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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.objects;
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import engine.gameManager.DbManager;
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import engine.math.Bounds;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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public class MeshBounds {
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public final float minX;
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public final float minY;
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public final float minZ;
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public final float maxX;
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public final float maxY;
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public final float maxZ;
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public final float radius;
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public int meshID;
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public MeshBounds(ResultSet rs) throws SQLException {
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meshID = rs.getInt("meshID");
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minX = rs.getFloat("minX");
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minY = rs.getFloat("minY");
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minZ = rs.getFloat("minZ");
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maxX = rs.getFloat("maxX");
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maxY = rs.getFloat("maxY");
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maxZ = rs.getFloat("maxZ");
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float radiusX = (int) maxX;
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float radiusZ = (int) maxZ;
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radius = Math.max(radiusX, radiusZ);
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}
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public static void InitializeBuildingBounds() {
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Bounds.meshBoundsCache = DbManager.BuildingQueries.LOAD_MESH_BOUNDS();
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}
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}
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