Needs contract null check

This commit is contained in:
2023-08-25 15:46:09 -04:00
parent c8e20c905b
commit 098433b697
+20 -17
View File
@@ -1693,28 +1693,31 @@ public class Mob extends AbstractIntelligenceAgent {
else else
this.contract = DbManager.ContractQueries.GET_CONTRACT(this.contractUUID); this.contract = DbManager.ContractQueries.GET_CONTRACT(this.contractUUID);
// Guard captaiin AI // Guard captain AI
if (NPC.ISGuardCaptain(contract.getContractID())) { if (this.contract != null) {
this.spawnTime = 60 * 15;
this.isPlayerGuard = true;
}
// Load AI for wall archers if (NPC.ISGuardCaptain(contract.getContractID())) {
this.spawnTime = 60 * 15;
this.isPlayerGuard = true;
}
if (this.contract != null && NPC.ISWallArcher(this.contract)) { // Load AI for wall archers
this.behaviourType = MobBehaviourType.GuardWallArcher;
this.isPlayerGuard = true;
this.spawnTime = 450;
}
// Load AI for guard dogs if (NPC.ISWallArcher(this.contract)) {
this.behaviourType = MobBehaviourType.GuardWallArcher;
this.isPlayerGuard = true;
this.spawnTime = 450;
}
if (this.contract != null && this.contract.getContractID() == 910) { // Load AI for guard dogs
this.isPlayerGuard = true;
this.behaviourType = MobBehaviourType.GuardCaptain; if (this.contract.getContractID() == 910) {
this.spawnTime = 900; this.isPlayerGuard = true;
this.guardedCity = ZoneManager.getCityAtLocation(this.bindLoc); this.behaviourType = MobBehaviourType.GuardCaptain;
this.spawnTime = 900;
this.guardedCity = ZoneManager.getCityAtLocation(this.bindLoc);
}
} }
if (this.building != null) if (this.building != null)