forked from MagicBane/Server
Class cleanup and comments
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@@ -145,7 +145,7 @@ public class Terrain {
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Vector2f terrain_cell = getTerrainCell(terrainLoc);
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Vector2f terrain_cell = getTerrainCell(terrainLoc);
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int pixel_x = (int) Math.floor(terrain_cell.x);
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int pixel_x = (int) Math.floor(terrain_cell.x);
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int pixel_t = (int) Math.floor(terrain_cell.y);
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int pixel_y = (int) Math.floor(terrain_cell.y);
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Vector2f pixel_offset = new Vector2f(terrain_cell.x % 1, terrain_cell.y % 1);
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Vector2f pixel_offset = new Vector2f(terrain_cell.x % 1, terrain_cell.y % 1);
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@@ -156,10 +156,10 @@ public class Terrain {
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float bottomLeftHeight;
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float bottomLeftHeight;
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float bottomRightHeight;
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float bottomRightHeight;
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topLeftHeight = terrain_pixel_data[pixel_x][pixel_t];
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topLeftHeight = terrain_pixel_data[pixel_x][pixel_y];
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topRightHeight = terrain_pixel_data[pixel_x + 1][pixel_t];
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topRightHeight = terrain_pixel_data[pixel_x + 1][pixel_y];
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bottomLeftHeight = terrain_pixel_data[pixel_x][pixel_t + 1];
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bottomLeftHeight = terrain_pixel_data[pixel_x][pixel_y + 1];
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bottomRightHeight = terrain_pixel_data[pixel_x + 1][pixel_t + 1];
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bottomRightHeight = terrain_pixel_data[pixel_x + 1][pixel_y + 1];
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// Interpolate between the 4 vertices
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// Interpolate between the 4 vertices
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