forked from MagicBane/Server
Class reformat and removal of try block.
This commit is contained in:
+20
-26
@@ -63,12 +63,10 @@ public class Mob extends AbstractIntelligenceAgent {
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public float spawnRadius;
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//used by static mobs
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public int parentZoneUUID;
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protected int dbID; //the database ID
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private int currentID;
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//TODO implement feared object system
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public AbstractWorldObject fearedObject = null;
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protected int dbID; //the database ID
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private int currentID;
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private long lastAttackTime = 0;
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private int lastMobPowerToken = 0;
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private HashMap<Integer, MobEquipment> equip = null;
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@@ -314,13 +312,13 @@ public class Mob extends AbstractIntelligenceAgent {
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writer.put((byte) 1);
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if ((PlayerCharacter) mob.guardCaptain != null) {
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if (mob.guardCaptain != null) {
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writer.putInt(((PlayerCharacter) mob.guardCaptain).getObjectType().ordinal());
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writer.putInt(mob.guardCaptain.getObjectType().ordinal());
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writer.putInt(((PlayerCharacter) mob.guardCaptain).getObjectUUID());
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writer.putInt(mob.guardCaptain.getObjectUUID());
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} else {
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writer.putInt(0); //ownerType
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writer.putInt(0); //ownerID
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@@ -554,6 +552,7 @@ public class Mob extends AbstractIntelligenceAgent {
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return petMinion;
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}
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public static Mob getMob(int id) {
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if (id == 0)
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@@ -696,7 +695,7 @@ public class Mob extends AbstractIntelligenceAgent {
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public Vector3fImmutable getBindLoc() {
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if (this.isPet() && !this.behaviourType.equals(MobBehaviourType.SiegeEngine))
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return (PlayerCharacter) this.guardCaptain != null ? ((PlayerCharacter) this.guardCaptain).getLoc() : this.getLoc();
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return this.guardCaptain != null ? this.guardCaptain.getLoc() : this.getLoc();
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else
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return this.bindLoc;
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}
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@@ -1599,8 +1598,8 @@ public class Mob extends AbstractIntelligenceAgent {
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//TODO set these correctly later
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this.rangeHandOne = this.mobBase.getAttackRange();
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this.rangeHandTwo = -1;
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this.minDamageHandOne = (int)this.mobBase.getMinDmg();
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this.maxDamageHandOne = (int)this.mobBase.getMaxDmg();
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this.minDamageHandOne = (int) this.mobBase.getMinDmg();
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this.maxDamageHandOne = (int) this.mobBase.getMaxDmg();
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this.minDamageHandTwo = 0;
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this.maxDamageHandTwo = 0;
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this.atrHandOne = this.mobBase.getAtr();
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@@ -1665,28 +1664,23 @@ public class Mob extends AbstractIntelligenceAgent {
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this.enemy.addAll(this.getMobBase().enemy);
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}
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try {
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NPCManager.applyRuneSetEffects(this);
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recalculateStats();
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this.setHealth(this.healthMax);
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NPCManager.applyRuneSetEffects(this);
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recalculateStats();
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this.setHealth(this.healthMax);
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// Set bounds for this mobile
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// Set bounds for this mobile
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Bounds mobBounds = Bounds.borrow();
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mobBounds.setBounds(this.getLoc());
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this.setBounds(mobBounds);
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Bounds mobBounds = Bounds.borrow();
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mobBounds.setBounds(this.getLoc());
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this.setBounds(mobBounds);
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//assign 5 random patrol points for regular mobs
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//assign 5 random patrol points for regular mobs
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if (this.agentType.equals(AIAgentType.MOBILE)) {
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if (this.agentType.equals(AIAgentType.MOBILE))
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NPCManager.AssignPatrolPoints(this);
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NPCManager.AssignPatrolPoints(this);
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}
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this.deathTime = 0;
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this.deathTime = 0;
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} catch (Exception e) {
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Logger.error(e.getMessage());
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}
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}
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@Override
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