forked from MagicBane/Server
guards nuke more than they debuff
This commit is contained in:
@@ -403,15 +403,6 @@ public class MobAI {
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if (CombatUtilities.triggerDefense(mob, mob.getCombatTarget()))
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return false;
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if (CombatUtilities.triggerDodge(mob, mob.getCombatTarget()))
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return false;
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if (CombatUtilities.triggerBlock(mob, mob.getCombatTarget()))
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return false;
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if (CombatUtilities.triggerParry(mob, mob.getCombatTarget()))
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return false;
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}
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// Cast the spell
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@@ -484,12 +475,13 @@ public class MobAI {
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if (powerTokens.isEmpty())
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return false;
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int powerToken = 0;
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if(ThreadLocalRandom.current().nextInt(1,100) < 65){
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int nukeRoll = ThreadLocalRandom.current().nextInt(1,100);
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if( nukeRoll < 65){
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//use direct damage spell
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powerToken = mob.mobPowers.get(3);
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powerToken = powerTokens.get(3);
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} else{
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//use other random spell
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powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size() - 1));
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//use random spell
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powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size()));
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}
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int powerRank = mob.mobPowers.get(powerToken);
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PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
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@@ -500,15 +492,6 @@ public class MobAI {
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if (CombatUtilities.triggerDefense(mob, mob.getCombatTarget()))
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return false;
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if (CombatUtilities.triggerDodge(mob, mob.getCombatTarget()))
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return false;
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if (CombatUtilities.triggerBlock(mob, mob.getCombatTarget()))
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return false;
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if (CombatUtilities.triggerParry(mob, mob.getCombatTarget()))
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return false;
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}
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// Cast the spell
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