Use half extents as offset from center

This commit is contained in:
2023-10-12 07:04:27 -04:00
parent c6e0e36531
commit 279a0aed91
2 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -184,8 +184,8 @@ public class Terrain {
// Normalize terrain offset
Vector2f normalizedOffset = new Vector2f(Math.abs(zone_offset.x) / this.terrain_size.x,
Math.abs(zone_offset.y) / terrain_size.y);
Vector2f normalizedOffset = new Vector2f(Math.abs(zone_offset.x) / this.zone.major_radius,
Math.abs(zone_offset.y) / this.zone.minor_radius);
float xval;
+2 -2
View File
@@ -40,8 +40,8 @@ public class GetHeightCmd extends AbstractDevCmd {
Vector2f zoneLoc = ZoneManager.worldToTerrainSpace(playerCharacter.getLoc(), heightmapZone);
Vector2f zoneOffset = ZoneManager.worldToZoneOffset(playerCharacter.getLoc(), heightmapZone);
Vector2f normalizedOffset = new Vector2f(Math.abs(zoneOffset.x) / heightmapZone.terrain.terrain_size.x,
Math.abs(zoneOffset.y) / heightmapZone.terrain.terrain_size.y);
Vector2f normalizedOffset = new Vector2f(Math.abs(zoneOffset.x) / heightmapZone.major_radius,
Math.abs(zoneOffset.y) / heightmapZone.minor_radius);
Vector2f gridSquare = heightmapZone.terrain.getTerrainCell(zoneLoc);
gridSquare.x = (float) Math.floor(gridSquare.x);