forked from MagicBane/Server
Use half extents as offset from center
This commit is contained in:
@@ -184,8 +184,8 @@ public class Terrain {
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// Normalize terrain offset
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// Normalize terrain offset
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Vector2f normalizedOffset = new Vector2f(Math.abs(zone_offset.x) / this.terrain_size.x,
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Vector2f normalizedOffset = new Vector2f(Math.abs(zone_offset.x) / this.zone.major_radius,
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Math.abs(zone_offset.y) / terrain_size.y);
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Math.abs(zone_offset.y) / this.zone.minor_radius);
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float xval;
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float xval;
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@@ -40,8 +40,8 @@ public class GetHeightCmd extends AbstractDevCmd {
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Vector2f zoneLoc = ZoneManager.worldToTerrainSpace(playerCharacter.getLoc(), heightmapZone);
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Vector2f zoneLoc = ZoneManager.worldToTerrainSpace(playerCharacter.getLoc(), heightmapZone);
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Vector2f zoneOffset = ZoneManager.worldToZoneOffset(playerCharacter.getLoc(), heightmapZone);
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Vector2f zoneOffset = ZoneManager.worldToZoneOffset(playerCharacter.getLoc(), heightmapZone);
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Vector2f normalizedOffset = new Vector2f(Math.abs(zoneOffset.x) / heightmapZone.terrain.terrain_size.x,
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Vector2f normalizedOffset = new Vector2f(Math.abs(zoneOffset.x) / heightmapZone.major_radius,
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Math.abs(zoneOffset.y) / heightmapZone.terrain.terrain_size.y);
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Math.abs(zoneOffset.y) / heightmapZone.minor_radius);
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Vector2f gridSquare = heightmapZone.terrain.getTerrainCell(zoneLoc);
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Vector2f gridSquare = heightmapZone.terrain.getTerrainCell(zoneLoc);
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gridSquare.x = (float) Math.floor(gridSquare.x);
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gridSquare.x = (float) Math.floor(gridSquare.x);
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