forked from MagicBane/Server
logic for moveToPoint message handler
This commit is contained in:
@@ -58,11 +58,6 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
|
||||
break;
|
||||
case Building:
|
||||
target = BuildingManager.getBuilding(msg.getTargetID());
|
||||
if(target == null)
|
||||
return true;// early exit for no building pulled
|
||||
Building targetBuilding = (Building) target;
|
||||
if (!targetBuilding.isVulnerable() || targetBuilding.getRank() < 0)
|
||||
return true;// cannot attack destroyed building or protected building
|
||||
break;
|
||||
default:
|
||||
return true;//cannot attack anything other than the 3 above
|
||||
|
||||
@@ -9,14 +9,14 @@
|
||||
|
||||
package engine.net.client.handlers;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.exception.MsgSendException;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.MovementManager;
|
||||
import engine.net.client.ClientConnection;
|
||||
import engine.net.client.msg.ClientNetMsg;
|
||||
import engine.net.client.msg.MoveToPointMsg;
|
||||
import engine.objects.AbstractWorldObject;
|
||||
import engine.objects.Building;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.objects.*;
|
||||
|
||||
public class MoveToPointHandler extends AbstractClientMsgHandler {
|
||||
|
||||
@@ -32,22 +32,24 @@ public class MoveToPointHandler extends AbstractClientMsgHandler {
|
||||
PlayerCharacter pc = (origin != null) ? (origin.getPlayerCharacter()) : null;
|
||||
if (pc == null)
|
||||
return false;
|
||||
PlayerCharacter player = origin.getPlayerCharacter();
|
||||
if (player == null)
|
||||
return false;
|
||||
|
||||
AbstractWorldObject target = player.combatTarget;
|
||||
AbstractWorldObject target;
|
||||
Enum.GameObjectType targetType;
|
||||
|
||||
if (target != null) {
|
||||
switch (target.getObjectType()) {
|
||||
case NPC:
|
||||
return false;
|
||||
case Building:
|
||||
Building targetBuilding = (Building) target;
|
||||
if (!targetBuilding.isVulnerable() || targetBuilding.getRank() < 0)
|
||||
return false;
|
||||
}
|
||||
targetType = Enum.GameObjectType.values()[msg.getTargetType()];
|
||||
switch(targetType){
|
||||
case Building:
|
||||
target = BuildingManager.getBuilding(msg.getTargetID());
|
||||
if(target == null)
|
||||
return true;// early exit for no building pulled
|
||||
Building targetBuilding = (Building) target;
|
||||
if (!targetBuilding.isVulnerable() || targetBuilding.getRank() < 0)
|
||||
return true;// cannot attack destroyed building or protected building
|
||||
break;
|
||||
case NPC:
|
||||
return true;//cannot attack anything other than the 3 above
|
||||
}
|
||||
|
||||
MovementManager.movement(msg, pc);
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user