forked from MagicBane/Server
Refactor out itembase
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@@ -64,12 +64,10 @@ public class AuditFailedItemsCmd extends AbstractDevCmd {
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else
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playerName = roller.getName();
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ItemBase ib = ItemBase.getItemBase(failedItem.getItemBaseID());
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ItemTemplate template = ItemTemplate.itemTemplates.get(failedItem.getItemBaseID());
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if (ib != null) {
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if (template != null)
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itemName = template.item_base_name;
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}
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if (failedItem.isRandom() == false) {
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if (failedItem.getPrefix().isEmpty() == false) {
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@@ -33,11 +33,11 @@ public class SimulateBootyCmd extends AbstractDevCmd {
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if (mob.bootySet != 0) {
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for (BootySetEntry entry : LootManager._bootySetMap.get(mob.bootySet)) {
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ItemBase item = ItemBase.getItemBase(entry.itemBase);
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if (item != null) {
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ItemTemplate template = ItemTemplate.itemTemplates.get(entry.itemBase);
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ItemTemplate template = ItemTemplate.itemTemplates.get(entry.itemBase);
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if (template != null)
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output += "[" + entry.bootyType + "] " + template.item_base_name + " [Chance] " + entry.dropChance + newline;
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}
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}
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}
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