|  |  |  | @ -329,7 +329,6 @@ public class City extends AbstractWorldObject {@@ -329,7 +329,6 @@ public class City extends AbstractWorldObject { | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 if (city.getGuild().getNation().equals(pc.guild.getNation())) { | 
			
		
	
		
			
				
					|  |  |  |  |                     cities.add(city);//can always teleport inside your own nation
 | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } else { | 
			
		
	
	
		
			
				
					|  |  |  | @ -403,18 +402,18 @@ public class City extends AbstractWorldObject {@@ -403,18 +402,18 @@ public class City extends AbstractWorldObject { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(mbEnums.GameObjectType.City); | 
			
		
	
		
			
				
					|  |  |  |  |         if (ConfigManager.MB_RULESET.getValue().equals("LORE")) { | 
			
		
	
		
			
				
					|  |  |  |  |             //handle compiling of cities able to be teleported to for lore rule-set
 | 
			
		
	
		
			
				
					|  |  |  |  |             //handle compiling of cities able to be repledged to for lore rule-set
 | 
			
		
	
		
			
				
					|  |  |  |  |             for (AbstractGameObject ago : worldCities.values()) { | 
			
		
	
		
			
				
					|  |  |  |  |                 City city = (City) ago; | 
			
		
	
		
			
				
					|  |  |  |  |                 if (city.isNpc == 1 && city.getGuild().charter.equals(playerCharacter.guild.charter)) { | 
			
		
	
		
			
				
					|  |  |  |  |                 if (city.isNpc == 1 && city.getGuild().charter.canJoin(playerCharacter)) { | 
			
		
	
		
			
				
					|  |  |  |  |                     cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
 | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
					|  |  |  |  |                 } else if (city.isNoobIsle == 1 && playerCharacter.level <= 20) { | 
			
		
	
		
			
				
					|  |  |  |  |                     cities.add(city); // everyone can go to noob island if they are under level 20
 | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
					|  |  |  |  |                 }else if (city.isOpen() && city.getTOL().rank > 4 && city.getGuild().charter.equals(playerCharacter.guild.charter)) | 
			
		
	
		
			
				
					|  |  |  |  |                 } else if (city.isOpen() && city.getTOL().rank > 4 && city.getGuild().charter.canJoin(playerCharacter)) | 
			
		
	
		
			
				
					|  |  |  |  |                     if (!city.getTOL().reverseKOS) { | 
			
		
	
		
			
				
					|  |  |  |  |                         cities.add(city);//can teleport to any open ToL that shares  charter
 | 
			
		
	
		
			
				
					|  |  |  |  |                         cities.add(city);//can repledge to any open ToL that player can fit into charter
 | 
			
		
	
		
			
				
					|  |  |  |  |                         continue; | 
			
		
	
		
			
				
					|  |  |  |  |                     } else { | 
			
		
	
		
			
				
					|  |  |  |  |                         if (city.getTOL().getCondemned().contains(playerCharacter.objectUUID) && city.getTOL().getCondemned().get(playerCharacter.objectUUID).active) { | 
			
		
	
	
		
			
				
					|  |  |  | @ -429,11 +428,10 @@ public class City extends AbstractWorldObject {@@ -429,11 +428,10 @@ public class City extends AbstractWorldObject { | 
			
		
	
		
			
				
					|  |  |  |  |                             cities.add(city);//this nation is allowed for the reverse KOS
 | 
			
		
	
		
			
				
					|  |  |  |  |                             continue; | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                         if (city.getGuild().getNation().equals(playerCharacter.guild.getNation())) { | 
			
		
	
		
			
				
					|  |  |  |  |                             cities.add(city);//can always repledge inside your own nation
 | 
			
		
	
		
			
				
					|  |  |  |  |                             continue; | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 if (city.getGuild().getNation().equals(playerCharacter.guild.getNation())) { | 
			
		
	
		
			
				
					|  |  |  |  |                     cities.add(city);//can always teleport inside your own nation
 | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } else { | 
			
		
	
		
			
				
					|  |  |  |  |             //add npc cities
 | 
			
		
	
	
		
			
				
					|  |  |  | 
 |