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					@ -1196,7 +1196,7 @@ public class NPC extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					            // Cannot roll items without a warehouse.
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					            // Cannot roll items without a warehouse.
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					            // Due to the fact fillForge references the
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					            // Due to the fact ResourceRoll references the
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					            // warehouse and early exits.  *** Refactor???
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					            // warehouse and early exits.  *** Refactor???
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					            serverZone = this.building.getParentZone(); | 
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					            serverZone = this.building.getParentZone(); | 
				
			
			
		
	
	
		
		
			
				
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					@ -1230,7 +1230,7 @@ public class NPC extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
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					            if (isRandom) | 
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					            if (isRandom) | 
				
			
			
		
	
		
		
			
				
					
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					                item = ItemFactory.randomRoll(this, player, amount, itemID); | 
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					                item = ItemFactory.randomRoll(this, player, amount, itemID); | 
				
			
			
		
	
		
		
			
				
					
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					            else | 
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					            else | 
				
			
			
		
	
		
		
			
				
					
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					                item = ItemFactory.fillForge(this, player, amount, itemID, pToken, sToken, customName); | 
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					                item = ItemFactory.ResourceRoll(this, player, amount, itemID, pToken, sToken, customName); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            if (item == null) | 
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					            if (item == null) | 
				
			
			
		
	
		
		
			
				
					
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					                return null; | 
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					                return null; | 
				
			
			
		
	
	
		
		
			
				
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