mobs to load equipment resists

This commit is contained in:
2023-09-01 21:34:48 -05:00
parent c5443f622c
commit 0ab5827ee5
+14 -1
View File
@@ -1664,7 +1664,8 @@ public class Mob extends AbstractIntelligenceAgent {
this.enemy.addAll(this.getMobBase().enemy);
}
this.applyMobbaseEffects();
recalculateStats();
this.applyEquipmentResists();
this.recalculateStats();
this.setHealth(this.healthMax);
// Set bounds for this mobile
@@ -1682,6 +1683,18 @@ public class Mob extends AbstractIntelligenceAgent {
}
public void applyEquipmentResists(){
if(this.equip != null){
for(MobEquipment equipped : this.equip.values()){
ItemBase itemBase = equipped.getItemBase();
if(itemBase.isHeavyArmor() || itemBase.isLightArmor() || itemBase.isMediumArmor()){
this.resists.setResist(DamageType.Crush, this.resists.getResist(DamageType.Crush,0) + itemBase.getCrushResist());
this.resists.setResist(DamageType.Slash, this.resists.getResist(DamageType.Slash,0) + itemBase.getCrushResist());
this.resists.setResist(DamageType.Pierce, this.resists.getResist(DamageType.Pierce,0) + itemBase.getCrushResist());
}
}
}
}
@Override
protected ConcurrentHashMap<Integer, CharacterPower> initializePowers() {
return new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);