forked from MagicBane/Server
NPC and mob regions
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@@ -102,6 +102,22 @@ public class LoadCharacterMsg extends ClientNetMsg {
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writer.putInt(region.getRoom());
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}
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}
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else if (absChar.getObjectType().equals(GameObjectType.Mob)){
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Regions Mobregion = absChar.getRegion();
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if (region == null){
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writer.putInt(-1);
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writer.putInt(-1);
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}else{
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Building regionBuilding = Regions.GetBuildingForRegion(Mobregion);
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if (regionBuilding == null){
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writer.putInt(-1);
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writer.putInt(-1);
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}else{
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writer.putInt(region.getLevel());
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writer.putInt(region.getRoom());
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}
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}
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//TODO below is Mob Region Serialization, not implemented. default to -1, which is ground.
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}else {
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@@ -1152,11 +1152,13 @@ public class Mob extends AbstractIntelligenceAgent {
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if (newLoc.equals(this.getEndLoc())) {
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this.stopMovement(newLoc);
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this.region = AbstractWorldObject.GetRegionByWorldObject(this);
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return;
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//Next upda
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}
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setLoc(newLoc);
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this.region = AbstractWorldObject.GetRegionByWorldObject(this);
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//Next update will be end Loc, lets stop him here.
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}
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@@ -1222,6 +1222,7 @@ public class NPC extends AbstractCharacter {
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}catch (Exception e){
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Logger.error( e.getMessage());
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}
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this.region = AbstractWorldObject.GetRegionByWorldObject(this);
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}
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public void removeFromZone() {
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