
|
if (itemMan == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (addToInventory)
|
|
|
|
if (!itemMan.hasRoomInventory(template.item_wt * amount)) {
|
|
|
|
ChatManager.chatSystemInfo(pc, "You can not carry any more of that item.");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (addToInventory && resourceType.equals(Enum.ResourceType.GOLD)) {
|
|
|
|
if (pc.charItemManager.getGoldInventory().getNumOfItems() + amount > MBServerStatics.PLAYER_GOLD_LIMIT)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (pc.charItemManager.getGoldInventory().getNumOfItems() + amount < 0)
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
int oldAmount = warehouse.resources.get(resourceType);
|
|
|
|
|
|
|
|
if (oldAmount < amount)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
int newAmount = oldAmount - amount;
|
|
|
|
|
|
|
|
warehouse.resources.put(resourceType, newAmount);
|
|
|
|
|
|
|
|
if (!DbManager.WarehouseQueries.UPDATE_WAREHOUSE(warehouse)) {
|
|
|
|
warehouse.resources.put(resourceType, oldAmount);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (addToInventory) {
|
|
|
|
if (resourceType.equals(Enum.ResourceType.GOLD)) {
|
|
|
|
|
|
|
|
itemMan.addGoldToInventory(amount, false);
|
|
|
|
UpdateGoldMsg ugm = new UpdateGoldMsg(pc);
|
|
|
|
ugm.configure();
|
|
|
|
Dispatch dispatch = Dispatch.borrow(pc, ugm);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
|
|
|
|
|
|
|
itemMan.updateInventory();
|
|
|
|
} else {
|
|
|
|
boolean itemWorked = false;
|
|
|
|
|
|
|
|
Item item = new Item(resourceType.templateID);
|
|
|
|
item.ownerID = pc.getObjectUUID();
|
|
|
|
item.ownerType = Enum.OwnerType.PlayerCharacter;
|
|
|
|
item.containerType = Enum.ItemContainerType.INVENTORY;
|
|
|
|
item.numberOfItems = amount;
|
|
|
|
|
|
|
|
try {
|
|
|
|
item = DbManager.ItemQueries.PERSIST(item);
|
|
|
|
itemWorked = true;
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e);
|
|
|
|
}
|
|
|
|
if (itemWorked) {
|
|
|
|
itemMan.addItemToInventory(item);
|
|
|
|
itemMan.updateInventory();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (transaction)
|
|
|
|
AddTransactionToWarehouse(warehouse, pc.getObjectType(), pc.getObjectUUID(), Enum.TransactionType.WITHDRAWL, resourceType, amount);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static synchronized boolean loot(Warehouse warehouse, PlayerCharacter pc, Enum.ResourceType resourceType, int amount, boolean addToInventory) {
|
|
|
|
|
|
|
|
if (pc == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
ItemTemplate template = ItemTemplate.templates.get(resourceType);
|
|
|
|
|
|
|
|
if (template == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (warehouse.resources.get(resourceType) == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (amount <= 0)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
CharacterItemManager itemMan = pc.charItemManager;
|
|
|
|
|
|
|
|
if (itemMan == null)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (!itemMan.hasRoomInventory(template.item_wt)) {
|
|
|
|
ChatManager.chatSystemInfo(pc, "You can not carry any more of that item.");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
int oldAmount = warehouse.resources.get(resourceType);
|
|
|
|
|
|
|
|
if (oldAmount < amount)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
int newAmount = oldAmount - amount;
|
|
|
|
|
|
|
|
warehouse.resources.put(resourceType, newAmount);
|
|
|
|
|
|
|
|
if (addToInventory) {
|
|
|
|
if (resourceType.equals(Enum.ResourceType.GOLD)) {
|
|
|
|
|
|
|
|
itemMan.addGoldToInventory(amount, false);
|
|
|
|
UpdateGoldMsg ugm = new UpdateGoldMsg(pc);
|
|
|
|
ugm.configure();
|
|
|
|
Dispatch dispatch = Dispatch.borrow(pc, ugm);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
|
|
|
|
|
|
|
itemMan.updateInventory();
|
|
|
|
} else {
|
|
|
|
boolean itemWorked = false;
|
|
|
|
Item item = new Item(resourceType.templateID);
|
|
|
|
item.ownerID = pc.getObjectUUID();
|
|
|
|
item.ownerType = Enum.OwnerType.PlayerCharacter;
|
|
|
|
item.containerType = Enum.ItemContainerType.INVENTORY;
|
|
|
|
item.numberOfItems = amount;
|
|
|
|
|
|
|
|
try {
|
|
|
|
item = DbManager.ItemQueries.PERSIST(item);
|
|
|
|
itemWorked = true;
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.error(e);
|
|
|
|
}
|
|
|
|
if (itemWorked) {
|
|
|
|
itemMan.addItemToInventory(item);
|
|
|
|
itemMan.updateInventory();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static boolean isEmpty(Warehouse warehouse) {
|
|
|
|
int amount = 0;
|
|
|
|
|
|
|
|
for (Enum.ResourceType resourceType : EnumSet.allOf(Enum.ResourceType.class)) {
|
|
|
|
amount += warehouse.resources.get(resourceType);
|
|
|
|
|
|
|
|
if (amount > 0)
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void loadAllTransactions(Warehouse warehouse) {
|
|
|
|
warehouse.transactions = DbManager.WarehouseQueries.GET_TRANSACTIONS_FOR_WAREHOUSE(warehouse.building.getObjectUUID());
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void AddTransactionToWarehouse(Warehouse warehouse, Enum.GameObjectType targetType, int targetUUID, Enum.TransactionType transactionType, Enum.ResourceType resource, int amount) {
|
|
|
|
|
|
|
|
|
|
|
|
if (!DbManager.WarehouseQueries.CREATE_TRANSACTION(warehouse.building.getObjectUUID(), targetType, targetUUID, transactionType, resource, amount, DateTime.now()))
|
|
|
|
return;
|
|
|
|
|
|
|
|
Transaction transaction = new Transaction(warehouse.building.getObjectUUID(), targetType, targetUUID, transactionType, resource, amount, DateTime.now());
|
|
|
|
warehouse.transactions.add(transaction);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static boolean isAboveCap(Warehouse warehouse, Enum.ResourceType resourceType, int deposit) {
|
|
|
|
int newAmount = warehouse.resources.get(resourceType) + deposit;
|
|
|
|
return newAmount > resourceType.deposit_limit;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public static boolean isResourceLocked(Warehouse warehouse, Enum.ResourceType resourceType) {
|
|
|
|
return resourceType.elementOf(warehouse.locked);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|