forked from MagicBane/Server
Simplify logic; variable is provided.
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@@ -1301,13 +1301,8 @@ public class MobAI {
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if (mob.getGuild().getNation().equals(target.getGuild().getNation()))
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if (mob.getGuild().getNation().equals(target.getGuild().getNation()))
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return false;
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return false;
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if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) {
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if (mob.guardedCity.cityOutlaws.contains(target.getObjectUUID()) == true)
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if (((Mob) mob.guardCaptain).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) {
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return true;
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}
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} else if (mob.building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) {
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return true;
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return true;
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}
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//first check condemn list for aggro allowed (allies button is checked)
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//first check condemn list for aggro allowed (allies button is checked)
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