|
|
|
@ -361,10 +361,10 @@ public class NPC extends AbstractCharacter {
@@ -361,10 +361,10 @@ public class NPC extends AbstractCharacter {
|
|
|
|
|
|
|
|
|
|
// Artillery Tower Captains use a hardcoded slot not first available
|
|
|
|
|
|
|
|
|
|
if (this.contract != null && this.contract.getContractID() == 850) |
|
|
|
|
if (this.contract != null && this.contract.getContractID() == 842) |
|
|
|
|
this.building.getHirelings().put(this, 2); |
|
|
|
|
else |
|
|
|
|
slotMobInBuilding(); |
|
|
|
|
slotNPCinBuilding(); // picks first available free slot
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
//TODO set these correctly later
|
|
|
|
@ -382,7 +382,7 @@ public class NPC extends AbstractCharacter {
@@ -382,7 +382,7 @@ public class NPC extends AbstractCharacter {
|
|
|
|
|
this.charItemManager.load(); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
private void slotMobInBuilding() { |
|
|
|
|
private void slotNPCinBuilding() { |
|
|
|
|
int maxSlots = 10; |
|
|
|
|
|
|
|
|
|
for (int slot = 1; slot < maxSlots + 1; slot++) |
|
|
|
|