Update to mob retaliate logic.

This commit is contained in:
2023-09-05 12:19:50 -04:00
parent ff36d8f3db
commit 11e63f38b1
+8 -9
View File
@@ -1316,18 +1316,17 @@ public enum CombatManager {
Mob attackedMobile = (Mob) target; Mob attackedMobile = (Mob) target;
//handle minion informing his captain of an attack
if (attackedMobile.agentType.equals(AIAgentType.GUARDMINION) && attackedMobile.guardCaptain != null && attackedMobile.guardCaptain.isAlive())
if (attackedMobile.guardCaptain.combatTarget == null)
attackedMobile.guardCaptain.setCombatTarget(attacker);
// Mobile already has a target; don't switch.
if (attackedMobile.getCombatTarget() != null && !attackedMobile.isSiege()) if (attackedMobile.getCombatTarget() != null && !attackedMobile.isSiege())
return; return;
//handle minion informing his captain of the attack
if (attacker.getObjectType().equals(GameObjectType.Mob)) {
Mob mob = (Mob) attacker;
if (mob.agentType.equals(AIAgentType.GUARDMINION) && mob.guardCaptain != null && mob.guardCaptain.isAlive())
if (mob.guardCaptain.combatTarget == null)
mob.guardCaptain.setCombatTarget(attacker);
}
attackedMobile.setCombatTarget(attacker); attackedMobile.setCombatTarget(attacker);
} }