forked from MagicBane/Server
Last vestige of FidalityID garbage and raw cache files removed.
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@@ -79,7 +79,7 @@ public enum MaintenanceManager {
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Building building = (Building) gameObject;
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// No Maintenance on fidelity structures
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// No maintenance on NPC owned buildings (Cache loaded)
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if (building.getProtectionState() == Enum.ProtectionState.NPC)
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continue;
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@@ -1277,7 +1277,6 @@ public class Mob extends AbstractIntelligenceAgent {
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if (chance <= me.getDropChance()) {
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MobLoot ml = new MobLoot(this, me.getItemBase(), false);
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ml.setFidelityEquipID(me.getObjectUUID());
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this.charItemManager.addItemToInventory(ml);
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}
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}
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@@ -34,9 +34,6 @@ public final class MobLoot extends Item {
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private String prefix = "";
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private String suffix = "";
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private int fidelityEquipID = 0;
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/**
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* Create a new MobLoot.
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* Do not use this to create Gold.
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@@ -395,14 +392,4 @@ public final class MobLoot extends Item {
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this.suffix = suffix;
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}
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public int getFidelityEquipID() {
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return fidelityEquipID;
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}
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public void setFidelityEquipID(int fidelityEquipID) {
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this.fidelityEquipID = fidelityEquipID;
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}
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}
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