forked from MagicBane/Server
update location
This commit is contained in:
@@ -43,6 +43,7 @@ public class MobileFSM {
|
||||
}
|
||||
if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter && canCast(mob)) {
|
||||
if (MobCast(mob)) {
|
||||
mob.updateLocation();
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -62,6 +63,7 @@ public class MobileFSM {
|
||||
AttackMob(mob, targetMob);
|
||||
break;
|
||||
}
|
||||
mob.updateLocation();
|
||||
}
|
||||
|
||||
public static void AttackPlayer(Mob mob, PlayerCharacter target) {
|
||||
@@ -384,15 +386,6 @@ public class MobileFSM {
|
||||
if (mob.combatTarget != null && mob.combatTarget.isAlive() == false) {
|
||||
mob.setCombatTarget(null);
|
||||
}
|
||||
//mob.updateLocation();
|
||||
//if(mob.getTimestamps().containsKey("MOVEMENTSYNC") == false){
|
||||
// mob.getTimestamps().put("MOVEMENTSYNC",System.currentTimeMillis());
|
||||
//}
|
||||
//if(mob.getTimeStamp("MOVEMENTSYNC") < System.currentTimeMillis() + 1000){
|
||||
// mob.getTimestamps().put("MOVEMENTSYNC",System.currentTimeMillis());
|
||||
|
||||
// mob.setLoc(mob.getMovementLoc());
|
||||
//}
|
||||
switch (mob.BehaviourType) {
|
||||
case GuardCaptain:
|
||||
GuardCaptainLogic(mob);
|
||||
@@ -461,6 +454,7 @@ public class MobileFSM {
|
||||
private static void CheckMobMovement(Mob mob) {
|
||||
if (!MovementUtilities.canMove(mob))
|
||||
return;
|
||||
mob.updateLocation();
|
||||
switch (mob.BehaviourType) {
|
||||
case Pet1:
|
||||
if(mob.getOwner() == null){
|
||||
@@ -604,6 +598,7 @@ public class MobileFSM {
|
||||
|
||||
private static void chaseTarget(Mob mob) {
|
||||
mob.updateMovementState();
|
||||
mob.updateLocation();
|
||||
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
|
||||
if (mob.getRange() > 15) {
|
||||
mob.destination = mob.getCombatTarget().getLoc();
|
||||
|
||||
@@ -1377,6 +1377,7 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
} catch (Exception e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
this.updateLocation();
|
||||
}
|
||||
|
||||
public void respawn() {
|
||||
@@ -1406,6 +1407,7 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
//MovementManager.translocate(this, this.bindLoc, this.region);
|
||||
if (!this.isSiege && !this.isPlayerGuard && contract == null)
|
||||
loadInventory();
|
||||
this.updateLocation();
|
||||
}
|
||||
|
||||
public void despawn() {
|
||||
|
||||
Reference in New Issue
Block a user