forked from MagicBane/Server
Merge remote-tracking branch 'origin/post-loot-cleanup' into bugfix-mob-casting
This commit is contained in:
@@ -10,7 +10,6 @@
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package engine.db.handlers;
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import engine.gameManager.DbManager;
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import engine.objects.BootySetEntry;
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import engine.objects.ItemBase;
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import org.pmw.tinylog.Logger;
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@@ -136,41 +135,4 @@ public class dbItemBaseHandler extends dbHandlerBase {
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return runeSets;
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}
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public HashMap<Integer, ArrayList<BootySetEntry>> LOAD_BOOTY_FOR_MOBS() {
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HashMap<Integer, ArrayList<BootySetEntry>> bootySets = new HashMap<>();
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BootySetEntry bootySetEntry;
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int bootySetID;
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int recordsRead = 0;
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_npc_bootySet")) {
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ResultSet rs = preparedStatement.executeQuery();
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while (rs.next()) {
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recordsRead++;
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bootySetID = rs.getInt("bootySet");
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bootySetEntry = new BootySetEntry(rs);
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if (bootySets.get(bootySetID) == null) {
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ArrayList<BootySetEntry> bootyList = new ArrayList<>();
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bootyList.add(bootySetEntry);
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bootySets.put(bootySetID, bootyList);
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} else {
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ArrayList<BootySetEntry> bootyList = bootySets.get(bootySetID);
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bootyList.add(bootySetEntry);
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bootySets.put(bootySetID, bootyList);
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}
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}
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} catch (SQLException e) {
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Logger.error(e);
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return bootySets;
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}
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Logger.info("read: " + recordsRead + " cached: " + bootySets.size());
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return bootySets;
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}
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}
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@@ -0,0 +1,240 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.db.handlers;
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import engine.gameManager.DbManager;
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import engine.loot.*;
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import engine.objects.Item;
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import org.pmw.tinylog.Logger;
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import java.sql.Connection;
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import java.sql.PreparedStatement;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.ArrayList;
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import java.util.HashMap;
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public class dbLootHandler extends dbHandlerBase {
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public dbLootHandler() {
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}
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public HashMap<Integer, ArrayList<GenTableEntry>> LOAD_GEN_ITEM_TABLES() {
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HashMap<Integer, ArrayList<GenTableEntry>> genTables = new HashMap<>();
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GenTableEntry genTableEntry;
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int genTableID;
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int recordsRead = 0;
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_loot_gen`")) {
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ResultSet rs = preparedStatement.executeQuery();
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while (rs.next()) {
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recordsRead++;
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genTableID = rs.getInt("genTable");
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genTableEntry = new GenTableEntry(rs);
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if (genTables.get(genTableID) == null) {
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ArrayList<GenTableEntry> genItemList = new ArrayList<>();
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genItemList.add(genTableEntry);
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genTables.put(genTableID, genItemList);
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} else {
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ArrayList<GenTableEntry> genItemList = genTables.get(genTableID);
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genItemList.add(genTableEntry);
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genTables.put(genTableID, genItemList);
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}
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}
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} catch (SQLException e) {
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Logger.error(e);
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return genTables;
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}
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Logger.info("read: " + recordsRead + " cached: " + genTables.size());
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return genTables;
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}
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public HashMap<Integer, ArrayList<ItemTableEntry>> LOAD_ITEM_TABLES() {
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HashMap<Integer, ArrayList<ItemTableEntry>> itemTables = new HashMap<>();
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ItemTableEntry itemTableEntry;
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int itemTableID;
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int recordsRead = 0;
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_loot_item`")) {
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ResultSet rs = preparedStatement.executeQuery();
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while (rs.next()) {
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recordsRead++;
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itemTableID = rs.getInt("itemTable");
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itemTableEntry = new ItemTableEntry(rs);
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if (itemTables.get(itemTableID) == null) {
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ArrayList<ItemTableEntry> itemTableList = new ArrayList<>();
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itemTableList.add(itemTableEntry);
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itemTables.put(itemTableID, itemTableList);
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} else {
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ArrayList<ItemTableEntry> itemTableList = itemTables.get(itemTableID);
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itemTableList.add(itemTableEntry);
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itemTables.put(itemTableID, itemTableList);
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}
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}
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} catch (SQLException e) {
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Logger.error(e);
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return itemTables;
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}
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Logger.info("read: " + recordsRead + " cached: " + itemTables.size());
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return itemTables;
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}
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public HashMap<Integer, ArrayList<ModTableEntry>> LOAD_MOD_TABLES() {
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HashMap<Integer, ArrayList<ModTableEntry>> modTables = new HashMap<>();
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ModTableEntry modTableEntry;
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int modTableID;
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int recordsRead = 0;
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_loot_mod`")) {
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ResultSet rs = preparedStatement.executeQuery();
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while (rs.next()) {
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recordsRead++;
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modTableID = rs.getInt("modTable");
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modTableEntry = new ModTableEntry(rs);
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if (modTables.get(modTableID) == null) {
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ArrayList<ModTableEntry> modTableList = new ArrayList<>();
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modTableList.add(modTableEntry);
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modTables.put(modTableID, modTableList);
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} else {
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ArrayList<ModTableEntry> modTableList = modTables.get(modTableID);
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modTableList.add(modTableEntry);
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modTables.put(modTableID, modTableList);
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}
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}
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} catch (SQLException e) {
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Logger.error(e);
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return modTables;
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}
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Logger.info("read: " + recordsRead + " cached: " + modTables.size());
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return modTables;
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}
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public HashMap<Integer, ArrayList<ModTypeTableEntry>> LOAD_MOD_TYPE_TABLES() {
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HashMap<Integer, ArrayList<ModTypeTableEntry>> modTypeTables = new HashMap<>();
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ModTypeTableEntry modTypeTableEntry;
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int modTableID;
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int recordsRead = 0;
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_loot_modtype`")) {
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ResultSet rs = preparedStatement.executeQuery();
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while (rs.next()) {
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recordsRead++;
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modTableID = rs.getInt("modType");
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modTypeTableEntry = new ModTypeTableEntry(rs);
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if (modTypeTables.get(modTableID) == null) {
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ArrayList<ModTypeTableEntry> modTypeTableList = new ArrayList<>();
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modTypeTableList.add(modTypeTableEntry);
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modTypeTables.put(modTableID, modTypeTableList);
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} else {
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ArrayList<ModTypeTableEntry> modTypeTableList = modTypeTables.get(modTableID);
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modTypeTableList.add(modTypeTableEntry);
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modTypeTables.put(modTableID, modTypeTableList);
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}
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}
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} catch (SQLException e) {
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Logger.error(e);
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return modTypeTables;
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}
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Logger.info("read: " + recordsRead + " cached: " + modTypeTables.size());
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return modTypeTables;
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}
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public HashMap<Integer, ArrayList<BootySetEntry>> LOAD_BOOTY_TABLES() {
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HashMap<Integer, ArrayList<BootySetEntry>> bootySets = new HashMap<>();
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BootySetEntry bootySetEntry;
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int bootySetID;
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int recordsRead = 0;
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_npc_bootySet")) {
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ResultSet rs = preparedStatement.executeQuery();
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while (rs.next()) {
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recordsRead++;
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bootySetID = rs.getInt("bootySet");
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bootySetEntry = new BootySetEntry(rs);
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if (bootySets.get(bootySetID) == null) {
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ArrayList<BootySetEntry> bootyList = new ArrayList<>();
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bootyList.add(bootySetEntry);
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bootySets.put(bootySetID, bootyList);
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} else {
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ArrayList<BootySetEntry> bootyList = bootySets.get(bootySetID);
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bootyList.add(bootySetEntry);
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bootySets.put(bootySetID, bootyList);
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}
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}
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} catch (SQLException e) {
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Logger.error(e);
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return bootySets;
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}
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Logger.info("read: " + recordsRead + " cached: " + bootySets.size());
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return bootySets;
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}
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public void LOAD_ENCHANT_VALUES() {
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT `IDString`, `minMod` FROM `static_power_effectmod` WHERE `modType` = ?")) {
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preparedStatement.setString(1, "Value");
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ResultSet rs = preparedStatement.executeQuery();
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while (rs.next())
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Item.addEnchantValue(rs.getString("IDString"), rs.getInt("minMod"));
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} catch (SQLException e) {
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Logger.error(e);
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}
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}
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}
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@@ -1,215 +0,0 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.db.handlers;
|
||||
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.loot.LootManager;
|
||||
import engine.objects.Item;
|
||||
import engine.objects.LootTable;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.sql.Connection;
|
||||
import java.sql.PreparedStatement;
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
|
||||
public class dbLootTableHandler extends dbHandlerBase {
|
||||
|
||||
public dbLootTableHandler() {
|
||||
|
||||
}
|
||||
|
||||
public void populateLootGroups() {
|
||||
|
||||
int recordsRead = 0;
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `groupID`, `minRoll`, `maxRoll`, `lootTableID`, `pModTableID`, `sModTableID` FROM `static_lootgroups`")) {
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
|
||||
while (rs.next()) {
|
||||
recordsRead++;
|
||||
LootTable lootTable = LootTable.getLootGroup(rs.getInt("groupID"));
|
||||
lootTable.addRow(rs.getFloat("minRoll"), rs.getFloat("maxRoll"), rs.getInt("lootTableID"), rs.getInt("pModTableID"), rs.getInt("sModTableID"), "");
|
||||
}
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
|
||||
Logger.info("read: " + recordsRead + " cached: " + LootTable.getLootGroups().size());
|
||||
}
|
||||
|
||||
public void populateLootTables() {
|
||||
|
||||
int recordsRead = 0;
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `lootTable`, `minRoll`, `maxRoll`, `itemBaseUUID`, `minSpawn`, `maxSpawn` FROM `static_loottables`")) {
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
|
||||
while (rs.next()) {
|
||||
recordsRead++;
|
||||
LootTable lootTable = LootTable.getLootTable(rs.getInt("lootTable"));
|
||||
lootTable.addRow(rs.getFloat("minRoll"), rs.getFloat("maxRoll"), rs.getInt("itemBaseUUID"), rs.getInt("minSpawn"), rs.getInt("maxSpawn"), "");
|
||||
}
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
|
||||
Logger.info("read: " + recordsRead + " cached: " + LootTable.getLootTables().size());
|
||||
}
|
||||
|
||||
public void populateModTables() {
|
||||
|
||||
int recordsRead = 0;
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `modTable`,`minRoll`,`maxRoll`,`value`,`action` FROM `static_modtables`")) {
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
|
||||
while (rs.next()) {
|
||||
recordsRead++;
|
||||
LootTable lootTable = LootTable.getModTable(rs.getInt("modTable"));
|
||||
lootTable.addRow(rs.getFloat("minRoll"), rs.getFloat("maxRoll"), rs.getInt("value"), 0, 0, rs.getString("action"));
|
||||
}
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
|
||||
Logger.info("read: " + recordsRead + " cached: " + LootTable.getModTables().size());
|
||||
}
|
||||
|
||||
public void populateModGroups() {
|
||||
|
||||
int recordsRead = 0;
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `modGroup`,`minRoll`,`maxRoll`,`subTableID` FROM `static_modgroups`")) {
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
|
||||
while (rs.next()) {
|
||||
recordsRead++;
|
||||
LootTable lootTable = LootTable.getModGroup(rs.getInt("modGroup"));
|
||||
lootTable.addRow(rs.getFloat("minRoll"), rs.getFloat("maxRoll"), rs.getInt("subTableID"), 0, 0, "");
|
||||
}
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
|
||||
Logger.info("read: " + recordsRead + " cached: " + LootTable.getModGroups().size());
|
||||
}
|
||||
|
||||
public void LOAD_ENCHANT_VALUES() {
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `IDString`, `minMod` FROM `static_power_effectmod` WHERE `modType` = ?")) {
|
||||
|
||||
preparedStatement.setString(1, "Value");
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
|
||||
while (rs.next())
|
||||
Item.addEnchantValue(rs.getString("IDString"), rs.getInt("minMod"));
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
}
|
||||
|
||||
public void LOAD_ALL_LOOTGROUPS() {
|
||||
|
||||
int recordsRead = 0;
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_lootgroups")) {
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
|
||||
while (rs.next()) {
|
||||
LootManager.GenTableRow row = new LootManager.GenTableRow(rs);
|
||||
LootManager.AddGenTableRow(rs.getInt("groupID"), row);
|
||||
}
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
|
||||
Logger.info("read: " + recordsRead);
|
||||
}
|
||||
|
||||
public void LOAD_ALL_LOOTTABLES() {
|
||||
|
||||
int recordsRead = 0;
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_loottables")) {
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
|
||||
while (rs.next()) {
|
||||
recordsRead++;
|
||||
LootManager.ItemTableRow row = new LootManager.ItemTableRow(rs);
|
||||
LootManager.AddItemTableRow(rs.getInt("lootTable"), row);
|
||||
}
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
|
||||
Logger.info("read: " + recordsRead);
|
||||
}
|
||||
|
||||
public void LOAD_ALL_MODGROUPS() {
|
||||
int recordsRead = 0;
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_modgroups")) {
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
|
||||
while (rs.next()) {
|
||||
recordsRead++;
|
||||
LootManager.ModTypeTableRow mttr = new LootManager.ModTypeTableRow(rs);
|
||||
LootManager.AddModTypeTableRow(rs.getInt("modGroup"), mttr);
|
||||
}
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
Logger.info("read: " + recordsRead);
|
||||
}
|
||||
|
||||
public void LOAD_ALL_MODTABLES() {
|
||||
int recordsRead = 0;
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_modtables")) {
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
|
||||
while (rs.next()) {
|
||||
recordsRead++;
|
||||
LootManager.ModTableRow mtr = new LootManager.ModTableRow(rs);
|
||||
LootManager.AddModTableRow(rs.getInt("modTable"), mtr);
|
||||
}
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
Logger.info("read: " + recordsRead);
|
||||
}
|
||||
}
|
||||
@@ -1,58 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.objects.AbstractGameObject;
|
||||
import engine.objects.Mob;
|
||||
import engine.objects.MobLootBase;
|
||||
import engine.objects.PlayerCharacter;
|
||||
|
||||
/**
|
||||
* @author Eighty
|
||||
*/
|
||||
public class GetMobBaseLoot extends AbstractDevCmd {
|
||||
|
||||
public GetMobBaseLoot() {
|
||||
super("mobbaseloot");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void _doCmd(PlayerCharacter pc, String[] words,
|
||||
AbstractGameObject target) {
|
||||
if (target.getObjectType() != GameObjectType.Mob) {
|
||||
this.throwbackError(pc, "Must be targeting a Valid Mob For this Command.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Mob mob = (Mob) target;
|
||||
for (MobLootBase mlb : MobLootBase.MobLootSet.get(mob.getMobBase().getLoadID())) {
|
||||
|
||||
this.throwbackInfo(pc, "LootTable11 = " + mlb.getLootTableID() + "\rn ");
|
||||
this.throwbackInfo(pc, "Chance = " + mlb.getChance() + "\rn ");
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getHelpString() {
|
||||
return "Copies a Mob of type 'mobID' with optional new name";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getUsageString() {
|
||||
return "' /mob mobID [name]'";
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,132 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.objects.AbstractGameObject;
|
||||
import engine.objects.ItemBase;
|
||||
import engine.objects.LootTable;
|
||||
import engine.objects.PlayerCharacter;
|
||||
|
||||
/**
|
||||
* @author Eighty
|
||||
*/
|
||||
public class MBDropCmd extends AbstractDevCmd {
|
||||
|
||||
public MBDropCmd() {
|
||||
super("mbdrop");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void _doCmd(PlayerCharacter pcSender, String[] args,
|
||||
AbstractGameObject target) {
|
||||
String newline = "\r\n ";
|
||||
if (args.length != 1) {
|
||||
this.sendUsage(pcSender);
|
||||
this.sendHelp(pcSender);
|
||||
return;
|
||||
}
|
||||
|
||||
String output = "";
|
||||
switch (args[0].toLowerCase()) {
|
||||
case "clear":
|
||||
|
||||
LootTable.contractCount = 0;
|
||||
LootTable.dropCount = 0;
|
||||
LootTable.glassCount = 0;
|
||||
LootTable.runeCount = 0;
|
||||
LootTable.rollCount = 0;
|
||||
LootTable.resourceCount = 0;
|
||||
|
||||
LootTable.contractDroppedMap.clear();
|
||||
LootTable.glassDroppedMap.clear();
|
||||
LootTable.itemsDroppedMap.clear();
|
||||
LootTable.resourceDroppedMap.clear();
|
||||
LootTable.runeDroppedMap.clear();
|
||||
break;
|
||||
case "all":
|
||||
output = LootTable.dropCount + " items - ITEM NAME : DROP COUNT" + newline;
|
||||
for (ItemBase ib : LootTable.itemsDroppedMap.keySet()) {
|
||||
|
||||
int dropCount = LootTable.itemsDroppedMap.get(ib);
|
||||
output += ib.getName() + " : " + dropCount + newline;
|
||||
|
||||
}
|
||||
break;
|
||||
case "resource":
|
||||
output = LootTable.resourceCount + " Resources - ITEM NAME : DROP COUNT" + newline;
|
||||
for (ItemBase ib : LootTable.resourceDroppedMap.keySet()) {
|
||||
|
||||
int dropCount = LootTable.resourceDroppedMap.get(ib);
|
||||
output += ib.getName() + " : " + dropCount + newline;
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
case "rune":
|
||||
|
||||
output = LootTable.runeCount + " Runes - ITEM NAME : DROP COUNT" + newline;
|
||||
for (ItemBase ib : LootTable.runeDroppedMap.keySet()) {
|
||||
|
||||
int dropCount = LootTable.runeDroppedMap.get(ib);
|
||||
output += ib.getName() + " : " + dropCount + newline;
|
||||
|
||||
}
|
||||
break;
|
||||
case "contract":
|
||||
|
||||
output = LootTable.contractCount + " Contracts - ITEM NAME : DROP COUNT" + newline;
|
||||
for (ItemBase ib : LootTable.contractDroppedMap.keySet()) {
|
||||
|
||||
int dropCount = LootTable.contractDroppedMap.get(ib);
|
||||
output += ib.getName() + " : " + dropCount + newline;
|
||||
|
||||
|
||||
}
|
||||
break;
|
||||
|
||||
case "glass":
|
||||
|
||||
output = LootTable.glassCount + " Glass - ITEM NAME : DROP COUNT" + newline;
|
||||
for (ItemBase ib : LootTable.glassDroppedMap.keySet()) {
|
||||
|
||||
int dropCount = LootTable.glassDroppedMap.get(ib);
|
||||
output += ib.getName() + " : " + dropCount + newline;
|
||||
}
|
||||
break;
|
||||
|
||||
case "chance":
|
||||
float chance = (float) LootTable.dropCount / (float) LootTable.rollCount * 100;
|
||||
output = LootTable.dropCount + " out of " + LootTable.rollCount + " items Dropped. chance = " + chance + '%';
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
this.sendUsage(pcSender);
|
||||
this.sendHelp(pcSender);
|
||||
return;
|
||||
}
|
||||
|
||||
this.throwbackInfo(pcSender, output);
|
||||
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getUsageString() {
|
||||
return "' /mbdrop all/resource/rune/contract/glass/chance/clear";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getHelpString() {
|
||||
return "Lists drops for server since a reboot. All lists all items and drops. chance is the overall chance items drop from mobs on server. (not including Equipment)";
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,156 @@
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.LootManager;
|
||||
import engine.gameManager.NPCManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.loot.BootySetEntry;
|
||||
import engine.objects.*;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
public class SimulateBootyCmd extends AbstractDevCmd {
|
||||
public SimulateBootyCmd() {
|
||||
super("bootysim");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void _doCmd(PlayerCharacter playerCharacter, String[] words,
|
||||
AbstractGameObject target) {
|
||||
|
||||
if (playerCharacter == null)
|
||||
return;
|
||||
|
||||
String newline = "\r\n ";
|
||||
|
||||
String output;
|
||||
|
||||
output = "Booty Simulation:" + newline;
|
||||
|
||||
Mob mob = (Mob) target;
|
||||
output += "Name: " + mob.getName() + newline;
|
||||
output += "Special Loot:" + newline;
|
||||
|
||||
if (mob.bootySet != 0) {
|
||||
for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.bootySet)) {
|
||||
ItemBase item = ItemBase.getItemBase(entry.itemBase);
|
||||
if (item != null) {
|
||||
output += "[" + entry.bootyType + "] " + item.getName() + " [Chance] " + entry.dropChance + newline;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ArrayList<Item> GlassItems = new ArrayList<Item>();
|
||||
ArrayList<Item> Resources = new ArrayList<Item>();
|
||||
ArrayList<Item> Runes = new ArrayList<Item>();
|
||||
ArrayList<Item> Contracts = new ArrayList<Item>();
|
||||
ArrayList<Item> Offerings = new ArrayList<Item>();
|
||||
ArrayList<Item> OtherDrops = new ArrayList<Item>();
|
||||
ArrayList<Item> EquipmentDrops = new ArrayList<Item>();
|
||||
|
||||
int failures = 0;
|
||||
int goldAmount = 0;
|
||||
|
||||
for (int i = 0; i < 100; ++i) {
|
||||
|
||||
try {
|
||||
mob.loadInventory();
|
||||
for (Item lootItem : mob.getCharItemManager().getInventory()) {
|
||||
switch (lootItem.getItemBase().getType()) {
|
||||
case CONTRACT: //CONTRACT
|
||||
Contracts.add(lootItem);
|
||||
break;
|
||||
case OFFERING: //OFFERING
|
||||
Offerings.add(lootItem);
|
||||
break;
|
||||
case RESOURCE: //RESOURCE
|
||||
Resources.add(lootItem);
|
||||
break;
|
||||
case RUNE: //RUNE
|
||||
Runes.add(lootItem);
|
||||
break;
|
||||
case WEAPON: //WEAPON
|
||||
if (lootItem.getItemBase().isGlass())
|
||||
GlassItems.add(lootItem);
|
||||
else
|
||||
OtherDrops.add(lootItem);
|
||||
break;
|
||||
case GOLD:
|
||||
goldAmount += lootItem.getNumOfItems();
|
||||
break;
|
||||
default:
|
||||
OtherDrops.add(lootItem);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} catch (Exception ex) {
|
||||
failures++;
|
||||
}
|
||||
if (mob.getEquip() != null) {
|
||||
for (MobEquipment me : mob.getEquip().values()) {
|
||||
|
||||
if (me.getDropChance() == 0)
|
||||
continue;
|
||||
|
||||
float equipmentRoll = ThreadLocalRandom.current().nextInt(99) + 1;
|
||||
float dropChance = me.getDropChance() * 100;
|
||||
|
||||
if (equipmentRoll > (dropChance))
|
||||
continue;
|
||||
|
||||
MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
|
||||
|
||||
if (ml != null)
|
||||
EquipmentDrops.add(ml);
|
||||
}
|
||||
}
|
||||
}
|
||||
output += "MobBase BootySet: " + mob.getMobBase().bootySet + newline;
|
||||
output += "Mob BootySet: " + mob.bootySet + newline;
|
||||
output += "Tables Rolled On: " + newline;
|
||||
|
||||
boolean hotZoneRan = false;
|
||||
float dropRate = 1.0f;
|
||||
|
||||
if (ZoneManager.inHotZone(mob.getLoc()))
|
||||
dropRate = LootManager.HOTZONE_DROP_RATE;
|
||||
else
|
||||
dropRate = LootManager.NORMAL_DROP_RATE;
|
||||
|
||||
for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) {
|
||||
|
||||
if (entry.bootyType.equals("GOLD"))
|
||||
output += "NORMAL TABLE [" + entry.bootyType + "] " + entry.genTable + ": " + entry.dropChance + newline;
|
||||
else
|
||||
output += "NORMAL TABLE [" + entry.bootyType + "] " + entry.genTable + ": " + entry.dropChance * dropRate + newline;
|
||||
|
||||
if (hotZoneRan == false && ZoneManager.inHotZone(mob.getLoc()) && LootManager._genTables.containsKey(entry.genTable + 1)) {
|
||||
output += "HOTZONE TABLE [" + entry.bootyType + "] " + (entry.genTable + 1) + ": " + entry.dropChance * dropRate + newline;
|
||||
hotZoneRan = true;
|
||||
}
|
||||
}
|
||||
|
||||
output += "GLASS DROPS: " + GlassItems.size() + newline;
|
||||
output += "RUNE DROPS: " + Runes.size() + newline;
|
||||
output += "CONTRACTS DROPS: " + Contracts.size() + newline;
|
||||
output += "RESOURCE DROPS: " + Resources.size() + newline;
|
||||
output += "OFFERINGS DROPPED: " + Offerings.size() + newline;
|
||||
output += "ENCHANTED ITEMS DROPPED: " + OtherDrops.size() + newline;
|
||||
output += "TOTAL GOLD DROPPED: " + goldAmount + newline;
|
||||
output += "EQUIPMENT DROPPED: " + EquipmentDrops.size() + newline;
|
||||
output += "FAILED ROLLS: " + failures + newline;
|
||||
|
||||
throwbackInfo(playerCharacter, output);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getHelpString() {
|
||||
return "Simulates loot drops";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getUsageString() {
|
||||
return "'/bootysim targetID'";
|
||||
}
|
||||
}
|
||||
@@ -1,168 +0,0 @@
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.NPCManager;
|
||||
import engine.objects.*;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class simulateBootyCmd extends AbstractDevCmd {
|
||||
public simulateBootyCmd() {
|
||||
super("simulatebooty");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void _doCmd(PlayerCharacter pc, String[] words,
|
||||
AbstractGameObject target) {
|
||||
// Arg Count Check
|
||||
if (words.length != 1) {
|
||||
this.sendUsage(pc);
|
||||
return;
|
||||
}
|
||||
if (pc == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
String newline = "\r\n ";
|
||||
|
||||
try {
|
||||
int targetID = Integer.parseInt(words[0]);
|
||||
Building b = BuildingManager.getBuilding(targetID);
|
||||
if (b == null)
|
||||
throwbackError(pc, "Building with ID " + targetID
|
||||
+ " not found");
|
||||
else
|
||||
target = b;
|
||||
} catch (Exception e) {
|
||||
}
|
||||
|
||||
if (target == null) {
|
||||
throwbackError(pc, "Target is unknown or of an invalid type."
|
||||
+ newline + "Type ID: 0x"
|
||||
+ pc.getLastTargetType().toString()
|
||||
+ " Table ID: " + pc.getLastTargetID());
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Enum.GameObjectType objType = target.getObjectType();
|
||||
int objectUUID = target.getObjectUUID();
|
||||
String output;
|
||||
|
||||
output = "Booty Simulation:" + newline;
|
||||
|
||||
switch (objType) {
|
||||
case Building:
|
||||
|
||||
break;
|
||||
case PlayerCharacter:
|
||||
|
||||
break;
|
||||
|
||||
case NPC:
|
||||
|
||||
break;
|
||||
|
||||
case Mob:
|
||||
Mob mob = (Mob) target;
|
||||
output += "Name: " + mob.getName() + newline;
|
||||
int max = (int)(4.882 * mob.level + 127.0);
|
||||
if(max > 320){
|
||||
max = 320;
|
||||
}
|
||||
int min = (int)(4.469 * mob.level - 3.469);
|
||||
output += "Roll Range: " + min + " - " + max + newline;
|
||||
output += "Special Loot:" + newline;
|
||||
if (mob.bootySet != 0) {
|
||||
for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.bootySet)) {
|
||||
ItemBase item = ItemBase.getItemBase(entry.itemBase);
|
||||
if (item != null) {
|
||||
output += "[" + entry.bootyType + "] " + item.getName() + " [Chance] " + entry.dropChance + newline;
|
||||
}
|
||||
}
|
||||
}
|
||||
ArrayList<Item> GlassItems = new ArrayList<Item>();
|
||||
ArrayList<Item> Resources = new ArrayList<Item>();
|
||||
ArrayList<Item> Runes = new ArrayList<Item>();
|
||||
ArrayList<Item> Contracts = new ArrayList<Item>();
|
||||
ArrayList<Item> Offerings = new ArrayList<Item>();
|
||||
ArrayList<Item> OtherDrops = new ArrayList<Item>();
|
||||
int failures = 0;
|
||||
for (int i = 0; i < 100; ++i) {
|
||||
|
||||
try {
|
||||
mob.loadInventory();
|
||||
for (Item lootItem : mob.getCharItemManager().getInventory()) {
|
||||
switch (lootItem.getItemBase().getType()) {
|
||||
case CONTRACT: //CONTRACT
|
||||
Contracts.add(lootItem);
|
||||
break;
|
||||
case OFFERING: //OFFERING
|
||||
Offerings.add(lootItem);
|
||||
break;
|
||||
case RESOURCE: //RESOURCE
|
||||
Resources.add(lootItem);
|
||||
break;
|
||||
case RUNE: //RUNE
|
||||
Runes.add(lootItem);
|
||||
break;
|
||||
case WEAPON: //WEAPON
|
||||
if (lootItem.getItemBase().isGlass()) {
|
||||
GlassItems.add(lootItem);
|
||||
} else {
|
||||
OtherDrops.add(lootItem);
|
||||
if (lootItem.getName().toLowerCase().contains("crimson") || lootItem.getName().toLowerCase().contains("vorgrim") || lootItem.getName().toLowerCase().contains("bell")) {
|
||||
output += lootItem.getName() + newline;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
OtherDrops.add(lootItem);
|
||||
if (lootItem.getName().toLowerCase().contains("crimson") || lootItem.getName().toLowerCase().contains("vorgrim") || lootItem.getName().toLowerCase().contains("bell")) {
|
||||
output += lootItem.getName() + newline;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
} catch (Exception ex) {
|
||||
failures++;
|
||||
}
|
||||
}
|
||||
int respawnTime = mob.getMobBase().getSpawnTime();
|
||||
if (mob.spawnTime > 0) {
|
||||
respawnTime = mob.spawnTime;
|
||||
}
|
||||
output += "MobBase BootySet: " + mob.getMobBase().bootySet + newline;
|
||||
output += "Mob BootySet: " + mob.bootySet + newline;
|
||||
output += "Tables Rolled On: " + newline;
|
||||
for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) {
|
||||
output += "[" + entry.bootyType + "] " + entry.lootTable + newline;
|
||||
}
|
||||
output += "Time Required To Gain Simulated Booty: " + respawnTime * 100 + " Seconds" + newline;
|
||||
output += "GLASS DROPS: " + GlassItems.size() + newline;
|
||||
output += "RUNE DROPS: " + Runes.size() + newline;
|
||||
output += "CONTRACTS DROPS: " + Contracts.size() + newline;
|
||||
for (Item contract : Contracts){
|
||||
output += contract.getName() + newline;
|
||||
}
|
||||
output += "RESOURCE DROPS: " + Resources.size() + newline;
|
||||
output += "OFFERINGS DROPPED: " + Offerings.size() + newline;
|
||||
output += "OTHER ITEMS DROPPED: " + OtherDrops.size() + newline;
|
||||
output += "FAILED ROLLS: " + failures + newline;
|
||||
break;
|
||||
}
|
||||
throwbackInfo(pc, output);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getHelpString() {
|
||||
return "Gets information on an Object.";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getUsageString() {
|
||||
return "' /info targetID'";
|
||||
}
|
||||
}
|
||||
@@ -70,8 +70,10 @@ public enum ConfigManager {
|
||||
//drop rates
|
||||
MB_NORMAL_EXP_RATE,
|
||||
MB_NORMAL_DROP_RATE,
|
||||
MB_NORMAL_GOLD_RATE,
|
||||
MB_HOTZONE_EXP_RATE,
|
||||
MB_HOTZONE_DROP_RATE,
|
||||
MB_HOTZONE_GOLD_RATE,
|
||||
MB_HOTZONE_DURATION,
|
||||
|
||||
MB_HOTZONE_MIN_LEVEL,
|
||||
@@ -107,7 +109,6 @@ public enum ConfigManager {
|
||||
|
||||
// Called at bootstrap: ensures that all config values are loaded.
|
||||
|
||||
|
||||
public static boolean init() {
|
||||
|
||||
Logger.info("Loading config from environment...");
|
||||
|
||||
@@ -49,7 +49,7 @@ public enum DbManager {
|
||||
public static final dbItemHandler ItemQueries = new dbItemHandler();
|
||||
public static final dbItemBaseHandler ItemBaseQueries = new dbItemBaseHandler();
|
||||
public static final dbKitHandler KitQueries = new dbKitHandler();
|
||||
public static final dbLootTableHandler LootQueries = new dbLootTableHandler();
|
||||
public static final dbLootHandler LootQueries = new dbLootHandler();
|
||||
public static final dbMenuHandler MenuQueries = new dbMenuHandler();
|
||||
public static final dbMineHandler MineQueries = new dbMineHandler();
|
||||
public static final dbMobHandler MobQueries = new dbMobHandler();
|
||||
|
||||
@@ -57,7 +57,7 @@ public enum DevCmdManager {
|
||||
DevCmdManager.registerDevCmd(new PrintLocationCmd());
|
||||
DevCmdManager.registerDevCmd(new InfoCmd());
|
||||
DevCmdManager.registerDevCmd(new aiInfoCmd());
|
||||
DevCmdManager.registerDevCmd(new simulateBootyCmd());
|
||||
DevCmdManager.registerDevCmd(new SimulateBootyCmd());
|
||||
DevCmdManager.registerDevCmd(new GetHeightCmd());
|
||||
|
||||
// Tester
|
||||
@@ -128,8 +128,6 @@ public enum DevCmdManager {
|
||||
DevCmdManager.registerDevCmd(new SetForceRenameCityCmd());
|
||||
DevCmdManager.registerDevCmd(new GotoObj());
|
||||
DevCmdManager.registerDevCmd(new convertLoc());
|
||||
DevCmdManager.registerDevCmd(new GetMobBaseLoot());
|
||||
DevCmdManager.registerDevCmd(new MBDropCmd());
|
||||
DevCmdManager.registerDevCmd(new AuditHeightMapCmd());
|
||||
DevCmdManager.registerDevCmd(new UnloadFurnitureCmd());
|
||||
DevCmdManager.registerDevCmd(new SetNpcEquipSetCmd());
|
||||
|
||||
@@ -0,0 +1,370 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.gameManager;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.loot.*;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.msg.chat.ChatSystemMsg;
|
||||
import engine.objects.*;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.Random;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
/**
|
||||
* Class contains static methods for data from Magicbane's loot tables
|
||||
*/
|
||||
public enum LootManager {
|
||||
|
||||
LOOTMANAGER;
|
||||
|
||||
// Newer tables
|
||||
|
||||
public static HashMap<Integer, ArrayList<GenTableEntry>> _genTables = new HashMap<>();
|
||||
public static HashMap<Integer, ArrayList<ItemTableEntry>> _itemTables = new HashMap<>();
|
||||
public static HashMap<Integer, ArrayList<ModTableEntry>> _modTables = new HashMap<>();
|
||||
public static HashMap<Integer, ArrayList<ModTypeTableEntry>> _modTypeTables = new HashMap<>();
|
||||
|
||||
// Drop Rates
|
||||
|
||||
public static float NORMAL_DROP_RATE;
|
||||
public static float NORMAL_EXP_RATE;
|
||||
public static float NORMAL_GOLD_RATE;
|
||||
public static float HOTZONE_DROP_RATE;
|
||||
public static float HOTZONE_EXP_RATE;
|
||||
public static float HOTZONE_GOLD_RATE;
|
||||
|
||||
// Bootstrap routine to initialize the Loot Manager
|
||||
|
||||
public static void init() {
|
||||
|
||||
// Load loot tables from database.
|
||||
|
||||
_genTables = DbManager.LootQueries.LOAD_GEN_ITEM_TABLES();
|
||||
_itemTables = DbManager.LootQueries.LOAD_ITEM_TABLES();
|
||||
_modTables = DbManager.LootQueries.LOAD_MOD_TABLES();
|
||||
_modTypeTables = DbManager.LootQueries.LOAD_MOD_TYPE_TABLES();
|
||||
|
||||
// Cache drop rate values from Config manager.
|
||||
|
||||
NORMAL_DROP_RATE = Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue());
|
||||
NORMAL_EXP_RATE = Float.parseFloat(ConfigManager.MB_NORMAL_EXP_RATE.getValue());
|
||||
NORMAL_GOLD_RATE = Float.parseFloat(ConfigManager.MB_NORMAL_GOLD_RATE.getValue());
|
||||
HOTZONE_DROP_RATE = Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue());
|
||||
HOTZONE_EXP_RATE = Float.parseFloat(ConfigManager.MB_HOTZONE_EXP_RATE.getValue());
|
||||
HOTZONE_GOLD_RATE = Float.parseFloat(ConfigManager.MB_HOTZONE_GOLD_RATE.getValue());
|
||||
|
||||
}
|
||||
|
||||
public static void GenerateMobLoot(Mob mob, boolean fromDeath) {
|
||||
|
||||
//determine if mob is in hotzone
|
||||
|
||||
boolean inHotzone = ZoneManager.inHotZone(mob.getLoc());
|
||||
|
||||
//iterate the booty sets
|
||||
|
||||
if (mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet) == true)
|
||||
RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet), mob, inHotzone, fromDeath);
|
||||
|
||||
if (mob.bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.bootySet) == true)
|
||||
RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, inHotzone, fromDeath);
|
||||
|
||||
//lastly, check mobs inventory for godly or disc runes to send a server announcement
|
||||
|
||||
if (!fromDeath)
|
||||
for (Item it : mob.getInventory()) {
|
||||
|
||||
ItemBase ib = it.getItemBase();
|
||||
|
||||
if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) {
|
||||
ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?");
|
||||
chatMsg.setMessageType(10);
|
||||
chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
|
||||
DispatchMessage.dispatchMsgToAll(chatMsg);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, boolean inHotzone, boolean fromDeath) {
|
||||
|
||||
boolean hotzoneWasRan = false;
|
||||
float dropRate = LootManager.NORMAL_DROP_RATE;
|
||||
|
||||
if (fromDeath) {
|
||||
GenerateEquipmentDrop(mob);
|
||||
return;
|
||||
}
|
||||
|
||||
// Iterate all entries in this bootySet and process accordingly
|
||||
|
||||
for (BootySetEntry bse : entries) {
|
||||
switch (bse.bootyType) {
|
||||
case "GOLD":
|
||||
GenerateGoldDrop(mob, bse, inHotzone);
|
||||
break;
|
||||
case "LOOT":
|
||||
|
||||
if (inHotzone == true)
|
||||
dropRate = LootManager.HOTZONE_DROP_RATE;
|
||||
else
|
||||
dropRate = LootManager.NORMAL_DROP_RATE;
|
||||
|
||||
if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
|
||||
GenerateLootDrop(mob, bse.genTable, false); //generate normal loot drop
|
||||
|
||||
// Generate hotzone loot if in hotzone
|
||||
// Only one bite at the hotzone apple per bootyset.
|
||||
|
||||
if (inHotzone == true && hotzoneWasRan == false)
|
||||
if (_genTables.containsKey(bse.genTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) {
|
||||
GenerateLootDrop(mob, bse.genTable + 1, true); //generate loot drop from hotzone table
|
||||
hotzoneWasRan = true;
|
||||
}
|
||||
|
||||
break;
|
||||
case "ITEM":
|
||||
GenerateInventoryDrop(mob, bse);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static MobLoot getGenTableItem(int genTableID, Mob mob, Boolean inHotzone) {
|
||||
|
||||
if (mob == null || _genTables.containsKey(genTableID) == false)
|
||||
return null;
|
||||
|
||||
MobLoot outItem;
|
||||
|
||||
int genRoll = new Random().nextInt(99) + 1;
|
||||
|
||||
GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll);
|
||||
|
||||
if (selectedRow == null)
|
||||
return null;
|
||||
|
||||
int itemTableId = selectedRow.itemTableID;
|
||||
|
||||
if (_itemTables.containsKey(itemTableId) == false)
|
||||
return null;
|
||||
|
||||
//gets the 1-320 roll for this mob
|
||||
|
||||
int itemTableRoll = TableRoll(mob.level, inHotzone);
|
||||
|
||||
ItemTableEntry tableRow = ItemTableEntry.rollTable(itemTableId, itemTableRoll);
|
||||
|
||||
if (tableRow == null)
|
||||
return null;
|
||||
|
||||
int itemUUID = tableRow.cacheID;
|
||||
|
||||
if (itemUUID == 0)
|
||||
return null;
|
||||
|
||||
if (ItemBase.getItemBase(itemUUID).getType().ordinal() == Enum.ItemType.RESOURCE.ordinal()) {
|
||||
int amount = ThreadLocalRandom.current().nextInt(tableRow.maxSpawn - tableRow.minSpawn) + tableRow.minSpawn;
|
||||
return new MobLoot(mob, ItemBase.getItemBase(itemUUID), amount, false);
|
||||
}
|
||||
|
||||
outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
|
||||
Enum.ItemType outType = outItem.getItemBase().getType();
|
||||
|
||||
if (outType.ordinal() == Enum.ItemType.WEAPON.ordinal() || outType.ordinal() == Enum.ItemType.ARMOR.ordinal() || outType.ordinal() == Enum.ItemType.JEWELRY.ordinal()) {
|
||||
if (outItem.getItemBase().isGlass() == false) {
|
||||
|
||||
try {
|
||||
outItem = GeneratePrefix(mob, outItem, genTableID, genRoll, inHotzone);
|
||||
} catch (Exception e) {
|
||||
Logger.error("Failed to GeneratePrefix for item: " + outItem.getName());
|
||||
}
|
||||
|
||||
try {
|
||||
outItem = GenerateSuffix(mob, outItem, genTableID, genRoll, inHotzone);
|
||||
} catch (Exception e) {
|
||||
Logger.error("Failed to GenerateSuffix for item: " + outItem.getName());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (outItem.getPrefix() != null && outItem.getPrefix().isEmpty() == false)
|
||||
outItem.setIsID(false);
|
||||
|
||||
if (outItem.getSuffix() != null && outItem.getSuffix().isEmpty() == false)
|
||||
outItem.setIsID(false);
|
||||
|
||||
return outItem;
|
||||
}
|
||||
|
||||
private static MobLoot GeneratePrefix(Mob mob, MobLoot inItem, int genTableID, int genRoll, Boolean inHotzone) {
|
||||
|
||||
GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll);
|
||||
|
||||
if (selectedRow == null)
|
||||
return inItem;
|
||||
|
||||
int prefixroll = ThreadLocalRandom.current().nextInt(1, 100 + 1);
|
||||
|
||||
ModTypeTableEntry prefixTable = ModTypeTableEntry.rollTable(selectedRow.pModTable, prefixroll);
|
||||
|
||||
if (prefixTable == null)
|
||||
return inItem;
|
||||
|
||||
ModTableEntry prefixMod = ModTableEntry.rollTable(prefixTable.modTableID, TableRoll(mob.level, inHotzone));
|
||||
|
||||
if (prefixMod == null)
|
||||
return inItem;
|
||||
|
||||
if (prefixMod.action.length() > 0) {
|
||||
inItem.setPrefix(prefixMod.action);
|
||||
inItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true);
|
||||
}
|
||||
|
||||
return inItem;
|
||||
}
|
||||
|
||||
private static MobLoot GenerateSuffix(Mob mob, MobLoot inItem, int genTableID, int genRoll, Boolean inHotzone) {
|
||||
|
||||
GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll);
|
||||
|
||||
if (selectedRow == null)
|
||||
return inItem;
|
||||
|
||||
int suffixRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1);
|
||||
|
||||
ModTypeTableEntry suffixTable = ModTypeTableEntry.rollTable(selectedRow.sModTable, suffixRoll);
|
||||
|
||||
if (suffixTable == null)
|
||||
return inItem;
|
||||
|
||||
ModTableEntry suffixMod = ModTableEntry.rollTable(suffixTable.modTableID, TableRoll(mob.level, inHotzone));
|
||||
|
||||
if (suffixMod == null)
|
||||
return inItem;
|
||||
|
||||
if (suffixMod.action.length() > 0) {
|
||||
inItem.setPrefix(suffixMod.action);
|
||||
inItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, true);
|
||||
}
|
||||
|
||||
return inItem;
|
||||
}
|
||||
|
||||
public static int TableRoll(int mobLevel, Boolean inHotzone) {
|
||||
|
||||
if (mobLevel > 65)
|
||||
mobLevel = 65;
|
||||
|
||||
int max = (int) (4.882 * mobLevel + 127.0);
|
||||
|
||||
if (max > 319)
|
||||
max = 319;
|
||||
|
||||
int min = (int) (4.469 * mobLevel - 3.469);
|
||||
|
||||
if (min < 70)
|
||||
min = 70;
|
||||
|
||||
if (inHotzone)
|
||||
min += mobLevel;
|
||||
|
||||
int roll = ThreadLocalRandom.current().nextInt(max - min) + min;
|
||||
|
||||
return roll;
|
||||
}
|
||||
|
||||
public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, Boolean inHotzone) {
|
||||
|
||||
int chanceRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1);
|
||||
|
||||
//early exit, failed to hit minimum chance roll
|
||||
|
||||
if (chanceRoll > bse.dropChance)
|
||||
return;
|
||||
|
||||
//determine and add gold to mob inventory
|
||||
|
||||
int high = bse.highGold;
|
||||
int low = bse.lowGold;
|
||||
int gold = ThreadLocalRandom.current().nextInt(high - low) + low;
|
||||
|
||||
if (inHotzone == true)
|
||||
gold = (int) (gold * HOTZONE_GOLD_RATE);
|
||||
else
|
||||
gold = (int) (gold * NORMAL_GOLD_RATE);
|
||||
|
||||
if (gold > 0) {
|
||||
MobLoot goldAmount = new MobLoot(mob, gold);
|
||||
mob.getCharItemManager().addItemToInventory(goldAmount);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static void GenerateLootDrop(Mob mob, int tableID, Boolean inHotzone) {
|
||||
|
||||
try {
|
||||
|
||||
MobLoot toAdd = getGenTableItem(tableID, mob, inHotzone);
|
||||
|
||||
if (toAdd != null)
|
||||
mob.getCharItemManager().addItemToInventory(toAdd);
|
||||
|
||||
} catch (Exception e) {
|
||||
//TODO chase down loot generation error, affects roughly 2% of drops
|
||||
int i = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public static void GenerateEquipmentDrop(Mob mob) {
|
||||
|
||||
//do equipment here
|
||||
|
||||
if (mob.getEquip() != null)
|
||||
for (MobEquipment me : mob.getEquip().values()) {
|
||||
|
||||
if (me.getDropChance() == 0)
|
||||
continue;
|
||||
|
||||
float equipmentRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1);
|
||||
float dropChance = me.getDropChance() * 100;
|
||||
|
||||
if (equipmentRoll > dropChance)
|
||||
continue;
|
||||
|
||||
MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
|
||||
|
||||
if (ml != null) {
|
||||
ml.setIsID(true);
|
||||
ml.setDurabilityCurrent((short) (ml.getDurabilityCurrent() - ThreadLocalRandom.current().nextInt(5) + 1));
|
||||
mob.getCharItemManager().addItemToInventory(ml);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse) {
|
||||
|
||||
int chanceRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1);
|
||||
|
||||
//early exit, failed to hit minimum chance roll
|
||||
|
||||
if (chanceRoll > bse.dropChance)
|
||||
return;
|
||||
|
||||
MobLoot lootItem = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true);
|
||||
|
||||
if (lootItem != null)
|
||||
mob.getCharItemManager().addItemToInventory(lootItem);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -2,6 +2,7 @@ package engine.gameManager;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.loot.BootySetEntry;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.msg.PetMsg;
|
||||
@@ -24,7 +25,7 @@ public enum NPCManager {
|
||||
}
|
||||
|
||||
public static void LoadAllBootySets() {
|
||||
_bootySetMap = DbManager.ItemBaseQueries.LOAD_BOOTY_FOR_MOBS();
|
||||
_bootySetMap = DbManager.LootQueries.LOAD_BOOTY_TABLES();
|
||||
}
|
||||
|
||||
public static void applyRuneSetEffects(Mob mob) {
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.objects;
|
||||
package engine.loot;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
@@ -18,7 +18,7 @@ public class BootySetEntry {
|
||||
public int lowGold;
|
||||
public int highGold;
|
||||
public int itemBase;
|
||||
public int lootTable;
|
||||
public int genTable;
|
||||
public float dropChance;
|
||||
|
||||
/**
|
||||
@@ -30,7 +30,7 @@ public class BootySetEntry {
|
||||
this.lowGold = (rs.getInt("lowGold"));
|
||||
this.highGold = (rs.getInt("highGold"));
|
||||
this.itemBase = (rs.getInt("itemBase"));
|
||||
this.lootTable = (rs.getInt("lootTable"));
|
||||
this.genTable = (rs.getInt("genTable"));
|
||||
this.dropChance = (rs.getFloat("dropChance"));
|
||||
}
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.loot;
|
||||
|
||||
import engine.gameManager.LootManager;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
import java.util.List;
|
||||
|
||||
public class GenTableEntry {
|
||||
public int minRoll;
|
||||
public int maxRoll;
|
||||
public int itemTableID;
|
||||
public int pModTable;
|
||||
public int sModTable;
|
||||
|
||||
public GenTableEntry(ResultSet rs) throws SQLException {
|
||||
this.minRoll = rs.getInt("minRoll");
|
||||
this.maxRoll = rs.getInt("maxRoll");
|
||||
this.itemTableID = rs.getInt("itemTableID");
|
||||
this.pModTable = rs.getInt("pModTableID");
|
||||
this.sModTable = rs.getInt("sModTableID");
|
||||
}
|
||||
|
||||
public static GenTableEntry rollTable(int genTable, int roll) {
|
||||
|
||||
GenTableEntry genTableEntry = null;
|
||||
List<GenTableEntry> genTableEntryList;
|
||||
|
||||
genTableEntryList = LootManager._genTables.get(genTable);
|
||||
|
||||
for (GenTableEntry iteration : genTableEntryList)
|
||||
if (roll >= iteration.minRoll && roll <= iteration.maxRoll)
|
||||
genTableEntry = iteration;
|
||||
|
||||
return genTableEntry;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.loot;
|
||||
|
||||
import engine.gameManager.LootManager;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
import java.util.List;
|
||||
|
||||
public class ItemTableEntry {
|
||||
public int minRoll;
|
||||
public int maxRoll;
|
||||
public int cacheID;
|
||||
public int minSpawn;
|
||||
public int maxSpawn;
|
||||
|
||||
public ItemTableEntry(ResultSet rs) throws SQLException {
|
||||
this.minRoll = rs.getInt("minRoll");
|
||||
this.maxRoll = rs.getInt("maxRoll");
|
||||
this.cacheID = rs.getInt("itemBaseUUID");
|
||||
this.minSpawn = rs.getInt("minSpawn");
|
||||
this.maxSpawn = rs.getInt("maxSpawn");
|
||||
}
|
||||
|
||||
public static ItemTableEntry rollTable(int itemTable, int roll) {
|
||||
|
||||
ItemTableEntry itemTableEntry = null;
|
||||
List<ItemTableEntry> itemTableEntryList;
|
||||
|
||||
itemTableEntryList = LootManager._itemTables.get(itemTable);
|
||||
|
||||
for (ItemTableEntry iteration : itemTableEntryList)
|
||||
if (roll >= iteration.minRoll && roll <= iteration.maxRoll)
|
||||
itemTableEntry = iteration;
|
||||
|
||||
return itemTableEntry;
|
||||
}
|
||||
}
|
||||
@@ -1,446 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.loot;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.gameManager.ConfigManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.NPCManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.msg.chat.ChatSystemMsg;
|
||||
import engine.objects.*;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.Random;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
/**
|
||||
* Class contains static methods for data from Magicbane's loot tables
|
||||
*/
|
||||
public class LootManager {
|
||||
|
||||
//new tables
|
||||
private static final HashMap<Integer, GenTable> generalItemTables = new HashMap<>();
|
||||
private static final HashMap<Integer, ItemTable> itemTables = new HashMap<>();
|
||||
private static final HashMap<Integer, ModTypeTable> modTypeTables = new HashMap<>();
|
||||
private static final HashMap<Integer, ModTable> modTables = new HashMap<>();
|
||||
|
||||
private LootManager() {
|
||||
}
|
||||
|
||||
// Bootstrap routine to load loot data from database
|
||||
public static void loadLootData() {
|
||||
DbManager.LootQueries.LOAD_ALL_LOOTGROUPS();
|
||||
DbManager.LootQueries.LOAD_ALL_LOOTTABLES();
|
||||
DbManager.LootQueries.LOAD_ALL_MODGROUPS();
|
||||
DbManager.LootQueries.LOAD_ALL_MODTABLES();
|
||||
}
|
||||
|
||||
public static void GenerateMobLoot(Mob mob, boolean fromDeath) {
|
||||
//determine if mob is in hotzone
|
||||
boolean inHotzone = ZoneManager.inHotZone(mob.getLoc());
|
||||
//get multiplier form config manager
|
||||
float multiplier = Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue());
|
||||
if (inHotzone) {
|
||||
//if mob is inside hotzone, use the hotzone multiplier from the config instead
|
||||
multiplier = Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue());
|
||||
}
|
||||
//iterate the booty sets
|
||||
if (mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet) == true) {
|
||||
RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet), mob, multiplier, inHotzone, fromDeath);
|
||||
}
|
||||
if (mob.bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.bootySet) == true) {
|
||||
RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, multiplier, inHotzone, fromDeath);
|
||||
}
|
||||
//lastly, check mobs inventory for godly or disc runes to send a server announcement
|
||||
if (!fromDeath) {
|
||||
for (Item it : mob.getInventory()) {
|
||||
ItemBase ib = it.getItemBase();
|
||||
if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) {
|
||||
ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?");
|
||||
chatMsg.setMessageType(10);
|
||||
chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
|
||||
DispatchMessage.dispatchMsgToAll(chatMsg);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) {
|
||||
if (fromDeath) {
|
||||
DropEquipment(mob,multiplier);
|
||||
return;
|
||||
}
|
||||
for (BootySetEntry bse : entries) {
|
||||
switch (bse.bootyType) {
|
||||
case "GOLD":
|
||||
GenerateGoldDrop(mob,bse,multiplier);
|
||||
break;
|
||||
case "LOOT":
|
||||
GenerateNormalLootDrop(mob,bse,multiplier);
|
||||
if (inHotzone && mob.level < 80) {
|
||||
if (generalItemTables.containsKey(bse.lootTable + 1)) {
|
||||
GenerateHotzoneLootDrop(mob, bse, multiplier);
|
||||
}
|
||||
}
|
||||
if(mob.level > 80){
|
||||
RollForGlass(mob);
|
||||
}
|
||||
break;
|
||||
case "ITEM":
|
||||
GenerateItemLootDrop(mob,bse,multiplier);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(inHotzone){
|
||||
RollForGlass(mob);
|
||||
}
|
||||
}
|
||||
public static MobLoot getGenTableItem(int genTableID, Mob mob) {
|
||||
if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false) {
|
||||
return null;
|
||||
}
|
||||
MobLoot outItem;
|
||||
int genRoll = new Random().nextInt(100)+1;
|
||||
GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
|
||||
if (selectedRow == null) {
|
||||
return null;
|
||||
}
|
||||
int itemTableId = selectedRow.itemTableID;
|
||||
//gets the 1-320 roll for this mob
|
||||
int roll2 = TableRoll(mob.level);
|
||||
ItemTableRow tableRow = itemTables.get(itemTableId).getRowForRange(roll2);
|
||||
if (tableRow == null) {
|
||||
return null;
|
||||
}
|
||||
int itemUUID = tableRow.cacheID;
|
||||
if (itemUUID == 0) {
|
||||
return null;
|
||||
}
|
||||
if (ItemBase.getItemBase(itemUUID).getType().ordinal() == Enum.ItemType.RESOURCE.ordinal()) {
|
||||
int amount = ThreadLocalRandom.current().nextInt(tableRow.maxSpawn - tableRow.minSpawn) + tableRow.minSpawn;
|
||||
return new MobLoot(mob, ItemBase.getItemBase(itemUUID), amount, false);
|
||||
}
|
||||
outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
|
||||
Enum.ItemType outType = outItem.getItemBase().getType();
|
||||
if (outType.ordinal() == Enum.ItemType.WEAPON.ordinal() || outType.ordinal() == Enum.ItemType.ARMOR.ordinal() || outType.ordinal() == Enum.ItemType.JEWELRY.ordinal()) {
|
||||
if (outItem.getItemBase().isGlass() == false) {
|
||||
int prefixChanceRoll = ThreadLocalRandom.current().nextInt(100)+1;
|
||||
double prefixChance = 2.057 * mob.level - 28.67;
|
||||
if (prefixChanceRoll < prefixChance) {
|
||||
ModTypeTable prefixTable = modTypeTables.get(selectedRow.pModTable);
|
||||
|
||||
int prefixroll = ThreadLocalRandom.current().nextInt(100)+1;
|
||||
if (modTables.get(prefixTable.getRowForRange(prefixroll).modTableID) != null) {
|
||||
ModTable prefixModTable = modTables.get(prefixTable.getRowForRange(prefixroll).modTableID);
|
||||
ModTableRow prefixMod = prefixModTable.getRowForRange(TableRoll(mob.level));
|
||||
if (prefixMod != null && prefixMod.action.length() > 0) {
|
||||
outItem.setPrefix(prefixMod.action);
|
||||
outItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
int suffixChanceRoll = ThreadLocalRandom.current().nextInt(100)+1;
|
||||
double suffixChance = 2.057 * mob.level - 28.67;
|
||||
if (suffixChanceRoll < suffixChance) {
|
||||
int suffixroll = ThreadLocalRandom.current().nextInt(100)+1;
|
||||
ModTypeTable suffixTable = modTypeTables.get(selectedRow.sModTable);
|
||||
if (modTables.get(suffixTable.getRowForRange(suffixroll).modTableID) != null) {
|
||||
ModTable suffixModTable = modTables.get(suffixTable.getRowForRange(suffixroll).modTableID);
|
||||
ModTableRow suffixMod = suffixModTable.getRowForRange(TableRoll(mob.level));
|
||||
if (suffixMod != null && suffixMod.action.length() > 0) {
|
||||
outItem.setSuffix(suffixMod.action);
|
||||
outItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return outItem;
|
||||
}
|
||||
private static int TableRoll(int mobLevel){
|
||||
if(mobLevel > 65){
|
||||
mobLevel = 65;
|
||||
}
|
||||
int max = (int)(4.882 * mobLevel + 127.0);
|
||||
if(max > 321){
|
||||
max = 321;
|
||||
}
|
||||
int min = (int)(4.469 * mobLevel - 3.469);
|
||||
int roll = ThreadLocalRandom.current().nextInt(max-min) + min;
|
||||
return roll;
|
||||
}
|
||||
public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, float multiplier){
|
||||
int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1;
|
||||
if (chanceRoll > bse.dropChance) {
|
||||
//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
|
||||
return;
|
||||
}
|
||||
//determine and add gold to mob inventory
|
||||
int high = (int)(bse.highGold * multiplier);
|
||||
int low = (int)(bse.lowGold * multiplier);
|
||||
int gold = ThreadLocalRandom.current().nextInt(high - low) + low;
|
||||
if (gold > 0) {
|
||||
MobLoot goldAmount = new MobLoot(mob, (int) (gold * multiplier));
|
||||
mob.getCharItemManager().addItemToInventory(goldAmount);
|
||||
}
|
||||
}
|
||||
public static void GenerateNormalLootDrop(Mob mob, BootySetEntry bse,float multiplier){
|
||||
try{
|
||||
int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1;
|
||||
if (chanceRoll > bse.dropChance * multiplier) {
|
||||
//early exit, failed to hit minimum chance roll
|
||||
return;
|
||||
}
|
||||
//iterate the booty tables and add items to mob inventory
|
||||
MobLoot toAdd = getGenTableItem(bse.lootTable, mob);
|
||||
if (toAdd != null) {
|
||||
if(toAdd.getPrefix() == null && toAdd.getSuffix() == null){
|
||||
toAdd.setIsID(true);
|
||||
}
|
||||
mob.getCharItemManager().addItemToInventory(toAdd);
|
||||
}
|
||||
}
|
||||
catch(Exception e){
|
||||
//TODO chase down loot generation error, affects roughly 2% of drops
|
||||
int i = 0;
|
||||
}
|
||||
}
|
||||
public static void GenerateHotzoneLootDrop(Mob mob, BootySetEntry bse, float multiplier){
|
||||
int lootTableID = bse.lootTable + 1;
|
||||
int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1;
|
||||
if (chanceRoll > bse.dropChance * multiplier) {
|
||||
//early exit, failed to hit minimum chance roll
|
||||
return;
|
||||
}
|
||||
MobLoot toAdd = getGenTableItem(lootTableID, mob);
|
||||
if (toAdd != null) {
|
||||
if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) {
|
||||
toAdd.setIsID(true);
|
||||
}
|
||||
mob.getCharItemManager().addItemToInventory(toAdd);
|
||||
}
|
||||
}
|
||||
public static void RollForGlass(Mob mob){
|
||||
int glassRoll = ThreadLocalRandom.current().nextInt(100) + 1;
|
||||
if (glassRoll >= 99) {
|
||||
int roll2 = TableRoll(mob.level);
|
||||
if (itemTables.get(126).getRowForRange(roll2) == null) {
|
||||
return;
|
||||
}
|
||||
ItemTableRow tableRow = itemTables.get(126).getRowForRange(roll2);
|
||||
if (tableRow == null) {
|
||||
return;
|
||||
}
|
||||
int itemUUID = tableRow.cacheID;
|
||||
if (itemUUID == 0) {
|
||||
return;
|
||||
}
|
||||
MobLoot toAddHZ = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
|
||||
if (toAddHZ != null)
|
||||
mob.getCharItemManager().addItemToInventory(toAddHZ);
|
||||
}
|
||||
}
|
||||
public static void DropEquipment(Mob mob, float multiplier){
|
||||
//do equipment here
|
||||
if (mob.getEquip() != null) {
|
||||
for (MobEquipment me : mob.getEquip().values()) {
|
||||
if (me.getDropChance() == 0)
|
||||
continue;
|
||||
float equipmentRoll = ThreadLocalRandom.current().nextInt(101);
|
||||
float dropChance = me.getDropChance() * 100;
|
||||
if (equipmentRoll <= (dropChance * multiplier)) {
|
||||
MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
|
||||
if (ml.getPrefix().isEmpty() == true && ml.getSuffix().isEmpty() == true) {
|
||||
ml.setIsID(true);
|
||||
}
|
||||
mob.getCharItemManager().addItemToInventory(ml);
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
public static void GenerateItemLootDrop(Mob mob, BootySetEntry bse, float multiplier){
|
||||
int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1;
|
||||
if (chanceRoll > bse.dropChance * multiplier) {
|
||||
//early exit, failed to hit minimum chance roll
|
||||
return;
|
||||
}
|
||||
MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true);
|
||||
if (disc != null)
|
||||
mob.getCharItemManager().addItemToInventory(disc);
|
||||
}
|
||||
public static void AddGenTableRow(int tableID, GenTableRow row) {
|
||||
if (!generalItemTables.containsKey(tableID)) {
|
||||
//create the new table
|
||||
GenTable gt = new GenTable();
|
||||
gt.rows.add(row);
|
||||
generalItemTables.put(tableID, gt);
|
||||
} else {
|
||||
//add row to existing table
|
||||
GenTable toAdd = generalItemTables.get(tableID);
|
||||
toAdd.rows.add(row);
|
||||
}
|
||||
}
|
||||
public static void AddItemTableRow(int tableID, ItemTableRow row) {
|
||||
if (!itemTables.containsKey(tableID)) {
|
||||
//create the new table
|
||||
ItemTable it = new ItemTable();
|
||||
it.rows.add(row);
|
||||
itemTables.put(tableID, it);
|
||||
} else {
|
||||
//add row to existing table
|
||||
ItemTable toAdd = itemTables.get(tableID);
|
||||
toAdd.rows.add(row);
|
||||
}
|
||||
}
|
||||
public static void AddModTypeTableRow(int tableID, ModTypeTableRow row) {
|
||||
if (!modTypeTables.containsKey(tableID)) {
|
||||
//create the new table
|
||||
ModTypeTable mtt = new ModTypeTable();
|
||||
mtt.rows.add(row);
|
||||
modTypeTables.put(tableID, mtt);
|
||||
} else {
|
||||
//add row to existing table
|
||||
ModTypeTable toAdd = modTypeTables.get(tableID);
|
||||
toAdd.rows.add(row);
|
||||
}
|
||||
}
|
||||
public static void AddModTableRow(int tableID, ModTableRow row) {
|
||||
if (!modTables.containsKey(tableID)) {
|
||||
//create the new table
|
||||
ModTable mt = new ModTable();
|
||||
mt.rows.add(row);
|
||||
modTables.put(tableID, mt);
|
||||
} else {
|
||||
//add row to existing table
|
||||
ModTable toAdd = modTables.get(tableID);
|
||||
toAdd.rows.add(row);
|
||||
}
|
||||
}
|
||||
public static class GenTable {
|
||||
public ArrayList<GenTableRow> rows = new ArrayList<GenTableRow>();
|
||||
|
||||
public GenTableRow getRowForRange(int roll) {
|
||||
GenTableRow outRow = null;
|
||||
for (GenTableRow iteration : this.rows) {
|
||||
if (roll >= iteration.minRoll && roll <= iteration.maxRoll) {
|
||||
outRow = iteration;
|
||||
}
|
||||
}
|
||||
return outRow;
|
||||
}
|
||||
}
|
||||
public static class ItemTable {
|
||||
public ArrayList<ItemTableRow> rows = new ArrayList<ItemTableRow>();
|
||||
|
||||
public ItemTableRow getRowForRange(int roll) {
|
||||
if (roll > 320) {
|
||||
roll = 320;
|
||||
}
|
||||
ItemTableRow outRow = null;
|
||||
for (ItemTableRow iteration : this.rows) {
|
||||
if (roll >= iteration.minRoll && roll <= iteration.maxRoll) {
|
||||
outRow = iteration;
|
||||
}
|
||||
}
|
||||
return outRow;
|
||||
}
|
||||
}
|
||||
public static class ModTypeTable {
|
||||
public ArrayList<ModTypeTableRow> rows = new ArrayList<ModTypeTableRow>();
|
||||
|
||||
public ModTypeTableRow getRowForRange(int roll) {
|
||||
ModTypeTableRow outRow = null;
|
||||
for (ModTypeTableRow iteration : this.rows) {
|
||||
if (roll >= iteration.minRoll && roll <= iteration.maxRoll) {
|
||||
return iteration;
|
||||
}
|
||||
}
|
||||
return outRow;
|
||||
}
|
||||
}
|
||||
public static class ModTable {
|
||||
public ArrayList<ModTableRow> rows = new ArrayList<ModTableRow>();
|
||||
|
||||
public ModTableRow getRowForRange(int roll) {
|
||||
if (roll > 320) {
|
||||
roll = 320;
|
||||
}
|
||||
ModTableRow outRow = null;
|
||||
for (ModTableRow iteration : this.rows) {
|
||||
if (roll >= iteration.minRoll && roll <= iteration.maxRoll) {
|
||||
outRow = iteration;
|
||||
}
|
||||
}
|
||||
return outRow;
|
||||
}
|
||||
}
|
||||
public static class GenTableRow {
|
||||
public int minRoll;
|
||||
public int maxRoll;
|
||||
public int itemTableID;
|
||||
public int pModTable;
|
||||
public int sModTable;
|
||||
|
||||
public GenTableRow(ResultSet rs) throws SQLException {
|
||||
this.minRoll = rs.getInt("minRoll");
|
||||
this.maxRoll = rs.getInt("maxRoll");
|
||||
this.itemTableID = rs.getInt("lootTableID");
|
||||
this.pModTable = rs.getInt("pModTableID");
|
||||
this.sModTable = rs.getInt("sModTableID");
|
||||
}
|
||||
}
|
||||
public static class ItemTableRow {
|
||||
public int minRoll;
|
||||
public int maxRoll;
|
||||
public int cacheID;
|
||||
public int minSpawn;
|
||||
public int maxSpawn;
|
||||
|
||||
public ItemTableRow(ResultSet rs) throws SQLException {
|
||||
this.minRoll = rs.getInt("minRoll");
|
||||
this.maxRoll = rs.getInt("maxRoll");
|
||||
this.cacheID = rs.getInt("itemBaseUUID");
|
||||
this.minSpawn = rs.getInt("minSpawn");
|
||||
this.maxSpawn = rs.getInt("maxSpawn");
|
||||
|
||||
}
|
||||
}
|
||||
public static class ModTypeTableRow {
|
||||
public int minRoll;
|
||||
public int maxRoll;
|
||||
public int modTableID;
|
||||
|
||||
public ModTypeTableRow(ResultSet rs) throws SQLException {
|
||||
this.minRoll = rs.getInt("minRoll");
|
||||
this.maxRoll = rs.getInt("maxRoll");
|
||||
this.modTableID = rs.getInt("subTableID");
|
||||
|
||||
}
|
||||
}
|
||||
public static class ModTableRow {
|
||||
public int minRoll;
|
||||
public int maxRoll;
|
||||
public String action;
|
||||
public int level;
|
||||
|
||||
public ModTableRow(ResultSet rs) throws SQLException {
|
||||
this.minRoll = rs.getInt("minRoll");
|
||||
this.maxRoll = rs.getInt("maxRoll");
|
||||
this.action = rs.getString("action");
|
||||
this.level = rs.getInt("level");
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.loot;
|
||||
|
||||
import engine.gameManager.LootManager;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
import java.util.List;
|
||||
|
||||
public class ModTableEntry {
|
||||
public int minRoll;
|
||||
public int maxRoll;
|
||||
public String action;
|
||||
public int level;
|
||||
|
||||
public ModTableEntry(ResultSet rs) throws SQLException {
|
||||
this.minRoll = rs.getInt("minRoll");
|
||||
this.maxRoll = rs.getInt("maxRoll");
|
||||
this.action = rs.getString("action");
|
||||
this.level = rs.getInt("level");
|
||||
}
|
||||
|
||||
public static ModTableEntry rollTable(int modTablwe, int roll) {
|
||||
|
||||
ModTableEntry modTableEntry = null;
|
||||
List<ModTableEntry> itemTableEntryList;
|
||||
|
||||
itemTableEntryList = LootManager._modTables.get(modTablwe);
|
||||
|
||||
for (ModTableEntry iteration : itemTableEntryList)
|
||||
if (roll >= iteration.minRoll && roll <= iteration.maxRoll)
|
||||
modTableEntry = iteration;
|
||||
|
||||
return modTableEntry;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.loot;
|
||||
|
||||
import engine.gameManager.LootManager;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
import java.util.List;
|
||||
|
||||
public class ModTypeTableEntry {
|
||||
public int minRoll;
|
||||
public int maxRoll;
|
||||
public int modTableID;
|
||||
|
||||
public ModTypeTableEntry(ResultSet rs) throws SQLException {
|
||||
this.minRoll = rs.getInt("minRoll");
|
||||
this.maxRoll = rs.getInt("maxRoll");
|
||||
this.modTableID = rs.getInt("subTableID");
|
||||
}
|
||||
|
||||
public static ModTypeTableEntry rollTable(int modTablwe, int roll) {
|
||||
|
||||
ModTypeTableEntry modTypeTableEntry = null;
|
||||
List<ModTypeTableEntry> modTypeTableEntryList;
|
||||
|
||||
modTypeTableEntryList = LootManager._modTypeTables.get(modTablwe);
|
||||
|
||||
for (ModTypeTableEntry iteration : modTypeTableEntryList)
|
||||
if (roll >= iteration.minRoll && roll <= iteration.maxRoll)
|
||||
modTypeTableEntry = iteration;
|
||||
|
||||
return modTypeTableEntry;
|
||||
}
|
||||
}
|
||||
@@ -1243,6 +1243,12 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
|
||||
|
||||
cost = sell.getBaseValue();
|
||||
|
||||
//apply damaged value reduction
|
||||
float durabilityCurrent = sell.getDurabilityCurrent();
|
||||
float durabilityMax = sell.getDurabilityMax();
|
||||
float damagedModifier = durabilityCurrent / durabilityMax;
|
||||
cost *= damagedModifier;
|
||||
float bargain = player.getBargain();
|
||||
|
||||
float profit = npc.getBuyPercent(player) + bargain;
|
||||
|
||||
@@ -440,9 +440,8 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
LootTable.CreateGamblerItem(item, player);
|
||||
|
||||
// Garbage method removed until rewritten.
|
||||
// LootTable.CreateGamblerItem(item, player);
|
||||
|
||||
break;
|
||||
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
package engine.objects;
|
||||
|
||||
import engine.Enum.TargetColor;
|
||||
import engine.gameManager.ConfigManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.server.MBServerStatics;
|
||||
@@ -18,6 +17,8 @@ import engine.server.MBServerStatics;
|
||||
import java.util.ArrayList;
|
||||
import java.util.TreeMap;
|
||||
|
||||
import static engine.gameManager.LootManager.LOOTMANAGER;
|
||||
|
||||
public class Experience {
|
||||
|
||||
private static final TreeMap<Integer, Integer> ExpToLevel;
|
||||
@@ -238,44 +239,44 @@ public class Experience {
|
||||
|
||||
// called to determine current level based on xp
|
||||
public static int getLevel(int experience) {
|
||||
|
||||
int expKey = ExpToLevel.floorKey(experience);
|
||||
int level = ExpToLevel.get(expKey);
|
||||
if (level > MBServerStatics.LEVELCAP) {
|
||||
|
||||
if (level > MBServerStatics.LEVELCAP)
|
||||
level = MBServerStatics.LEVELCAP;
|
||||
}
|
||||
|
||||
return level;
|
||||
}
|
||||
|
||||
// Get the base xp for a level
|
||||
public static int getBaseExperience(int level) {
|
||||
if (level < LevelToExp.length) {
|
||||
|
||||
if (level < LevelToExp.length)
|
||||
return LevelToExp[level];
|
||||
}
|
||||
|
||||
int fLevel = level - 1;
|
||||
int baseXP = fLevel * fLevel * fLevel;
|
||||
|
||||
return (int) ((fLevel < 40) ? (baseXP * 150)
|
||||
: (baseXP * (150 + (7.6799998 * (level - 40)))));
|
||||
}
|
||||
|
||||
// Get XP needed for the next level
|
||||
public static int getExpForNextLevel(int experience, int currentLevel) {
|
||||
return (getBaseExperience(currentLevel + 1) - experience);
|
||||
}
|
||||
|
||||
// Max XP granted for killing a blue, yellow or orange mob
|
||||
public static float maxXPPerKill(int level) {
|
||||
|
||||
if (level < 1)
|
||||
level = 1;
|
||||
|
||||
if (level > 75)
|
||||
level = 75;
|
||||
|
||||
return MaxExpPerLevel[level];
|
||||
// return (LevelToExp[level + 1] - LevelToExp[level])/(11 + level/2);
|
||||
// return ((((level * level)-level)*50)+16);
|
||||
}
|
||||
|
||||
// Returns a penalty modifier depending on mob color
|
||||
public static double getConMod(AbstractCharacter pc, AbstractCharacter mob) {
|
||||
|
||||
switch (TargetColor.getCon(pc, mob)) {
|
||||
case Red:
|
||||
return 1.25;
|
||||
@@ -299,16 +300,16 @@ public class Experience {
|
||||
int highestLevel) {
|
||||
|
||||
double penalty = 0.0;
|
||||
int adjustedGroupSize = 0;
|
||||
int totalLevels = 0;
|
||||
int level = currPlayer.getLevel();
|
||||
|
||||
// Group Size Penalty
|
||||
|
||||
if (players.size() > 2)
|
||||
penalty = (players.size() - 2) * 1.5;
|
||||
|
||||
// Calculate Penalty For Highest level -> Current Player difference, !=
|
||||
// check to prevent divide by zero error
|
||||
|
||||
if (highestLevel != level)
|
||||
penalty += ((highestLevel - level) * .5);
|
||||
|
||||
@@ -318,6 +319,7 @@ public class Experience {
|
||||
// penalty += ((avgLevels - level) * .5);
|
||||
|
||||
// Extra noob penalty
|
||||
|
||||
if ((highestLevel - level) > 25)
|
||||
penalty += (highestLevel - level - 25);
|
||||
|
||||
@@ -325,7 +327,9 @@ public class Experience {
|
||||
}
|
||||
|
||||
public static void doExperience(PlayerCharacter killer, AbstractCharacter mob, Group g) {
|
||||
|
||||
// Check for some failure conditions
|
||||
|
||||
if (killer == null || mob == null)
|
||||
return;
|
||||
|
||||
@@ -341,10 +345,13 @@ public class Experience {
|
||||
|
||||
// Check if leader is within range of kill and then get leadership
|
||||
// skill
|
||||
|
||||
Vector3fImmutable killLoc = mob.getLoc();
|
||||
|
||||
if (killLoc.distanceSquared2D(g.getGroupLead().getLoc()) < (MBServerStatics.EXP_RANGE * MBServerStatics.EXP_RANGE)) {
|
||||
CharacterSkill leaderskill = g.getGroupLead().skills
|
||||
.get("Leadership");
|
||||
|
||||
if (leaderskill != null)
|
||||
leadership = leaderskill.getNumTrains();
|
||||
if (leadership > 90)
|
||||
@@ -352,13 +359,18 @@ public class Experience {
|
||||
}
|
||||
|
||||
// Check every group member for distance to see if they get xp
|
||||
|
||||
for (PlayerCharacter pc : g.getMembers()) {
|
||||
if (pc.isAlive()) { // Skip if the player is dead.
|
||||
|
||||
// Check within range
|
||||
|
||||
if (killLoc.distanceSquared2D(pc.getLoc()) < (MBServerStatics.EXP_RANGE * MBServerStatics.EXP_RANGE)) {
|
||||
|
||||
giveEXPTo.add(pc);
|
||||
|
||||
// Track highest level character
|
||||
|
||||
if (pc.getLevel() > highestLevel)
|
||||
highestLevel = pc.getLevel();
|
||||
}
|
||||
@@ -366,34 +378,41 @@ public class Experience {
|
||||
}
|
||||
|
||||
// Process every player in the group getting XP
|
||||
|
||||
for (PlayerCharacter playerCharacter : giveEXPTo) {
|
||||
if (playerCharacter.getLevel() >= MBServerStatics.LEVELCAP)
|
||||
continue;
|
||||
|
||||
// Sets Max XP with server exp mod taken into account.
|
||||
grantedExperience = (double) Float.parseFloat(ConfigManager.MB_NORMAL_EXP_RATE.getValue()) * maxXPPerKill(playerCharacter.getLevel());
|
||||
|
||||
grantedExperience = (double) LOOTMANAGER.NORMAL_EXP_RATE * maxXPPerKill(playerCharacter.getLevel());
|
||||
|
||||
// Adjust XP for Mob Level
|
||||
|
||||
grantedExperience *= getConMod(playerCharacter, mob);
|
||||
|
||||
// Process XP for this member
|
||||
|
||||
penalty = getGroupMemberPenalty(leadership, playerCharacter, giveEXPTo,
|
||||
highestLevel);
|
||||
|
||||
// Leadership Penalty Reduction
|
||||
|
||||
if (leadership > 0)
|
||||
penalty -= ((leadership) * 0.01) * penalty;
|
||||
|
||||
// Modify for hotzone
|
||||
|
||||
if (grantedExperience != 0)
|
||||
if (ZoneManager.inHotZone(mob.getLoc()))
|
||||
grantedExperience *= Float.parseFloat(ConfigManager.MB_HOTZONE_EXP_RATE.getValue());
|
||||
grantedExperience *= LOOTMANAGER.HOTZONE_EXP_RATE;
|
||||
|
||||
// Check for 0 XP due to white mob, otherwise subtract penalty
|
||||
// xp
|
||||
if (grantedExperience == 0) {
|
||||
|
||||
if (grantedExperience == 0)
|
||||
grantedExperience = 1;
|
||||
} else {
|
||||
else {
|
||||
grantedExperience -= (penalty * 0.01) * grantedExperience;
|
||||
|
||||
// Errant Penalty Calculation
|
||||
@@ -416,12 +435,12 @@ public class Experience {
|
||||
return;
|
||||
|
||||
// Get XP and adjust for Mob Level with world xp modifier taken into account
|
||||
grantedExperience = (double) Float.parseFloat(ConfigManager.MB_NORMAL_EXP_RATE.getValue()) * maxXPPerKill(killer.getLevel());
|
||||
grantedExperience = (double) LOOTMANAGER.NORMAL_EXP_RATE * maxXPPerKill(killer.getLevel());
|
||||
grantedExperience *= getConMod(killer, mob);
|
||||
|
||||
// Modify for hotzone
|
||||
if (ZoneManager.inHotZone(mob.getLoc()))
|
||||
grantedExperience *= Float.parseFloat(ConfigManager.MB_HOTZONE_EXP_RATE.getValue());
|
||||
grantedExperience *= LOOTMANAGER.HOTZONE_EXP_RATE;
|
||||
|
||||
// Errant penalty
|
||||
if (grantedExperience != 1)
|
||||
|
||||
@@ -14,6 +14,8 @@ import engine.Enum.ItemContainerType;
|
||||
import engine.Enum.ItemType;
|
||||
import engine.Enum.OwnerType;
|
||||
import engine.gameManager.*;
|
||||
import engine.loot.ModTableEntry;
|
||||
import engine.loot.ModTypeTableEntry;
|
||||
import engine.net.ItemProductionManager;
|
||||
import engine.net.ItemQueue;
|
||||
import engine.net.client.ClientConnection;
|
||||
@@ -644,47 +646,44 @@ public class ItemFactory {
|
||||
}
|
||||
|
||||
|
||||
public static Item randomRoll(NPC vendor, PlayerCharacter pc, int itemsToRoll, int itemID) {
|
||||
public static Item randomRoll(NPC vendor, PlayerCharacter playerCharacter, int itemsToRoll, int itemBaseID) {
|
||||
byte itemModTable;
|
||||
int prefixMod = 0;
|
||||
int suffixMod = 0;
|
||||
LootTable prefixLootTable;
|
||||
LootTable suffixLootTable;
|
||||
String suffix = "";
|
||||
String prefix = "";
|
||||
MobLoot toRoll;
|
||||
String suffix = "";
|
||||
|
||||
ItemBase ib = ItemBase.getItemBase(itemID);
|
||||
ModTableEntry prefixEntry = null;
|
||||
ModTableEntry suffixEntry = null;
|
||||
|
||||
ItemBase ib = ItemBase.getItemBase(itemBaseID);
|
||||
|
||||
if (ib == null)
|
||||
return null;
|
||||
|
||||
if (!vendor.getCharItemManager().hasRoomInventory(ib.getWeight())) {
|
||||
if (pc != null)
|
||||
ChatManager.chatSystemInfo(pc, vendor.getName() + " " + vendor.getContract().getName() + " Inventory is full.");
|
||||
|
||||
if (playerCharacter != null)
|
||||
ChatManager.chatSystemInfo(playerCharacter, vendor.getName() + " " + vendor.getContract().getName() + " Inventory is full.");
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
float calculatedMobLevel;
|
||||
calculatedMobLevel = vendor.getLevel();
|
||||
|
||||
if (calculatedMobLevel < 16)
|
||||
calculatedMobLevel = 16;
|
||||
|
||||
if (calculatedMobLevel > 49)
|
||||
calculatedMobLevel = 49;
|
||||
|
||||
itemModTable = (byte) ib.getModTable();
|
||||
|
||||
if (!vendor.getItemModTable().contains(itemModTable)) {
|
||||
if (pc != null)
|
||||
ErrorPopupMsg.sendErrorPopup(pc, 59);
|
||||
|
||||
if (playerCharacter != null)
|
||||
ErrorPopupMsg.sendErrorPopup(playerCharacter, 59);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
for (byte temp : vendor.getItemModTable()) {
|
||||
|
||||
if (itemModTable != temp)
|
||||
continue;
|
||||
|
||||
prefixMod = vendor.getModTypeTable().get(vendor.getItemModTable().indexOf(temp));
|
||||
suffixMod = vendor.getModSuffixTable().get(vendor.getItemModTable().indexOf(temp));
|
||||
}
|
||||
@@ -694,187 +693,43 @@ public class ItemFactory {
|
||||
return null;
|
||||
}
|
||||
|
||||
prefixLootTable = LootTable.getModGroup(prefixMod);
|
||||
suffixLootTable = LootTable.getModGroup(suffixMod);
|
||||
// Roll on the tables for this vendor
|
||||
|
||||
if (prefixLootTable == null || suffixLootTable == null)
|
||||
ModTypeTableEntry prefixTypeTable = ModTypeTableEntry.rollTable(prefixMod, ThreadLocalRandom.current().nextInt(1, 100 + 1));
|
||||
ModTypeTableEntry suffixTypeTable = ModTypeTableEntry.rollTable(suffixMod, ThreadLocalRandom.current().nextInt(1, 100 + 1));
|
||||
|
||||
// Sanity check.
|
||||
|
||||
if (prefixTypeTable == null || suffixTypeTable == null)
|
||||
return null;
|
||||
|
||||
int rollPrefix = ThreadLocalRandom.current().nextInt(100);
|
||||
int rollPrefix = ThreadLocalRandom.current().nextInt(1, 100 + 1);
|
||||
|
||||
if (rollPrefix < 80) {
|
||||
int randomPrefix = ThreadLocalRandom.current().nextInt(100) + 1;
|
||||
LootRow prefixLootRow = prefixLootTable.getLootRow(randomPrefix);
|
||||
|
||||
if (prefixLootRow != null) {
|
||||
LootTable prefixTypeTable = LootTable.getModTable(prefixLootRow.getValueOne());
|
||||
int randomPrefix = LootManager.TableRoll(vendor.getLevel(), false);
|
||||
prefixEntry = ModTableEntry.rollTable(prefixTypeTable.modTableID, randomPrefix);
|
||||
|
||||
int minRoll = (int) ((calculatedMobLevel - 5) * 5);
|
||||
int maxRoll = (int) ((calculatedMobLevel + 15) * 5);
|
||||
if (prefixEntry != null)
|
||||
prefix = prefixEntry.action;
|
||||
|
||||
if (minRoll < (int) prefixTypeTable.minRoll)
|
||||
minRoll = (int) prefixTypeTable.minRoll;
|
||||
|
||||
if (maxRoll < minRoll)
|
||||
maxRoll = minRoll;
|
||||
|
||||
if (maxRoll > prefixTypeTable.maxRoll)
|
||||
maxRoll = (int) prefixTypeTable.maxRoll;
|
||||
|
||||
if (maxRoll > 320)
|
||||
maxRoll = 320;
|
||||
|
||||
int randomPrefix1 = (int) ThreadLocalRandom.current().nextDouble(minRoll, maxRoll + 1); //Does not return Max, but does return min?
|
||||
|
||||
if (randomPrefix1 < prefixTypeTable.minRoll)
|
||||
randomPrefix1 = (int) prefixTypeTable.minRoll;
|
||||
|
||||
if (randomPrefix1 > prefixTypeTable.maxRoll)
|
||||
randomPrefix1 = (int) prefixTypeTable.maxRoll;
|
||||
|
||||
LootRow prefixTypelootRow = prefixTypeTable.getLootRow(randomPrefix1);
|
||||
|
||||
if (prefixTypelootRow == null)
|
||||
prefixTypelootRow = prefixTypeTable.getLootRow((int) ((prefixTypeTable.maxRoll + prefixTypeTable.minRoll) * .05f));
|
||||
|
||||
if (prefixTypelootRow != null) {
|
||||
prefix = prefixTypelootRow.getAction();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int rollSuffix = ThreadLocalRandom.current().nextInt(100);
|
||||
int rollSuffix = ThreadLocalRandom.current().nextInt(1, 100 + 1);
|
||||
|
||||
if (rollSuffix < 80) {
|
||||
// Always have at least one mod on a magic rolled item.
|
||||
// Suffix will be our backup plan.
|
||||
|
||||
int randomSuffix = ThreadLocalRandom.current().nextInt(100) + 1;
|
||||
LootRow suffixLootRow = suffixLootTable.getLootRow(randomSuffix);
|
||||
if (rollSuffix < 80 || prefixEntry == null) {
|
||||
|
||||
if (suffixLootRow != null) {
|
||||
int randomSuffix = LootManager.TableRoll(vendor.getLevel(), false);
|
||||
suffixEntry = ModTableEntry.rollTable(suffixTypeTable.modTableID, randomSuffix);
|
||||
|
||||
LootTable suffixTypeTable = LootTable.getModTable(suffixLootRow.getValueOne());
|
||||
|
||||
if (suffixTypeTable != null) {
|
||||
int minRoll = (int) ((calculatedMobLevel - 5) * 5);
|
||||
int maxRoll = (int) ((calculatedMobLevel + 15) * 5);
|
||||
|
||||
if (minRoll < (int) suffixTypeTable.minRoll)
|
||||
minRoll = (int) suffixTypeTable.minRoll;
|
||||
|
||||
if (maxRoll < minRoll)
|
||||
maxRoll = minRoll;
|
||||
|
||||
if (maxRoll > suffixTypeTable.maxRoll)
|
||||
maxRoll = (int) suffixTypeTable.maxRoll;
|
||||
|
||||
if (maxRoll > 320)
|
||||
maxRoll = 320;
|
||||
|
||||
int randomSuffix1 = (int) ThreadLocalRandom.current().nextDouble(minRoll, maxRoll + 1); //Does not return Max, but does return min?
|
||||
|
||||
if (randomSuffix1 < suffixTypeTable.minRoll)
|
||||
randomSuffix1 = (int) suffixTypeTable.minRoll;
|
||||
|
||||
if (randomSuffix1 > suffixTypeTable.maxRoll)
|
||||
randomSuffix1 = (int) suffixTypeTable.maxRoll;
|
||||
|
||||
LootRow suffixTypelootRow = suffixTypeTable.getLootRow(randomSuffix1);
|
||||
|
||||
if (suffixTypelootRow != null) {
|
||||
suffix = suffixTypelootRow.getAction();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (suffixEntry != null)
|
||||
suffix = suffixEntry.action;
|
||||
}
|
||||
|
||||
if (prefix.isEmpty() && suffix.isEmpty()) {
|
||||
|
||||
rollPrefix = ThreadLocalRandom.current().nextInt(100);
|
||||
|
||||
if (rollPrefix < 50) {
|
||||
|
||||
int randomPrefix = ThreadLocalRandom.current().nextInt(100) + 1;
|
||||
LootRow prefixLootRow = prefixLootTable.getLootRow(randomPrefix);
|
||||
|
||||
if (prefixLootRow != null) {
|
||||
|
||||
LootTable prefixTypeTable = LootTable.getModTable(prefixLootRow.getValueOne());
|
||||
|
||||
int minRoll = (int) ((calculatedMobLevel) * 5);
|
||||
int maxRoll = (int) ((calculatedMobLevel + 15) * 5);
|
||||
|
||||
if (minRoll < (int) prefixTypeTable.minRoll)
|
||||
minRoll = (int) prefixTypeTable.minRoll;
|
||||
|
||||
if (maxRoll < minRoll)
|
||||
maxRoll = minRoll;
|
||||
|
||||
if (maxRoll > prefixTypeTable.maxRoll)
|
||||
maxRoll = (int) prefixTypeTable.maxRoll;
|
||||
|
||||
if (maxRoll > 320)
|
||||
maxRoll = 320;
|
||||
|
||||
int randomPrefix1 = (int) ThreadLocalRandom.current().nextDouble(minRoll, maxRoll + 1); //Does not return Max, but does return min?
|
||||
|
||||
if (randomPrefix1 < prefixTypeTable.minRoll)
|
||||
randomPrefix1 = (int) prefixTypeTable.minRoll;
|
||||
|
||||
if (randomPrefix1 > prefixTypeTable.maxRoll)
|
||||
randomPrefix1 = (int) prefixTypeTable.maxRoll;
|
||||
|
||||
LootRow prefixTypelootRow = prefixTypeTable.getLootRow(randomPrefix1);
|
||||
|
||||
if (prefixTypelootRow == null)
|
||||
prefixTypelootRow = prefixTypeTable.getLootRow((int) ((prefixTypeTable.maxRoll + prefixTypeTable.minRoll) * .05f));
|
||||
|
||||
if (prefixTypelootRow != null) {
|
||||
prefix = prefixTypelootRow.getAction();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
int randomSuffix = ThreadLocalRandom.current().nextInt(100) + 1;
|
||||
LootRow suffixLootRow = suffixLootTable.getLootRow(randomSuffix);
|
||||
|
||||
if (suffixLootRow != null) {
|
||||
|
||||
LootTable suffixTypeTable = LootTable.getModTable(suffixLootRow.getValueOne());
|
||||
|
||||
if (suffixTypeTable != null) {
|
||||
|
||||
int minRoll = (int) ((calculatedMobLevel) * 5);
|
||||
int maxRoll = (int) ((calculatedMobLevel + 15) * 5);
|
||||
|
||||
if (minRoll < (int) suffixTypeTable.minRoll)
|
||||
minRoll = (int) suffixTypeTable.minRoll;
|
||||
|
||||
if (maxRoll < minRoll)
|
||||
maxRoll = minRoll;
|
||||
|
||||
if (maxRoll > suffixTypeTable.maxRoll)
|
||||
maxRoll = (int) suffixTypeTable.maxRoll;
|
||||
|
||||
if (maxRoll > 320)
|
||||
maxRoll = 320;
|
||||
|
||||
int randomSuffix1 = (int) ThreadLocalRandom.current().nextDouble(minRoll, maxRoll + 1); //Does not return Max, but does return min?
|
||||
|
||||
if (randomSuffix1 < suffixTypeTable.minRoll)
|
||||
randomSuffix1 = (int) suffixTypeTable.minRoll;
|
||||
|
||||
if (randomSuffix1 > suffixTypeTable.maxRoll)
|
||||
randomSuffix1 = (int) suffixTypeTable.maxRoll;
|
||||
|
||||
LootRow suffixTypelootRow = suffixTypeTable.getLootRow(randomSuffix1);
|
||||
|
||||
if (suffixTypelootRow != null)
|
||||
suffix = suffixTypelootRow.getAction();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
toRoll = ItemFactory.produceRandomRoll(vendor, pc, prefix, suffix, itemID);
|
||||
MobLoot toRoll = ItemFactory.produceRandomRoll(vendor, playerCharacter, prefix, suffix, itemBaseID);
|
||||
|
||||
if (toRoll == null)
|
||||
return null;
|
||||
@@ -893,9 +748,10 @@ public class ItemFactory {
|
||||
}
|
||||
|
||||
// No job is submitted, as object's upgradetime field
|
||||
// is used to determin whether or not an object has
|
||||
// compelted rolling. The game object exists previously
|
||||
// to this, not when 'compelte' is pressed.
|
||||
// is used to determine whether an object has
|
||||
// completed rolling. The game object exists previously
|
||||
// to this, not when 'complete' is pressed.
|
||||
|
||||
long upgradeTime = System.currentTimeMillis() + (long) (time * Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue()));
|
||||
|
||||
DateTime dateTime = new DateTime();
|
||||
@@ -904,14 +760,17 @@ public class ItemFactory {
|
||||
|
||||
int playerID = 0;
|
||||
|
||||
if (pc != null)
|
||||
playerID = pc.getObjectUUID();
|
||||
if (playerCharacter != null)
|
||||
playerID = playerCharacter.getObjectUUID();
|
||||
|
||||
DbManager.NPCQueries.ADD_TO_PRODUCTION_LIST(toRoll.getObjectUUID(), vendor.getObjectUUID(), toRoll.getItemBaseID(), dateTime, prefix, suffix, toRoll.getCustomName(), true, playerID);
|
||||
|
||||
ProducedItem pi = new ProducedItem(toRoll.getObjectUUID(), vendor.getObjectUUID(), toRoll.getItemBaseID(), dateTime, true, prefix, suffix, toRoll.getCustomName(), playerID);
|
||||
pi.setProducedItemID(toRoll.getObjectUUID());
|
||||
pi.setAmount(itemsToRoll);
|
||||
ItemQueue produced = ItemQueue.borrow(pi, (long) (time * Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue())));
|
||||
ItemProductionManager.send(produced);
|
||||
|
||||
return toRoll;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,63 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.objects;
|
||||
|
||||
public class LootRow {
|
||||
|
||||
private int valueOne;
|
||||
private int valueTwo;
|
||||
private int valueThree;
|
||||
private String action;
|
||||
|
||||
|
||||
/**
|
||||
* Generic Constructor
|
||||
*/
|
||||
public LootRow(int valueOne, int valueTwo, int valueThree, String action) {
|
||||
this.valueOne = valueOne;
|
||||
this.valueTwo = valueTwo;
|
||||
this.valueThree = valueThree;
|
||||
this.action = action;
|
||||
|
||||
}
|
||||
|
||||
public int getValueOne() {
|
||||
return this.valueOne;
|
||||
}
|
||||
|
||||
public void setValueOne(int value) {
|
||||
this.valueOne = value;
|
||||
}
|
||||
|
||||
public int getValueTwo() {
|
||||
return this.valueTwo;
|
||||
}
|
||||
|
||||
public void setValueTwo(int value) {
|
||||
this.valueTwo = value;
|
||||
}
|
||||
|
||||
public int getValueThree() {
|
||||
return this.valueThree;
|
||||
}
|
||||
|
||||
public void setValueThree(int value) {
|
||||
this.valueThree = value;
|
||||
}
|
||||
|
||||
public String getAction() {
|
||||
return this.action;
|
||||
}
|
||||
|
||||
public void setAction(String value) {
|
||||
this.action = value;
|
||||
}
|
||||
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -13,17 +13,16 @@ import ch.claude_martin.enumbitset.EnumBitSet;
|
||||
import engine.Enum;
|
||||
import engine.Enum.*;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.mobileAI.Threads.MobAIThread;
|
||||
import engine.exception.SerializationException;
|
||||
import engine.gameManager.*;
|
||||
import engine.job.JobScheduler;
|
||||
import engine.jobs.DeferredPowerJob;
|
||||
import engine.jobs.UpgradeNPCJob;
|
||||
import engine.loot.LootManager;
|
||||
import engine.math.Bounds;
|
||||
import engine.math.Quaternion;
|
||||
import engine.math.Vector3f;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.mobileAI.Threads.MobAIThread;
|
||||
import engine.net.ByteBufferWriter;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.DispatchMessage;
|
||||
|
||||
@@ -13,6 +13,7 @@ import ch.claude_martin.enumbitset.EnumBitSet;
|
||||
import engine.Enum;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.NPCManager;
|
||||
import engine.loot.BootySetEntry;
|
||||
import engine.server.MBServerStatics;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
|
||||
@@ -1,59 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.objects;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
|
||||
public class MobLootBase {
|
||||
|
||||
public static HashMap<Integer, ArrayList<MobLootBase>> MobLootSet = new HashMap<>();
|
||||
private int mobBaseID;
|
||||
private int lootTableID;
|
||||
private float chance;
|
||||
|
||||
|
||||
/**
|
||||
* ResultSet Constructor
|
||||
*/
|
||||
|
||||
public MobLootBase(ResultSet rs) throws SQLException {
|
||||
this.mobBaseID = rs.getInt("mobBaseID");
|
||||
this.lootTableID = rs.getInt("lootTable");
|
||||
this.chance = rs.getFloat("chance");
|
||||
}
|
||||
|
||||
public MobLootBase(int mobBaseID, int lootTableID, int chance) {
|
||||
super();
|
||||
this.mobBaseID = mobBaseID;
|
||||
this.lootTableID = lootTableID;
|
||||
this.chance = chance;
|
||||
|
||||
}
|
||||
|
||||
public int getMobBaseID() {
|
||||
return mobBaseID;
|
||||
}
|
||||
|
||||
public float getChance() {
|
||||
return chance;
|
||||
}
|
||||
|
||||
public int getLootTableID() {
|
||||
return lootTableID;
|
||||
}
|
||||
|
||||
public void setLootTableID(int lootTableID) {
|
||||
this.lootTableID = lootTableID;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1310,20 +1310,47 @@ public class NPC extends AbstractCharacter {
|
||||
|
||||
if (this.canRoll == null) {
|
||||
this.canRoll = DbManager.ItemQueries.GET_ITEMS_FOR_VENDOR(this.vendorID);
|
||||
|
||||
}
|
||||
HashSet<Integer> fullItemList = this.canRoll;
|
||||
HashSet<Integer> returnIDs = new HashSet<>();
|
||||
short maxSkill = 25;
|
||||
switch(this.getRank()){
|
||||
case 1:
|
||||
maxSkill = 25;
|
||||
break;
|
||||
case 2:
|
||||
maxSkill = 50;
|
||||
break;
|
||||
case 3:
|
||||
case 4:
|
||||
maxSkill = 75;
|
||||
break;
|
||||
case 5:
|
||||
case 6:
|
||||
maxSkill = 100;
|
||||
break;
|
||||
case 7:
|
||||
maxSkill = 110;
|
||||
break;
|
||||
}
|
||||
for(Integer itemID : fullItemList){
|
||||
if(ItemBase.getItemBase(itemID).getPercentRequired() <= maxSkill){
|
||||
returnIDs.add(itemID);
|
||||
}
|
||||
}
|
||||
if (this.contract.getVendorID() == 102) {
|
||||
|
||||
for (int i = 0; i < this.getRank(); i++) {
|
||||
int subID = i + 1;
|
||||
this.canRoll.add(910010 + subID);
|
||||
returnIDs.add(910010 + subID);
|
||||
}
|
||||
|
||||
if (this.getRank() == 7)
|
||||
this.canRoll.add(910018);
|
||||
returnIDs.add(910018);
|
||||
}
|
||||
}
|
||||
//}
|
||||
|
||||
return this.canRoll;
|
||||
return returnIDs;
|
||||
}
|
||||
|
||||
public int getRollingTimeInSeconds(int itemID) {
|
||||
|
||||
@@ -17,15 +17,14 @@ import engine.Enum.SupportMsgType;
|
||||
import engine.InterestManagement.HeightMap;
|
||||
import engine.InterestManagement.RealmMap;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.mobileAI.Threads.MobAIThread;
|
||||
import engine.mobileAI.Threads.MobRespawnThread;
|
||||
import engine.db.archive.DataWarehouse;
|
||||
import engine.exception.MsgSendException;
|
||||
import engine.gameManager.*;
|
||||
import engine.job.JobContainer;
|
||||
import engine.job.JobScheduler;
|
||||
import engine.jobs.LogoutCharacterJob;
|
||||
import engine.loot.LootManager;
|
||||
import engine.mobileAI.Threads.MobAIThread;
|
||||
import engine.mobileAI.Threads.MobRespawnThread;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.ItemProductionManager;
|
||||
@@ -338,11 +337,9 @@ public class WorldServer {
|
||||
NPCManager.LoadAllBootySets();
|
||||
|
||||
// Load new loot system
|
||||
Logger.info("Loading New Loot Tables");
|
||||
LootManager.loadLootData();
|
||||
Logger.info("Initializing Loot Manager");
|
||||
LootManager.init();
|
||||
|
||||
//load old loot system (still needed for rolling for now)
|
||||
LootTable.populateLootTables();
|
||||
RuneBaseAttribute.LoadAllAttributes();
|
||||
RuneBase.LoadAllRuneBases();
|
||||
BaseClass.LoadAllBaseClasses();
|
||||
@@ -507,7 +504,6 @@ public class WorldServer {
|
||||
Logger.info("Bootstrap time was " + boottime);
|
||||
|
||||
bootTime = LocalDateTime.now();
|
||||
LootTable.initialized = true;
|
||||
|
||||
Logger.info("Running garbage collection...");
|
||||
System.gc();
|
||||
|
||||
Reference in New Issue
Block a user