forked from MagicBane/Server
fate peddler work
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@@ -375,28 +375,62 @@ public enum LootManager {
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if (lootItem != null)
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if (lootItem != null)
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mob.getCharItemManager().addItemToInventory(lootItem);
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mob.getCharItemManager().addItemToInventory(lootItem);
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}
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}
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public static void peddleFate(AbstractCharacter character, Item gift){
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public static void peddleFate(AbstractCharacter character, Item gift) {
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if(character.getCharItemManager().inventoryContains(gift)){
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//get table ID here, 3010 as a test
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character.getCharItemManager().getInventory().remove(gift) ;
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} else{
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character.getCharItemManager().updateInventory();
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return;
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}
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int tableID = 3010;
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int tableID = 3010;
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//if(LootManager._bootySetMap.get(giftID) != null) {
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// tableID = LootManager._bootySetMap.get(giftID).get(ThreadLocalRandom.current().nextInt(1, LootManager._bootySetMap.get(giftID).size() - 1)).genTable;
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//} else{
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// return;
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//}
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MobLoot gamblingResult= getGenTableItem(tableID,character,false);
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Item winnings;
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if(gamblingResult != null){
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winnings = gamblingResult.promoteToItem(PlayerCharacter.getPlayerCharacter(character.getObjectUUID()));
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} else{
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winnings = new MobLoot(character, ItemBase.getItemBase(1580008), 1, false);//item ID is coal set to amount of 1
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}
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character.getCharItemManager().updateInventory(winnings,true);
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if(tableID == 0)
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return;
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//get the character item manager
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CharacterItemManager itemMan = character.getCharItemManager();
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if(itemMan == null)
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return;
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//check if player owns the gift he is trying to open
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if(itemMan.doesCharOwnThisItem(gift.getObjectUUID()) == false)
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return;
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//roll 1-100 for the gen table selection
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int genRoll = ThreadLocalRandom.current().nextInt(1,100 + 1);
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GenTableEntry selectedRow = GenTableEntry.rollTable(tableID, genRoll);
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if(selectedRow == null)
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return;
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//roll 220-320 for the item table selection
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int itemRoll = ThreadLocalRandom.current().nextInt(220,320 + 1);
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ItemTableEntry selectedItem = ItemTableEntry.rollTable(selectedRow.itemTableID,itemRoll);
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if(selectedItem == null)
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return;
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//create the item from the table, quantity is always 1
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MobLoot winnings = new MobLoot(character, ItemBase.getItemBase(selectedItem.cacheID), 1, false);
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if(winnings == null)
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return;
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//determine if the winning item needs a prefix
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if(selectedRow.pModTable != 0){
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int prefixRoll = ThreadLocalRandom.current().nextInt(220,320 + 1);
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ModTableEntry prefix = ModTableEntry.rollTable(selectedRow.pModTable, prefixRoll);
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if(prefix != null){
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winnings.addPermanentEnchantment(prefix.action, 0, prefix.level, true);
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}
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}
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//determine if the winning item needs a suffix
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if(selectedRow.sModTable != 0){
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int suffixRoll = ThreadLocalRandom.current().nextInt(220,320 + 1);
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ModTableEntry suffix = ModTableEntry.rollTable(selectedRow.sModTable, suffixRoll);
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if(suffix != null){
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winnings.addPermanentEnchantment(suffix.action, 0, suffix.level, true);
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}
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}
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//remove gift from inventory
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itemMan.delete(gift);
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//add winnings to player inventory
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itemMan.updateInventory(winnings.promoteToItem((PlayerCharacter)character),true);
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}
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}
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}
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}
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