forked from MagicBane/Server
skill loading bypass for guards
This commit is contained in:
@@ -223,7 +223,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
this.numTrains.set(0);
|
||||
this.ownerUID = pc.getObjectUUID();
|
||||
calculateBaseAmount();
|
||||
calculateModifiedAmount();
|
||||
calculateModifiedAmount(false);
|
||||
this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken());
|
||||
}
|
||||
|
||||
@@ -238,7 +238,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
this.ownerUID = pc.getObjectUUID();
|
||||
this.trained = true;
|
||||
calculateBaseAmount();
|
||||
calculateModifiedAmount();
|
||||
calculateModifiedAmount(false);
|
||||
this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken());
|
||||
|
||||
}
|
||||
@@ -254,7 +254,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
this.numTrains.set(rs.getShort("trains"));
|
||||
this.ownerUID = pc.getObjectUUID();
|
||||
calculateBaseAmount();
|
||||
calculateModifiedAmount();
|
||||
calculateModifiedAmount(false);
|
||||
this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken());
|
||||
}
|
||||
|
||||
@@ -264,8 +264,9 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
this.numTrains.set(trains);
|
||||
this.ownerUID = mob.getObjectUUID();
|
||||
this.isMobOwner = true;
|
||||
calculateMobBaseAmount();
|
||||
calculateModifiedAmount();
|
||||
boolean isGuard = mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN) || mob.agentType.equals(Enum.AIAgentType.GUARDMINION);
|
||||
calculateMobBaseAmount(isGuard);
|
||||
calculateModifiedAmount(isGuard);
|
||||
this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken());
|
||||
}
|
||||
|
||||
@@ -277,7 +278,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
this.ownerUID = rs.getInt("CharacterID");
|
||||
// this.owner = DbManager.PlayerCharacterQueries.GET_PLAYER_CHARACTER(rs.getInt("CharacterID"));
|
||||
calculateBaseAmount();
|
||||
calculateModifiedAmount();
|
||||
calculateModifiedAmount(false);
|
||||
this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken());
|
||||
}
|
||||
|
||||
@@ -370,7 +371,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
String name = it.next();
|
||||
CharacterSkill cs = skills.get(name);
|
||||
if (cs != null)
|
||||
cs.calculateModifiedAmount();
|
||||
cs.calculateModifiedAmount(false);
|
||||
|
||||
}
|
||||
|
||||
@@ -756,7 +757,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
|
||||
//recalculate this skill
|
||||
calculateBaseAmount();
|
||||
calculateModifiedAmount();
|
||||
calculateModifiedAmount(false);
|
||||
|
||||
//see if any new skills or powers granted
|
||||
pc.calculateSkills();
|
||||
@@ -848,7 +849,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
if (recalculate) {
|
||||
//recalculate this skill
|
||||
calculateBaseAmount();
|
||||
calculateModifiedAmount();
|
||||
calculateModifiedAmount(false);
|
||||
|
||||
//see if any skills or powers removed
|
||||
pc.calculateSkills();
|
||||
@@ -887,7 +888,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
if (recalculate) {
|
||||
//recalculate this skill
|
||||
calculateBaseAmount();
|
||||
calculateModifiedAmount();
|
||||
calculateModifiedAmount(false);
|
||||
|
||||
//see if any skills or powers removed
|
||||
pc.calculateSkills();
|
||||
@@ -1016,21 +1017,22 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
this.modifiedAmountBeforeMods = Math.round(this.baseAmountBeforeMods + calculateAmountAfterTrains());
|
||||
}
|
||||
|
||||
public void calculateMobBaseAmount() {
|
||||
if (CharacterSkill.GetOwner(this) == null) {
|
||||
Logger.error("owner not found for owner uuid : " + this.ownerUID);
|
||||
this.baseAmount = 1;
|
||||
this.modifiedAmount = 1;
|
||||
return;
|
||||
}
|
||||
public void calculateMobBaseAmount(boolean isGuard) {
|
||||
if(!isGuard) {
|
||||
if (CharacterSkill.GetOwner(this) == null) {
|
||||
Logger.error("owner not found for owner uuid : " + this.ownerUID);
|
||||
this.baseAmount = 1;
|
||||
this.modifiedAmount = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.skillsBase == null) {
|
||||
Logger.error("SkillsBase not found for skill " + this.getObjectUUID());
|
||||
this.baseAmount = 1;
|
||||
this.modifiedAmount = 1;
|
||||
return;
|
||||
if (this.skillsBase == null) {
|
||||
Logger.error("SkillsBase not found for skill " + this.getObjectUUID());
|
||||
this.baseAmount = 1;
|
||||
this.modifiedAmount = 1;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//Get any rune bonus
|
||||
float bonus = 0f;
|
||||
//TODO SKILLS RUNES
|
||||
@@ -1066,14 +1068,15 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
this.modifiedAmountBeforeMods = (int) (this.baseAmountBeforeMods + calculateAmountAfterTrains());
|
||||
}
|
||||
|
||||
public void calculateModifiedAmount() {
|
||||
if (CharacterSkill.GetOwner(this) == null || this.skillsBase == null) {
|
||||
Logger.error("owner or SkillsBase not found for skill " + this.getObjectUUID());
|
||||
this.baseAmount = 1;
|
||||
this.modifiedAmount = 1;
|
||||
return;
|
||||
public void calculateModifiedAmount(boolean isGuard) {
|
||||
if(!isGuard) {
|
||||
if (CharacterSkill.GetOwner(this) == null || this.skillsBase == null) {
|
||||
Logger.error("owner or SkillsBase not found for skill " + this.getObjectUUID());
|
||||
this.baseAmount = 1;
|
||||
this.modifiedAmount = 1;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//Get any rune bonus
|
||||
float bonus = 0f;
|
||||
if (CharacterSkill.GetOwner(this).getBonuses() != null) {
|
||||
|
||||
Reference in New Issue
Block a user