forked from MagicBane/Server
Removed unused methods
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@@ -422,7 +422,7 @@ public class Bounds {
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this.origin.set(building.getLoc().x, building.getLoc().z);
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// Magicbane uses half halfExtents
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// Magicbane uses halfExtents
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if (meshBounds == null) {
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halfExtentX = 1;
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@@ -438,8 +438,10 @@ public class Bounds {
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// The rotation is reset after the new aabb is calculated.
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this.rotation = building.getRot().y;
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// Caclculate and set the new half halfExtents for the rotated bounding box
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// and reset the rotation to 0 for this bounds.
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this.halfExtents.set(halfExtentX, (halfExtentY));
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this.rotation = 0;
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@@ -453,7 +455,6 @@ public class Bounds {
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this.halfExtents.set(blueprint.getExtents());
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this.flipExtents = Bounds.calculateFlipExtents(this);
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this.setRegions(building);
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this.setColliders(building);
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@@ -779,10 +779,6 @@ public class Building extends AbstractWorldObject {
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return this.meshUUID;
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}
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public final void setMeshUUID(int value) {
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this.meshUUID = value;
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}
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public final Resists getResists() {
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return this.resists;
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}
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