forked from MagicBane/Server
mob AI new thread
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@@ -11,7 +11,6 @@ package engine.powers.poweractions;
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import engine.Enum;
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import engine.InterestManagement.WorldGrid;
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import engine.ai.utilities.MovementUtilities;
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import engine.gameManager.DbManager;
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import engine.gameManager.MovementManager;
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import engine.gameManager.NPCManager;
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@@ -40,7 +40,7 @@ public class MobRecallPowerAction extends AbstractPowerAction {
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MovementManager.translocate(awoac, awoac.getBindLoc(), null);
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if (awoac.getObjectType() == GameObjectType.Mob) {
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//MobileFSM.setAwake((Mob)awoac,true);
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//MobAI.setAwake((Mob)awoac,true);
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((Mob) awoac).setCombatTarget(null);
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}
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