forked from MagicBane/Server
Wall archers set to static grid type.
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@@ -1627,6 +1627,9 @@ public class Mob extends AbstractIntelligenceAgent {
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return;
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this.mobBase = MobBase.getMobBase(loadID);
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this.setObjectTypeMask(MBServerStatics.MASK_MOB | this.getTypeMasks());
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this.building = BuildingManager.getBuilding(this.buildingUUID);
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if (this.contractUUID == 0)
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@@ -1652,12 +1655,12 @@ public class Mob extends AbstractIntelligenceAgent {
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// Load AI for wall archers
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if (NPC.ISWallArcher(this.contract)) {
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this.gridObjectType = GridObjectType.STATIC;
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this.behaviourType = MobBehaviourType.GuardWallArcher;
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this.isPlayerGuard = true;
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this.spawnTime = 450;
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this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc());
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}
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}
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// Default to the mobbase for AI if nothing is hte mob field to override.
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@@ -1676,8 +1679,6 @@ public class Mob extends AbstractIntelligenceAgent {
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if (this.guild == null)
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this.guild = Guild.getErrantGuild();
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this.setObjectTypeMask(MBServerStatics.MASK_MOB | this.getTypeMasks());
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if (this.firstName.isEmpty())
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this.firstName = this.mobBase.getFirstName();
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