Comment cleanup

This commit is contained in:
2023-10-15 16:43:20 -04:00
parent 2cbe5f38cd
commit 274cf08dad
+4 -1
View File
@@ -62,7 +62,10 @@ public class Terrain {
this.cell_size.x = terrain_size.x / this.cell_count.x; this.cell_size.x = terrain_size.x / this.cell_count.x;
this.cell_size.y = terrain_size.y / this.cell_count.y; this.cell_size.y = terrain_size.y / this.cell_count.y;
// Blending and height scaling configuration // Blending and height scaling configuration. These rations are used to
// determine whether a location is within the blending area. Can also be
// done with bounding boxes and subtracting two areas but this is the way
// SB modeled things, and we are an SB emulator!
Vector2f major_blend = new Vector2f(this.zone.max_blend / this.zone.major_radius, Vector2f major_blend = new Vector2f(this.zone.max_blend / this.zone.major_radius,
this.zone.min_blend / this.zone.major_radius); this.zone.min_blend / this.zone.major_radius);