forked from MagicBane/Server
treb fix
This commit is contained in:
@@ -69,7 +69,7 @@ public class MobileFSM {
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
if (CombatUtilities.inRange2D(mob, target, mob.getRange())) {
|
||||
if (CombatUtilities.inRangeToAttack(mob,mob.getCombatTarget())) {
|
||||
//no weapons, default mob attack speed 3 seconds.
|
||||
if (System.currentTimeMillis() < mob.getLastAttackTime())
|
||||
return;
|
||||
@@ -171,6 +171,10 @@ public class MobileFSM {
|
||||
if(mob.stopPatrolTime == 0) {
|
||||
mob.stopPatrolTime = System.currentTimeMillis();
|
||||
}
|
||||
if(mob.isMoving() == true){
|
||||
mob.stopPatrolTime = System.currentTimeMillis();
|
||||
return;
|
||||
}
|
||||
if (mob.isCombat() && mob.getCombatTarget() == null) {
|
||||
mob.setCombat(false);
|
||||
UpdateStateMsg rwss = new UpdateStateMsg();
|
||||
@@ -299,16 +303,17 @@ public class MobileFSM {
|
||||
public static void DetermineAction(Mob mob) {
|
||||
if (mob == null)
|
||||
return;
|
||||
if(mob.despawned || !mob.isAlive()) {
|
||||
if(mob.despawned == true || mob.isAlive() == false) {
|
||||
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) {
|
||||
if (mob.npcOwner.isAlive() == false || ((Mob) mob.npcOwner).despawned == true) {
|
||||
//minions don't respawn while guard captain is dead
|
||||
mob.deathTime = System.currentTimeMillis();
|
||||
return;
|
||||
}
|
||||
CheckForRespawn(mob);
|
||||
return;
|
||||
|
||||
}
|
||||
CheckForRespawn(mob);
|
||||
return;
|
||||
}
|
||||
if (mob.playerAgroMap.isEmpty() && mob.isPlayerGuard == false)
|
||||
//no players loaded, no need to proceed
|
||||
@@ -402,11 +407,7 @@ public class MobileFSM {
|
||||
break;
|
||||
default:
|
||||
if (mob.getCombatTarget() == null) {
|
||||
if(!mob.isMoving()) {
|
||||
Patrol(mob);
|
||||
} else{
|
||||
mob.stopPatrolTime = System.currentTimeMillis();
|
||||
}
|
||||
}else {
|
||||
chaseTarget(mob);
|
||||
}
|
||||
|
||||
@@ -4,10 +4,8 @@ import engine.Enum;
|
||||
import engine.Enum.DispatchChannel;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.exception.MsgSendException;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.NPCManager;
|
||||
import engine.gameManager.SessionManager;
|
||||
import engine.gameManager.*;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.ClientConnection;
|
||||
@@ -155,9 +153,20 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
// toCreate.despawn();
|
||||
if (toCreate != null) {
|
||||
toCreate.setSpawnTime(60 * 15);
|
||||
toCreate.setTimeToSpawnSiege(System.currentTimeMillis() + (60 * 15 * 1000));
|
||||
toCreate.setDeathTime(System.currentTimeMillis());
|
||||
//test timer for treb testing
|
||||
toCreate.setSpawnTime(10);
|
||||
//toCreate.setSpawnTime(60 * 15);
|
||||
//toCreate.setTimeToSpawnSiege(System.currentTimeMillis() + (60 * 15 * 1000));
|
||||
Building building = BuildingManager.getBuilding(((MinionTrainingMessage) baseMsg).getBuildingID());
|
||||
int slot = ((NPC)toCreate.npcOwner).getSiegeMinionMap().get(toCreate);
|
||||
Vector3fImmutable slotLocation;
|
||||
toCreate.building = building;
|
||||
toCreate.parentZone = zone;
|
||||
BuildingLocation buildingLocation = BuildingManager._slotLocations.get(building.meshUUID).get(slot);
|
||||
slotLocation = building.getLoc().add(buildingLocation.getLocation());
|
||||
toCreate.setBindLoc(slotLocation);
|
||||
zone.zoneMobSet.add(toCreate);
|
||||
MovementManager.translocate(toCreate,toCreate.getBindLoc(),toCreate.npcOwner.region);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -289,6 +298,7 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
if (toCreate != null) {
|
||||
toCreate.setTimeToSpawnSiege(System.currentTimeMillis() + MBServerStatics.FIFTEEN_MINUTES);
|
||||
toCreate.setDeathTime(System.currentTimeMillis());
|
||||
toCreate.parentZone.zoneMobSet.add(toCreate);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -825,7 +825,7 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
return null;
|
||||
|
||||
mob = new Mob(minionMobBase, guild, parent, level, new Vector3fImmutable(1, 1, 1), 0, false);
|
||||
mob.runAfterLoad();
|
||||
//mob.runAfterLoad();
|
||||
mob.despawned = true;
|
||||
DbManager.addToCache(mob);
|
||||
|
||||
@@ -843,7 +843,6 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
|
||||
owner.getSiegeMinionMap().put(mob, slot);
|
||||
|
||||
mob.setSpawnTime(10);
|
||||
mob.setNpcOwner(owner);
|
||||
mob.BehaviourType = MobBehaviourType.Pet1;
|
||||
mob.BehaviourType.canRoam = false;
|
||||
@@ -1376,7 +1375,7 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
public void respawn() {
|
||||
//Commenting out Mob ID rotation.
|
||||
this.despawned = false;
|
||||
this.playerAgroMap.clear();
|
||||
//this.playerAgroMap.clear();
|
||||
this.setCombatTarget(null);
|
||||
this.setHealth(this.healthMax);
|
||||
this.stamina.set(this.staminaMax);
|
||||
|
||||
Reference in New Issue
Block a user